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Search Again :: Adv Search 1000 results in 0.034s
<1…28293031323334>
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... address in DEF FN ***
    CP $29 ; is character a ')' ?
    ROM. Now I'm pretty sure that a ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... the screen either). I'm afraid that it's rather ... plus I use the 48k ROM address for STMT_RET, not the ... LD SP, HL ; 249 ;from m/c stack
    INC HL ... LD A, (HL) ; 126
    CP 62 ; 254 62
    JR ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... miles away from something I'm working on at the ... together and poke into the rom default udg area. It' ... ,2 ;quick routine so using ROM, upper screen
    call ... /> loop ld a,b
    cp 80 ;=10 udgs, 80 key ... /> ld a,22 ;using ROM to display no of key ...
    R-Tape R-Tape December 2011 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    I'm on fire tonight!

    ... ,0 ;point hl somewhere in ROM
    ld b,6 ;using ... 48k ROM you need 5 or more ... file
    inc hl ;and ROM
    ld a,d ;are ... and into attributes yet?
    cp 88
    ret z ;yep ...
    R-Tape R-Tape March 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> AAAA

    Also, I'm chuffed (& suprised) to see ... dumps 16 columns of background (rom in this case) and masks ... /> delay in a,(255)
    cp 255
    jr z,delay ... d
    and 7
    cp 7
    ret nz
    R-Tape R-Tape May 2012 Development
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... right now so I'm not really sure ... call FN error in ZX ROM.
    ;(c)2011 ... ld a,(hl)
    cp ')'
    jr z,EndDEFFN ...
    cp 0eh ;Found hidden mark
    Einar Saukas Einar Saukas May 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... al. for the various ROM disassemblies which were invaluable in ... 2010 INPUT "Switch/Quit ";m$: IF m$="s" THEN RANDOMIZE USR ... 9000 PRINT "Report code ";FN m(PEEK 23681);" at line "; ... MODESW: ld a,(75)
    cp 191
    ret z ; ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... ;STMT-RET (+2A/+3/+3e ROM.1)
    push hl
    MODESW: ld a,(75)
    cp 191
    ret z ;16k ... ;address of $FF in BASIC ROM, for report "0 OK"

    [I]PS: I'm just not sure about replacing ...
    Einar Saukas Einar Saukas July 2012 Sinclair Basic
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... br />
    Hi folks, I'm a machine code novice who ... number and use the instruction cp (= compare) to see if ... -
    Choose a location in ROM where the are 256 random ... ;source of random bytes in ROM
    ld d,0< ... ;source of random bytes in ROM
    ld d,0< ...
    buzzy buzzy September 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... it. Anyway, what I'm getting now (every time I ... call $1601 ; ... and call the ROM routine to activate it
    cp $FF ; is it FF?
    m starting to think it might ... starts to hurt - I'm not yet at a level ...
    snigfarp snigfarp November 2012 Development
  • Keyboard scanning routines / techniques?What keyboard scanning routines or techniques do people use? I'm looking to write something which doesn't rely on the ROM-based keyboard scanner, an…

    ... the obligatory "hello world" program, cp, ls, sleep, uptime, sh and ... , but retaining compatibility with the ROM code. Then I want to ... interrupt, before stack switching, I'm keen to keep this as ...
    u6c87 u6c87 May 2013 Development
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... - the actual Microdriver. [b]I'm[/b] not going to do ... 's at 0100h in mirage.rom:
    [code]
    xor a ... ; SNA header at 2299h, I'm guessing.
    pop af
    cp 1
    jr z,X012A ...
    John Elliott John Elliott July 2013 Emulators
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... 's at 0100h in mirage.rom:
    [code]
    xor a ... ; SNA header at 2299h, I'm guessing.
    pop af
    cp 1
    jr z,X012A ...
    Korinel Korinel July 2013 Emulators
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... to 9999, as using the ROM routines was too slow. They ... /> PADLOOP:ld a,(hl)
    cp " "
    jr z,PADPAD
    m=1 TO I
    ld ...
    dec a ; 1155 NEXT m: LET I=I+I2
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... starting value
    cp .pilot_pulse_min+.edge_loop_start_pilot
    ... starting value
    cp .zero_pulse_min+.edge_loop_start_pilot
    ... to plan. I'm not claiming that ... jp z,0x1b7b ; ROM routine indicating BREAK (code ...
    stephenw32768 stephenw32768 August 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... and coloured borders. I'm particularly pleased with the new ... the loop starting value
    cp .pilot_pulse_min+.edge_loop_start_pilot
    jr ... /> ;; same colour scheme as the ROM loader

    macro ...
    stephenw32768 stephenw32768 August 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... -coded.

    I'm just using the standard tape ... =233 +2A/+3/+3e
    cp 233
    jr nz,MCCONT ... STMT-RET (+2A/+3/+3e ROM.1)
    push hl
    MCCONT: push hl ;stack ROM return address
    LD A ...
    Battle Bunny Battle Bunny September 2013 Development
  • Mercenary 1+2 CompendiumDear all users of +3 disks, I am an eager fan of Mercenary game, in which I made a good deal of progress years ago. I was looking for some standart …

    ... disk. Mercenary don't use ROM routines to save/load, so ... had a version that use ROM routines, patching it to save ... of help:

    [PHP];* * * M E R C E N ... )
    ld a,(19039)
    cp d
    ;no- load another ...
    Hood Hood February 2014 Games
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... 48K BASIC.
    When I'm in the 128K menu or ...

    Now the PlusD ROM disassembly says this:
    [CODE ... LD A,(#3DE5)
    0056 CP #47 Check if returning from ... NMI_1[/CODE]

    I'm wondering here wat that CALBAS ...
    bverstee bverstee February 2014 Hardware
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... -if1-rx[/B] (or [B]cp[/B]) I receive a screen ... -wide FIFO, and apparently the ROM won't notice the difference ... wide FIFO. I imagine the ROM might get back in sync ... that aren't, although I'm not sure what it would ... 1 and what the IF1 ROM sends must match this for ...
    zub zub April 2014 Development
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... able to patch the ROM. It's only ... program below. I'm using it to determine ... c,a ;*[/color]
    cp " "
    jp z,GetNextLetter ... c ;if A="{"
    cp "a"
    ret nc ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... rather than always using the ROM set.
    * Address the display ... the SmallINT check, as the ROM FP_TO_A routine does it anyway ... checking.
    (This time I'm trying to set the listing ...
    Battle Bunny Battle Bunny June 2015 Development
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... . However, since the BASIC ROM sets the stack pointer to ... /> JR NC,rampack16k
    CP $0B
    JR NC,rampack3k ...
    CP $07
    JR NC,rampack2k ... a week ago. I'm now about 0.1% ... text adventure, if I'm really determined to land myself ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... .img
    /pub/sinclair/games/m/ModernTalking.z80.zip ModernTalking.tap ... .tap
    /pub/sinclair/games/m/Meteor_2.z80.zip a-meteor ... /utils/CP-M2.2ForTheLECMemoryExtension.tzx.zip LEC Memory Extension Rom v2.4.rom ...
    LadyEklipse LadyEklipse July 2017 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... .img
    /pub/sinclair/games/m/ModernTalking.z80.zip ModernTalking.tap ... .tap
    /pub/sinclair/games/m/Meteor_2.z80.zip a-meteor ... /utils/CP-M2.2ForTheLECMemoryExtension.tzx.zip LEC Memory Extension Rom v2.4.rom ...
    Einar Saukas Einar Saukas July 2017 Announcements
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... />
    setchan equ 0x1601 ; ROM openchannel routine
    cr equ ... /> ld a,(hl)
    cp 0xFF
    ret z ; this ... for me as i'm still getting a grey ... to see what I'm doing. I would post ...
    Scorpion_Realities Scorpion_Realities October 2017 Development
<1…28293031323334>

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