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<1234567…34>
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... " coordinates
    int f; // generic counter
    int frames;

    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ...
    int counter[NUM_TILES]; // frames counter
    int lin ... /> int f; // generic counter
    int frames;
    if (++counter[f] == ANIM_FRAMES) {
    counter[f] = 0;
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... " coordinates
    int f; // generic counter
    int frames;
    unsigned ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... " coordinates
    int f; // generic counter
    int frames;

    Einar Saukas Einar Saukas August 2012 Development
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... across the screen, but the counter stops at 29 when the ... at 63300, 63289 is the counter which pokes 63298 with the ... 31 ; This segment prevents the counter going less than 29
    daveysludge daveysludge August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ...
    int f, g; // generic counter
    int frames;
    int ...
    Einar Saukas Einar Saukas August 2012 Development
  • LUMASCII - HACK PACKOK its only a WIP but its a bloody good game 34115,60 - Lives This one took a little longer than normal thanks for Bob being a bit cunning with th…

    OK its only a WIP but its a bloody good game

    34115,60 - Lives


    This one took a little longer than normal thanks for Bob being a bit cunning with the lives counter and immunity.

    Enjoy
    ANDREW RYALS ANDREW RYALS September 2012 Games
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... " coordinates
    int f; // generic counter
    int h, i; // temporary ...
    Einar Saukas Einar Saukas September 2012 Development
  • Using R as a loop counterThis is just something silly I've found a while back. xD [b][How-to][/b] Setup your routine like this:[code] ld a,X ;see below ld r,a loop ;your …

    This is just something silly I've found a while back. xD

    [b][How-to][/b]

    Setup your routine like this:[code] ld a,X ;see below
    ld r,a
    loop
    ;your routine here
    ld a,r
    jr nz,loop[/code]Here, X is ...
    Hikaru Hikaru October 2012 Development
  • Gaming innovations that wern't popular...I've been thinking about innovations in gameing that were not popular when they were introduced, but have kind of become standard. Things like: No p…

    ... HUD eg health bar, ammo counter etc. the screen was totally ...
    Bermondsey Bob Bermondsey Bob November 2012 Chit chat
  • Lies damn lies and the top 100World Series Basketball by Imagine is rated higher than Atic Atac (or indeed any Ultimate game). I wish there was a way to counter the effects of in…

    ... there was a way to counter the effects of intentionally low ...
    mickmog mickmog February 2013 Games
  • HACK PACK - Donkey Kong Reloaded / pitfall III - Wrath of KingrockAGD uses the same locations for lives counter in every games. So you can use these pokes for both games. 33139,182 - inf lives 32031,X - x=liv…

    AGD uses the same locations for lives counter in every games. So you can use these pokes for both games.

    33139,182 - inf lives
    32031,X - x=lives

    Enjoy.
    ANDREW RYALS ANDREW RYALS February 2013 Games
  • Ant Attack woesMaybe it?s just me or I?m doing something wrong, but I have the impression that Ant Attack is not running properly on real hardware. I works just per…

    ... direction only (think it?s counter-clockwise) by using the "m ...
    schombi schombi March 2013 Games
  • Project #1 : Speccy 128k+2 with diVide inside...Hi guys, I just have finished my Super Spectrum #1 The idea (I was thinking of that since 2007) was to fit an english grey +2 motherboard in a +2A…

    ... way), and added a tape counter (from a CPC 464) + a ...
    bugpat bugpat April 2013 Hardware
  • Covertape speedloaderThere was a covertape (possibly YS) that had a speed loader / saver routine included on it. It stood out to me as I recall it had a counter on it, co…

    ... I recall it had a counter on it, compared to the ... choice of colour for the counter not sure.
    spider spider May 2013 Sinclair Miscellaneous
  • My wife walked into the middle of the EDL march in NewcastleMy wife walked out of the train station in Newcastle City Centre to be met with coppers wrestling radgees to the ground, and had no idea what was goi…

    ... indoors tonight.

    A counter protest calling itself Newcastle Unites ...
    dm_boozefreek dm_boozefreek May 2013 Chit chat
  • Microdrive Serial ProtocolGentlemen, I've been dreaming for a long time to develop a Microdrive emulator, where an SD card loaded with .MDR cartridge images can be accessed t…

    ... quoted once more. Scope, Universal Counter, DMM... but, unfortunately, no logic ...
    Falco-F8L Falco-F8L June 2013 Hardware
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... LD B,33 ; INITIALIZE LOOP COUNTER
    1080 GO TO 1300 ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Funniest filmsJoined LoveFilm last year with some friends and it has mostly been great. Trouble is we've been pretty busy so have been accepting whatever is sugge…

    ... your head off films to counter this? (before Dogtooth turns up ...
    R-Tape R-Tape August 2013 Chit chat
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... pixels are being changed, a counter is attatched to each attribute ...
    Basher Basher August 2013 Hardware
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... Chaos as well (Flood to counter Fire seems a good one ... - and plants to counter flood makes a triad loop ...
    Gedlion Gedlion August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... everyone needs loops, so a counter is going to be pretty ...
    wibble wibble August 2013 Development
  • JSW1 - Changes Between ReleasesHere is a list I'm working on of differences between JSW versions. I'm not currently 100% sure what all the changes do although by using one of the J…

    ... are related to the music counter, although I'm not sure ...
    spider spider September 2013 Sinclair Miscellaneous
  • LZ4 decoderI encountered the [URL="http://code.google.com/p/lz4/"]LZ4 compressor[/URL] a few weeks ago. Reading the [URL="http://fastcompression.blogspot.co.uk…

    ... initial 8-bit byte
    ;; counter value.
    ;;
    ;; The ... ; read low byte of byte counter (4T)
    .getlength_2: ; entry ... c,a ; store in byte counter (4T)
    jr nc,.getlength_nocarry ...
    stephenw32768 stephenw32768 October 2013 Development
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... ]
    REPT 292, COUNTER
    ld sp,SOURCE+COUNTER*14
    pop ... af
    ld sp,TARGET+(COUNTER+1)*14
    push af ...
    Einar Saukas Einar Saukas October 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... box gets coloured when a counter is zero, and the surrounding ... blocks decrease a particular counter (or counters for shared boxes ...
    R-Tape R-Tape November 2013 Development
  • junk foodwhat junk food do you shamelessly (or shame[i]fully[/i]) enjoy I like Bombay badboy pot noodle with 3 drops of Blair's ultra-death sauce for good me…

    ... individually. going up to th counter in a newsagent with about ...
    def chris def chris December 2013 Chit chat
  • Using even ports for input?I've been looking for unused ports to use with my clashbasher interface. I understand that the spectrum only considers A0 when decoding its input p…

    ... byte from a eight bit counter to port FF00 every time ...
    Basher Basher January 2014 Hardware
  • DLT trial, not guilty...[url]http://news.sky.com/story/1211154/dave-lee-travis-not-guilty-on-12-charges[/url] find it quite interesting how in this (and the ken barlow coro…

    ... anonymous forever, how can his counter defence that they were doing ...
    def chris def chris February 2014 Chit chat
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... pointer with a simple frame counter, say 0-4.

    Atari_Jetman Atari_Jetman March 2014 Development
<1234567…34>

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