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<1234567…34>
  • ROM PRINT routine issuesHi all, I am using the ROM print routines a lot in my assembly program and I'm experiencing issues. I am changing the system variable DF CC to po…

    ... /> I am using the ROM print routines a lot in my ... resuming as normal, knocking subsequent PRINT commands off by 1 character ... . I'm assuming the ROM print routines are updating other system ... /> CALL 11563
    CALL 11747. PRINT CONTENTS OF BC TO SCREEN ...
    Kevin_C Kevin_C December 2016 Development
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... to write a scrolling loader counter in 85 T-States?
    counter in 85 t-states. Should ... be possible to update the counter in the load routine, not ...
    FrankT FrankT February 2017 Assembler
  • Why don't the variables print where I told them too?I wrote the following program to experiment with creating sounds using 3 notes of BEEP and having the ability to change the notes up or down one at a…

    ... so I told it to print them and it prints them ... c=c-1
    116 PRINT "a is",a, AT 2 ... ,1
    117 PRINT "b is",b,AT 4 ... ,1
    118 PRINT "c is",c,AT 6 ...
    mik3d3nch mik3d3nch May 2017 BASIC
  • I live and learnThanks to Einar's ZXDB link I found under the Books folder and English sub directory a PDF file named 'The Century Computer Programming Course for Z…

    ... . -

    10 PRINT "This program gives the Sum ... five numbers"
    15 PRINT "Enter 5 numbers and ... INPUT a
    25 PRINT a
    30 INPUT ... b
    40 PRINT b
    45 INPUT ... br /> 50 LET COUNTER=0
    60 LET COUNTER = COUNTER + 1
    mik3d3nch mik3d3nch June 2017 BASIC
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... ,3 ; set A as a counter if we need to move ... ; print welcome message
    CALL PRINT

    LD B,8 ; counter for ... br /> CALL PRINTNUM

    ; ---------- PRINT COLORED ROWS ---------

    LD ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Speeding up PRINT code in ROMHi Folks, I seem to recall that someone stated the PRINT command is rather slow because it has to handle screen and printer printing - is this cor…

    ... recall that someone stated the PRINT command is rather slow because ...
    Paddy Coleman Paddy Coleman July 2017 Sinclair Basic
  • Emulator with print function?Is there an emulator that can LLIST to a standard printer? Speccy does have a function to dump a graphical version to a text file, but it's a pain th…

    Is there an emulator that can LLIST to a standard printer? Speccy does have a function to dump a graphical version to a text file, but it's a pain then getting that to print properly.
    Bad Horsey Bad Horsey August 2017 Emulators
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... of string
    call 8252 ;print string

    ;A ...

    pop bc ;restore counter
    djnz 2$ ;rinse and ... br /> ld de,s_shf ;else, print S. SHIFT
    ld bc ... br /> ld de,c_shf ;else, print C. SHIFT
    ld bc ...
    Ast_A_Moore Ast_A_Moore October 2017 Development
  • Print vs 23659To be honest I could not think of a better topic title, although its not ideal. Anyway, I do recall reading ages ago that the reason you cannot no…

    ... normally get away with a PRINT AT 22,(whatever) is because ... POKE 23659,0
    20 PRINT AT 22,0;"Yes we ... POKE 23659,0
    20 PRINT AT 23,0;"Some text ...
    spider spider October 2017 Sinclair Basic
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... ;counter into C
    push hl ;save HL
    print:
    inc (hl) ;inc counter
    add a,a ; ... counter
    inc de ;next text character
    ld (print+1 ...
    Arkannoyed Arkannoyed August 2018 Development
  • Unusual or Experimental or just New or Quirky Presentations of SoftwareWhen it was all new software vendors had to work out the best way to sell their wares. In the beginning ,there was no absolute consensus ,and so ther…

    ... TAPE" for infants and juniors . Print labels on backing paper are ... than relying on the tape counter method to locate each game ...
    harriusherbartio harriusherbartio September 2019 Sinclair Miscellaneous
  • how do i set this code up, so i can print more than one line of text?well i got it working but how do i set this code up, so i can print more than one line of text? with a loop or something? not sure where to start on …

    ... code up, so i can print more than one line of ... like to know how to print longer messages, as long as ...
    digital digital June 2020 Assembler
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ... br /> ;;issue 78
    ;;print usr 65285

    ;; ... /> FIFTIES:
    defb 0 ;interupt counter

    clock_on:
    ; call PRINT
    ; ld A, (MINUTES)
    call PRINT
    ld A, (SECONDS)
    andydansby andydansby July 2020 Development
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... Line 300, where we print a character to the right ... for now is a score counter, and printing it:
    ... game.
    Then we print the score right after scrolling ... t=USR 60000
    200 PRINT AT 21,0;"score : ... ";s;
    300 PRINT AT RND*20,30;"*"
    Timmy Timmy September 2020 Development
  • CODE instruction in array$ PRINTSo I'm still plugging away at BASIC and have found a line of code (another!) that's really puzzling me. The line is as follows: PRINT A$(P+Q TO P…

    ... line is as follows:
    PRINT A$(P+Q TO P ... code line, it reads:
    Print the characters from index 481 ... is 8).
    i.e. PRINT A$(481 TO 488). The ...
    LevelUp LevelUp October 2020 BASIC
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... />
    Is it possible to print outside the usual sp1_Rect defined ... sp1_Rect for the game and print text outside for lifes, scores ...
    amateus amateus December 2020 Development
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... table
    PRINT...LD B,(HL) ; B held counter
    ........INC ... = 13
    ........JR NC,PRINT ; 0 gives carry =END
    ........INC B ; counter from 192 to 0
    PRINT = LANDSCAPE)
    TABLE...DEFB 13 ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    ... after 255 screens 'cause the counter is decreased every full screen ... POKE 23692,255
    20 PRINT "HELLO" : GO TO 20

    20 PRINT "HELLO" : POKE 23692,255 : GO ...
    Dr BEEP Dr BEEP September 2002 Sinclair Miscellaneous
  • Brand New Software House - Retro games wanted...Hi All, I'm looking to start a new software label for older 'retro' computer games, CRONOS software. I'm looking for people that have written games …

    ... the printer can handle and print on. on the reverse ... ( smooth or fibrous ) you print out the art work through ... to these premade templates to print out cd label stickers. ... remember: ridiculously makes no sense, counter productive, moot, defeating the purpose ...
    Amigo Amigo March 2003 Games
  • Spectrum problemHi I've just been trying to resurrect my 48k spectrum. I'm having some problems loading some of my games, but if it does completely load, it crashe…

    ... program. When I added the Print 0,0;i line I ... watched until 65535 on the counter and the message flashed very ...
    clare_bear26 clare_bear26 May 2003 Sinclair Miscellaneous
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ...

    0 REM COUNTER
    5 Print At 10,5;"0000 ... pos-1
    40 Print At 10,pos;n

    10 Print At 10,5;"0000": Let ... Let pos=pos-1: Print At 10,pos;n: ... n=0 to 7: Print At 10,5; Ink ... there's more coming to print on the screen. Like ...
    Amigo Amigo July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... />

    0 REM COUNTER
    5 Print At 10,5;"0000 ... pos=pos-1
    40 Print At 10,pos;n

    10 Print At 10,5;"0000": Let ... Then Let pos=pos-1: Print At 10,pos;n: Next ...
    thx1138 thx1138 July 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    Here's the Lenslok proggy I chose...
    It's TT RACER but I'd imagine the following could be applied to all Lenslok games...


    =====================
    TT RACER AND LENSLOK
    =====================

    Ok, So the ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... change frame.
    ; Have a counter, when it reaches target, increase ... /> CALL PChar

    ; Only print a 3rd column if moving ...
    RET Z

    ; Print 3rd column, checking for wrapping ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... frame.
    ; Have a counter, when it reaches target, increase ... /> CALL WrapCharVertically

    ; Print next char and move to ... /> CALL WrapCharVertically

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... to read the manual (tiny print on a green background), in ... compiled game because the lives counter is signed 16-bit, whereas ...
    robert@fm robert@fm September 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... ."ATTR TABLE PAPER "
    ;"print message"

    cr ... curfornextvalue =j
    ;"store counter in var j used as ... print all colours"
    curfornextvalue =k
    ;"save loop counter ... locate
    ;"reset the print position with the remaining values ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... ie. the LDI decrements the counter to zero then it has ... occurs when it tries to print the life onto the screen ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... /> 10 REM START AFTER REM : PRINT "HELLO"

    POKE ... 7: CLS
    6 PRINT AT 20,20; INK 2 ... : REM COLLISION
    20 PRINT AT Y,X;"*": LET OY ... a one indicates that the print output is to be ... 255*PEEK 23614
    20 PRINT PEEK A; TAB 10; PEEK ...
    na_th_an na_th_an April 2005 Development
<1234567…34>

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