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  • colouring inexample: 10 CIRCLE 45,30,15 wot do i type after it to colour it in red?

    ... *could* do:

    10 INK 2: FOR f=0 TO ... 's slow:

    10 INK 2: CIRCLE 40,35,15 ...
    Dunny Dunny February 2004 Development
  • colouring inexample: 10 CIRCLE 45,30,15 wot do i type after it to colour it in red?

    ... *could* do:

    10 INK 2: FOR f=0 TO ... 's slow:

    10 INK 2: CIRCLE 40,35,15 ...
    Dr BEEP Dr BEEP February 2004 Development
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    To get back to the original topic: FLASH. It would have been better to truely have 16 colours, rather than 8 colours with BRIGHT affecting both INK and PAPER at once.
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... colours with BRIGHT affecting both INK and PAPER at once.
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... brightness controls for paper and ink.

    2) The Timex ...
    monty.mole monty.mole March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... with BRIGHT affecting both INK and PAPER at once.< ... to specify brightness for ink and paper within the ... good if paper scrolled as ink, at least during execution ... or thaht both colours be ink like. this is just ... with BRIGHT affecting both INK and PAPER at once ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... good if paper scrolled as ink, at least during execution time ... , or thaht both colours be ink like. this is just wishful ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... good if paper scrolled as ink, at least during execution time ... , or thaht both colours be ink like. this is just wishful ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... PAPER is no different to INK. BASIC is slow - that's ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... PRINT BRIGHT 1; PAPER 3; INK 5;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ... PRINT BRIGHT 1; PAPER 7; INK 0;AT y-1,x ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ,7 ' 7 items to print INK N, PAPER X, BRIGHT Y ...
    ret
    prtab defb ink,color1,paper,color2,bright,color3 ... ","A","B"

    ink =chr for ink
    paper =chr for ...
    Dr BEEP Dr BEEP March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... associated codes in BASIC (like INK, PAPER, BRIGHT, AT).

    cyborg cyborg March 2004 Development
  • Assemblers / Compilersfor the +2a .. where can i find one? .. and where can i find documents on the registers and so on? .. thanks Stefan

    ... is not set to white ink on blue paper.
    Save ...
    Geoff Geoff March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... area is either Paper or Ink, it looks like it's ... don't mean Cyan, but INK 1 as an example ) for ... by doing:

    ie. INK 2,6

    to ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... =loads computer
    fountain pen+ink bottle=gets 100 lines(in ...
    Darren UK Darren UK April 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... value
    10-17 PAPER, INK, BRIGHT, FLASH, OVER, INVERSE, AT ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... be paper and the least ink. since the graphic of each ...
    Sadako Sadako April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... feature that depending on the ink it selects a colour or ... I make than, besides the INK, PAPER gets affected? I've ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... feature that depending on the ink it selects a colour or ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... UDG using 'PRINT PAPER 1; INK 6; "A"' the paper is ... always black, but the ink is yellow. In this example ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... UDG using 'PRINT PAPER 1; INK 6; "A"' the paper is ... always black, but the ink is yellow. In this example ... (there are no paper and ink there but I decided that ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... so sprites coloured using normal INK colours are shaded.

    INK? So if I shade a ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the last colours to shade INK and PAPER color X so ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... so sprites coloured using normal INK colours are shaded. With the ... exactly above those used by INK? So if I shade a ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... attribute byte to PAPER 1, INK 1, but the pixels are ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... always overriding pixels, having PAPER=INK. This way I fixed Sun ... assigning an attribut with paper=ink too).


    [ ... so sprites coloured using normal INK colours are shaded. With the ... only paper color and ignore ink bits in attributes.
    [ ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... using a background screen PAPER=INK way of erasing sprites works ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... />
    How do I prevent ink colours mixing up to give ...
    Arjun Arjun April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ]
    How do I prevent ink colours mixing up to give ... answered above: may be Paper=Ink at this char position. In ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ... /> 2.Lead Pencil
    3.Ink Bottle
    4.Mouth-Organ ...
    Viktor Drozd Viktor Drozd April 2004 Games
<1…78910111213…34>

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