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  • Retrogamer Newsfield article published at CRASH OnlineI've just updated CRASH Online with Matthew Uffindell's Newsfield article from Retro Gamer issue 2. (In case anyone's wondering, I had permission fr…

    I've just updated CRASH Online with Matthew Uffindell's Newsfield article from Retro Gamer issue 2.

    (In case anyone's wondering, I had permission from then RG editor Martyn Carroll to reproduce the article.)
    mjwilson mjwilson November 2005 Announcements
  • ANN: Tipshop updated Wednesday, 30 November 2005Wednesday 30 November 2005 Happy 10th Birthday, WoS! Another massive update including 185 new adventure game solutions/tips(!!!) amongst other things…

    ... guide to accessing the secret editor/game in Brainstorm.

    hackersanon hackersanon December 2005 Announcements
  • Snapshot Text Edit Tool[url="http://www.j-one.co.uk/mulder/STET_v1-0.zip"]http://www.j-one.co.uk/mulder/STET_v1-0.zip[/url] This is an unfinished version of a tool I've wr…

    ... you can run from the editor in Liberty. Full instructions are ...
    mulder mulder December 2005 Development
  • bombjack xtra 2005Hi, here's a little Bombjack edit I've made using BB's editor, enjoy.. [url="http://www.j-one.co.uk/mulder/speccy/bjx2005.zip"]http://www.j-one.co.u…

    ... 've made using BB's editor, enjoy..

    [url="http ...
    mulder mulder December 2005 Games
  • Unknown gems...While idly browsing through my TZX Vault CD yesterday I came across a few interesting games. Eugen - Lord of the bathrooms: right from the main scr…

    ... with Andrew's manic miner editor. Anyone played this?

    Arjun Arjun January 2006 Games
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... in place of the normal Editor and BASIC, what is the ...
    chev chev January 2006 Development
  • Old Source CodeWhilst searching through some old boxes today I came across some printouts of some old m/c programs I did back in the 80's. I obviously couldn't code…

    ... and UDG Designer, a Disc Editor, a League Tables prog and ... the code into a text editor and assemble them all and ...
    rich_chandler rich_chandler January 2006 Development
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... PLAY and SPECTRUM to the editor.
    Added - 128k ROM now ... /> Added - RAMDisk commands to the editor. The ROM won't use ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... PLAY and SPECTRUM to the editor.
    Added - 128k ROM now ... /> Added - RAMDisk commands to the editor. The ROM won't use ...
    Dunny Dunny January 2006 Sinclair Basic
  • various Spectrum MIAs not listed on WoS* PAUL (Personal Accounting Utilities Ledger) by Jaysoft was reviewed in Home Computing Weekly #9 (3-9 May 1983, page 39) for the 48K Spectrum, price…

    ... 6); two tapes, monitor/debugger + editor/assembler, priced at 12.95 ... Generation.
    * Mentor, a BASIC editor utility for the 16K/48K ...
    Battle Bunny Battle Bunny March 2006 MIA/STP/SDP
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... -file editing in the Code editor.
    * Shift/Scroll/Rotate ... of a memory mapping/layout editor (incomplete)
    * The start ... image type added to Image Editor (incomplete)
    * The start ... image type added to Image editor (incomplete)

    The ...
    Kiwi Kiwi March 2006 Development
  • How do I put 1k game in a REM statement in TAP formatBasically, If I am assembling my machine code game, say using PASMO or TASM. 1. What address do I assemble it at to fit in a REM statement 2. What …

    Basically,

    If I am assembling my machine code game, say using PASMO or TASM.

    1. What address do I assemble it at to fit in a REM statement
    2. What do i need to do to get this into a .TAP format

    Cheers
    robpearmain robpearmain March 2006 Development
  • TommyGun 0.8.7 uploadedSome silly bugs from 0.8.5 and 0.8.6 fixed Added Wolverines Mode Scale Adjust features to the Image Editor settings tab. In case your wondering abou…

    ... Adjust features to the Image Editor settings tab.

    In ...
    Kiwi Kiwi March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... , but I need a good editor. I think is possible use ...
    elfoscuro elfoscuro April 2006 Development
  • Chuckie Egg EditorsHi, Can anyone give me step-to-step instructions on how to get the Mercury Software Chuckie Egg Editor in the archive to work, using an emulator? […

    ... the Mercury Software Chuckie Egg Editor in the archive to work ... /infoseek.cgi?regexp=^Chuckie+Egg+Editor$&pub=^Mercury+Software$& ... /> Also, is this the same editor Dan claimed to have uploaded ...
    samwise samwise April 2006 Games
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... I have written a level editor so if anyone wants to ...
    dmsmith dmsmith April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... has the upgraded UDG editor which can now edit ... also now includes a sprite editor. You *really* should read ... entry for the new editor, as a lot has ... br />
    The UDG editor is set up by default ... Added - Re-wrote the UDG editor. It now handles sprites of ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... has the upgraded UDG editor which can now edit ... also now includes a sprite editor. You *really* should read ... entry for the new editor, as a lot has ... br />
    The UDG editor is set up by default ... Added - Re-wrote the UDG editor. It now handles sprites of ...
    Dunny Dunny April 2006 Sinclair Basic
  • Assembly or z88dk?Okay, so I want to expand my horizons and write bigger better games. I've looked in to both of these and it does seem I've got my work cut out. (Thou…

    ... get straight back to the editor and fixing it up
    xfa84 xfa84 April 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... paste bug in the image editor.

    Should be available ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... a SevenuP file
    * Code Editor:
    o Implemented the update ... to be reparsed.
    * Image Editor:
    o Fixed masked images ...
    Kiwi Kiwi May 2006 Development
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... />
    03. Your favorite bitmap editor, e. g. [url=http://pavero ... to map in a bitmap editor, use 3D Studio Max :-)
    Pavero Pavero May 2006 Support files
  • Assembler RequestI need a command line assembler that can compile the following code Structures, [code] CHNPRM struct .PsInOr defs 1 .PsInSm defs 1 .CrAmSl defs 1 .C…

    ... in Spin, but not in Pasmo.

    Are there any ...
    Kiwi Kiwi May 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... /> ;============================================================================

    I'm using PASMO cross-assembler and TAP with ...
    xor xor July 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... : September 12th 2006
    ; Assembler: PASMO

    ; Description:
    ;

    end 08000h ; Tell PASMO to run from 32768
    robpearmain robpearmain September 2006 Development
  • Looking for one particular music demoHi. Sorry if this is in the wrong forum, I couldn't think of anywhere else to put it. There is a music demo I'm looking for. Unfortunately I don't k…

    ... - I have never kissed the editor of the Radio Times
    overfiend overfiend September 2006 Sinclair Miscellaneous
  • jet set wily "grid"Hi all, I am new in here. A long time ago I had a ZX Spectrum, now I run an emulator on my Intel-Mac. There I found "Jet set willy" and *boouuummmm* …

    ... once had a quite comfortable editor for Jet Set Willy and ...
    realtone realtone October 2006 Games
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... "played with" in a graphics editor. I've looked around for ... a graphics editor that allows you to import ...
    icabod icabod November 2006 Development
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