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<1…26272829303132…34>
  • Basic and AY musicis it possible to play an ay-music in background while a basic program is running?

    ... t work like that - the 128k BASIC play routines are not ... is decremented.

    3. interrupt: counter reaches zero. Turn off ... might be doable in an interrupt driven manner: express tone ... period of time in each interrupt. It would an interesting ...
    Alcoholics Anonymous Alcoholics Anonymous February 2003 Sinclair Basic
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... 3rd part.

    SPECTRUM 128K or +2 LOAD ""
    In ... position, and the computer could crash trying to recover positions without ...
    Sard Sard February 2003 Games
  • Blizzard PassCan anyone get the 128k text adventure Blizzard Pass to run on any emulator? I've tried the online Java emulators in WoS, ZX32 and Spectaculator 5 an…

    ... mode. In 128K Basic it does nothing, except a crash if you ... forget to put RAMTOP below 49152. The 128K ...
    LCD LCD April 2003 Games
  • FifthDon't know if this is the right forum, but anyway... Anyone remember a Basic extension called "Fifth"? It was supposed to enhance game programming. R…

    ... wanted HiSoft Basic Compiler for 128k, but cant find it anywhere ... that your saved games would crash after a while. unless im ...
    Amigo Amigo June 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... LDIR to real screen at interrupt time.
    [/quote]
    Much ... />
    [quote]
    3. Use 128k bank-switching.
    [/quote]
    128K machines. If you choose this ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Was Armalyte finally released??was it? or was unfinished?

    I think too, and the demo crashes on 128K, works only on +2A/+3. The Code exist almost complete in the demo, but levels must be designed and the crash bug fixed.
    LCD LCD July 2003 Games
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    ... also the reason why some 128k games wouldn't work on ... a vanilla 128k/+2 machine? I'm thinking ... ...) that had 128k content but would crash on a standard 128k or +2 ...
    Jon Needle Jon Needle August 2003 Emulators
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    ... corrupts the display) but on 128k machines it actually crashes the ... emulated +2 still won't crash though.

    Btw, the ...
    Jon Needle Jon Needle August 2003 Emulators
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    Aha, we've found one :)

    Indeedy, Ninja Warriors has it's interrupt routine in a contended RAM page on the 128/+2 (page 1).

    It shouldn't crash but the display will be corrupt.

    Cheers,

    Jon.
    Jon Needle Jon Needle August 2003 Emulators
  • Best scrolling shooters on speccy?I think one of most popular genres, besides mazes, was scrolling shooter. Can you remember any favorites to recommend, besides r-type

    ... remember seeing the preview in Crash and could not believe that ... and before I forget Marauder 128K was one of my all ...
    stupidget stupidget August 2003 Games
  • What was your favourite Speccy magazine?What was your favourite Speccy magazine and why? [ This Message was edited by: Swainy on 2003-08-21 12:37 ]

    ... , at least on par with Crash, for what each could offer ... .

    Yea I agree Crash is great, aw, and the ... of covertapes many of them crash tapes i got off ebay ... look like the 128k manual, and the gray 128k manual in English ...
    Amigo Amigo August 2003 Sinclair Miscellaneous
  • HiSoft COLT CompilerI'm especially looking for HiSoft's COLT Basic compiler for the Speccy, if anyone can help :)

    ... couple references about it in Crash and some other mag you ... works in both 48k and 128k, so i dont know if ...
    Amigo Amigo August 2003 Wanted
  • last games you played before 16 bitsI passed to Amiga, I suppose the majority of you passed to AtariST, Amiga or PC,.. before that what games were the last you were playing on speccy??…

    ... played noticeably better on a 128K. Apart from the sound, the ... I half-heartedly entered in Crash. I should have specified which ... to try the 128k version now.

    Crash didn't rate ...
    Mikal Mikal August 2003 Games
  • Darkman on SpectaculatorI'm using version 5.2 of Spectaculator but am unable to get Darkman to load. I've tried it on Spin and it loads fine. Anyone else have this problem?

    ... crashes Spectaculator when loaded in 128k mode (works fine in 48k ... 't work when loaded in 128k mode on Spin either (its ... on Spin it doesn't crash.


    [ This Message ...
    martinball martinball August 2003 Emulators
  • are the following (tzx) really missing ?On the list at [url="http://www.worldofspectrum.org/stp/games.html"]www.worldofspectrum.org/stp/games.html[/url] there are some existing items ages a…

    ... Amaurote has the additional 128k data stored after the 48k ... if loaded on a 128k machine (in 128k mode), the extras automatically ... .org/pub/sinclair/magazines/Crash/Issue41/Pages/Crash4100010.jpg"] ... cassette has. An 'enhanced' 128k copy will have quite a ...
    Refrenz Refrenz September 2003 MIA/STP/SDP
  • AmauroteSomeone mentioned recently that the Amaurote dump may be incomplete. Well, I've dug out my copy and dumped both sides and they are the same and match…

    The story is at CRASH Online at
    [url="http:// ... released the 48K Amaurote with 128K enhancements. The same thing happened ...
    mjwilson mjwilson October 2003 MIA/STP/SDP
  • AY-3-8912 help !Hi all. Happy new yeay. I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find …

    ... the Spectrum's vertical blanking interrupt. Most of the music ... allow you to compose these interrupt driven tunes and then ... mode: Start up as a 128K Spectrum, select 128 Basic ... cpu intervention.

    The interrupt generated players use patterns and ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • Mission fallout 128K versionShouldn't this be marked as MIA ? The 48K version published by Crash clearly advertises a superior 128K version. Or is there something I'm not aware …

    ... regexp=^Mission+Fallout$&pub=^Crash$"]http://www.worldofspectrum.org/infoseek ... setup can cater for MIA 128k, re-releases and other ... Another example would be Ghostbusters 128k.
    It's listed in ... released in 1984, the 128k version in 1986 and subsequent ...
    Andrew Barker Andrew Barker March 2004 MIA/STP/SDP
  • Pit-Fighter_ProblemHi! Somebody know,why 128k game,Pit-Fighter(.tzx file) don't load in 128k mode?(game reset after 2 blocks,with lenght 16384)...Hit-Squad release als…

    ... this crashes the real Speccy 128K/+2 because this address is ... the circuitry. Similarly it must crash on emulators which decode I ...
    Luca Luca April 2004 Sinclair Miscellaneous
  • Getting a DISCiPLE/+D to work on a +2A/+3?Does anyone know how compatible the two interfaces could be made with the +2A/+3? I remember that there were a couple of POKEs that could get a +D t…

    ... work with the +2 in 128k full screen will, not fix ... at once to prevent a crash,
    it all works. Beware ...
    Steve(spt) Steve(spt) May 2004 Sinclair Miscellaneous
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... moved on to a 128K. Finding games with 128K enhancements (ie, decent ... games).

    CRASH! magazine. The last issue CRASH! in 1992...
    General_Zod General_Zod July 2004 Games
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... 20ms. On the 128K machines, an interrupt is generated every ... br />
    * An interrupt cannot occur immediately after an ... interrupt routine. However, this doesn't work on the 128K ... /> * M1: 7 tstates: acknowledge interrupt and decrement SP.
    * M2 ...
    Fraser Fraser July 2004 Development
  • Bomb Jack 2Does anyone like this sequel? To me it's a dull, unexciting, badly-designed, visually-horrible mess, even before you consider how great the original …

    ... bet they couldnt believe crash had got their sweaty ... first.

    crash smashes below , ill dig ... Jan '87)
    Starglider (128K version) 97% Iss. 36 ( ... May '87)
    Amaurote (128K version) 94% Iss. 40 ( ... 87)
    Tai Pan (128k Version) 93% Iss. 43 ( ...
    sirclive1 sirclive1 October 2004 Games
  • Desert Island games - for someone you don't like!Here's something fun... There's currently the Desert Island Spec Games topic going on, so how about 5 games you'd give to someone you hate who is stu…

    ... Still (128k) which took 20 mins to load, only to crash out ...
    blinky465 blinky465 November 2004 Games
  • Games that won't work with the +2a/bIs there a list of all the games that don't work with the +2a/b? Like Fairlight for example. Ta :)

    ... depends massively on timing and interrupt tricks.

    If it ... work with a heatsink-type 128K ROM?
    J?rg Pleumann J?rg Pleumann November 2004 Games
  • Were any speccy games ever given 10/10 or 100% in reviews?Just having a look at the review for Head Over Heals and Crash gave it 97%, and quite rightly so!! GTA San Andreas on the PS2 has had several 100% a…

    Starglider 128k version was also given 97% in Crash.
    David Cornyn David Cornyn February 2005 Games
  • Port 0x7ffd Partial DecodingI'm trying Pitfighter on my emulator and it runs in +2A/+3 mode but crashes in 128k/+2 mode. I traced it down to an OUT instruction which sends 4 to …

    ... 't tested on the previous 128K machines before release.

    interrupt mode 2. Not a problem ... running it on an earlier 128K model! Course it will run ... enough in most emulators in 128K mode.
    Woody Woody February 2005 Development
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... as it would do in 128K mode. Examples of such titles ... most common way to detect 128K mode in commercial games was ... the PSG, will crash in locked 48K mode on 128K machines) and ...
    Luca Luca March 2005 Emulators
<1…26272829303132…34>

Latest Posts

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