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  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... d, a ; use 0 as counter

    org ... ; recursively
    dec d ; print
    jr nz, po_space ; ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> call po_tokens ; print token
    jp ... dec a ; reduce counter
    inc hl ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> rst print_a ; print one character
    ... reset
    sub b ; counter
    ld (scr_ct), a ...
    chev chev November 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... ]

    ; Massive.ASM
    ; print a very long binary number ... bc,(BINsize) ;B'C'=binary counter
    ld hl,BIN2040
    counter
    ld e,1 ;E ...
    Battle Bunny Battle Bunny November 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... ]
    ; Massive-bit.ASM
    ; print a very long binary number ...
    ;BC=(BINsize)/3 (loop counter)
    ld hl,$ffff
    dec bc ;octal digit counter (within BINsize bits)
    ld ...
    Battle Bunny Battle Bunny December 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ...
    ; Massive-BCD.ASM
    ; print a very long binary number ... /> ;BC=(BINsize)/3 (loop counter)
    ld de,$ffff ;DE ... /> dec bc ;octal digit counter (within BINsize bits)
    ...
    Battle Bunny Battle Bunny December 2013 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... much text there is to print out and keep going until ... 't figure out how to print text using that font.
    dec bc ; decrement counter.
    ld a,b ; high ...
    alienbanana alienbanana February 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... 't know why you'd print chr$ to get the UDGs ... effect is of a rolling counter as the '0' rolls over ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1 ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1 ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... ,h,v,a)
    to print the box. Here's a ... /> ld a,c ;save row counter
    pop bc ;reset column ... /> ld c,a ;restore row counter
    ex af,af' ;restore ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... using two bytes for each counter, so it will give ... PEEK (a+2)):
    PRINT CHR$ b0;")" AND b0= ... TO 8942
    8946 PRINT CHR$ b0;: LET a= ...
    inc hl ;skip over counter
    inc hl ; "
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... s not possible to use PRINT AT on the 24th ... s OK but trying to PRINT AT a specific position on ... a character-based rectangle
    ; PRINT AT row,col;: RANDOMIZE cols ... /> dec (ix+1) ;decrement rows counter
    ret z
    ld ...
    Battle Bunny Battle Bunny October 2014 Development
  • Banked memory running slower?I've just compiled a TAP which includes bank6, it loads ok, but the routines that are paged in run slightly slower. The Z80 snapshot has no such pro…

    ... occurs.

    So the counter routine starts running, then when ... .

    Whatever that counter got to in the meantime ... when you do something like PRINT USR 32768, the register pair ... like, 'LET BC = USR 32768 : PRINT BC'.

    Another trick ...
    joefish joefish November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... FOR r=7 TO 14: PRINT AT r,12;"XXXXXXXX": ... TO 0 STEP 0:
    PRINT AT 7,12;: RANDOMIZE 8 ... a character-based rectangle
    ; PRINT AT row,col;: RANDOMIZE cols ... /> dec (ix+1) ;decrement rows counter
    ret z
    ld ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... it's an internal counter that can't be read ... external effect of the counter going over 32[/QUOTE]< ... (m>1) THEN PRINT AT 0,0;"FLASH": GO ... TO 10
    40 PRINT AT 0,0;" ": GO TO ... no correlation between frames counter and ula internal counter.
    3. ...
    Arda Arda November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... key to increment the offset counter.
    [*]The FLASH synch offset ... LET p=z+PEEK 23672: PRINT AT 0,0; FLASH ((p ...
    Battle Bunny Battle Bunny November 2014 Development
  • New Game(s): Sir Ababol 2 and Sir Ababol DXHere is our own Christmas Present from Mojonia! We weren't going to release these games (at least, by the moment) but we decided just yesterday to fi…

    ... br /> dklp push bc ;save counter
    call no_key ;avoid whizzing ... next key
    call print_string ;print UP/DOWN etc
    inc ... br /> ;
    print_string ;rem will print in upper or lower screen ... ret z
    rst 16 ;print ASCII until we get to ...
    R-Tape R-Tape January 2015 Brand new software
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... .
    rst 16 ; print it.
    ld a,( ... position.
    rst 16 ; print it.
    ld a,(xcoord ... coordinate.
    rst 16 ; print it.
    ret[/code]
    print -- it keeps track ... that sets the loop counter to 10. The code ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • Can anyone show a slight diagram of how pokes work in a jet set willy game for example?I know its kind of something to do with machine code and Memory addresses etc but would be nice to see a youtube video or some drawings etc ? .Many t…

    ... /> DJNZ loop ;decrement the row counter, and jump back to loop ... works, try modifying it to print different patterns, see if you ... can print it elsewhere on the screen ...
    GReW GReW January 2016 Games
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... ,(hl)
    push hl
    print:
    db 11h
    store ...
    jamorski jamorski October 2016 Development
  • HELP!I'm trying to replace a bit in a byte as follows, but having some sort of brain freeze trying to get it to do what I want. A=00 if bit to replace …

    ... ?

    It is a print routine of sorts that takes ... .

    a simple length counter decides how many bits to ...
    Arkannoyed Arkannoyed February 2017 Development
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... pixels high. So I can print two numbers at once.
    print the counter. So it ticks down ...
    FrankT FrankT February 2017 Assembler
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... -states, with printing the whole counter (8x5) in one go.
    print the result in two passes ...
    FrankT FrankT February 2017 Assembler
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... , I realized something rather funny. Print the same digit repeatedly while ... you have it: the scrolling counter routine. This works because the ... ). So for instance if you print lines 4-7 of a ...
    Hikaru Hikaru February 2017 Assembler
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    I'm not scrolling the counter at the moment. I ... will let you position the counter whilst the screen loads, ... you to move the counter to any position on ... compressed or normal). The counter graphics are stored 0,1 ... scroll the counter, I'll need to print 6 bytes ...
    FrankT FrankT February 2017 Assembler
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... now help to explain the print routine a bit, as in ... ;
    or a ;test overlay counter
    jr z,get_data ;go ... that decides which colour to print;

    [code]b_w_check:< ...
    Arkannoyed Arkannoyed March 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... address: NEXT N
    3 PRINT (65536*PEEK 23674+PEEK 23672 ...
    LD B,12 ; loop counter
    blips LD C,B ...
    MatGubbins MatGubbins September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ...
    inc a ; Increment character counter
    cp b ; Reached polygon ... FOR I=5 TO 15: PRINT AT I,5;"XXXXXXXXXXXXXXXXXXXX": NEXT ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ...
    inc a ; Increment character counter
    cp b ; Reached polygon ... FOR I=5 TO 15: PRINT AT I,7;"XXXXXXXXXXXXXXXXXXXX": NEXT ...
    Paddy Coleman Paddy Coleman September 2017 Development
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