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  • Changes to Retro Gamer magazine.For those of you who have heard of the UK-based magazine Retro Gamer, we are currently planning some changes. Here are the rough ideas that we have …

    ... em (they came round for a cup of sugar).


    I'm surprised they let a mere mortal like you talk ... , where he stayed in a glass cage for a few weeks. Elvis ... because he didn't have a television. In other words, "I ...
    Spector Spector January 2005 Sinclair Miscellaneous
  • OT: All hail the new princess!So Prince Charles is going to re-marry. I can't turn on the news without somebody making an analysis, insight or offering some plain bloody nonsens…

    ... man-servant.
    6. Let a ginger bloke father one of ...
    8. Call modern architecture a monsterous carbunkle.
    9. Comb ... tampon.
    13. Marry a horse called Camilla Parker Dobbin ... looking, more useful, and a damn sight less dated. With ...
    chaosmongers chaosmongers February 2005 Sinclair Miscellaneous
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... that if you have a line number that you ... or GOSUB, put it in a variable.
    [/quote]
    a size optimisation than a speed optimisation. If ...
    LET a=40: LET b=60: LET c=30: LET d=70: LET e=50 ... to 60 with 'GO TO a', 'GO TO b', etc ...
    Philip Kendall Philip Kendall February 2005 Development
  • BASIC performance tips?Been fiddling around with an old project a little after rescuing it from tape, and I'm toying with the idea of completing it (hey, better late than n…

    ... is say:

    10 LET A = 100
    20 GO SUB ... />
    Then replace 100 with A, etc.
    _________________
    "48K ...
    Arjun Arjun February 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br />
    1 LET Y=10: LET X=10
    5 ... PRINT AT Y,X;"*": LET OY=Y: LET OX=X
    ... 30 PAUSE 0: LET K$=INKEY$: REM READ MOVE ... X=X+(XCHR$ 164 THEN LET A$=""

    Incidentally, ... of.

    10 LET A=PEEK 23613 + 255*PEEK 23614 ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    very simple this one... but a nice quick and handy scrolly ... .



    10 LET A$=" HELLO AND WELCOME TO THE ... BLAH BLAH"
    20 LET A$=A$(2 TO)+A$(1)
    30 PRINT ... AT 10,1;A$(1 TO 30)
    40 ...
    chaosmongers chaosmongers April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... very simple this one... but a nice quick and handy scrolly ... />


    10 LET A$=" HELLO AND WELCOME TO THE ... BLAH"
    20 LET A$=A$(2 TO)+A$(1)
    30 ... PRINT AT 10,1;A$(1 TO 30)
    ... POKE 23681,N : LPRINT A$(1 TO 30): NEXT N ...
    Dr BEEP Dr BEEP April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... you have to

    LET A$=INKEY$

    which has ... looking up the value of A$, which requires decoding the variable ... />


    There's a fair bit of processing involved ... 'd test by setting up a LONG loop with the two ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... are in:

    1 LET x=0
    10 PRINT ... 1 TO 1000
    40 LET x=x+(INKEY$="8")-(INKEY ... (23673)

    Gives a result of about 510-520 ... frames.

    1 LET x=0
    10 PRINT ... br /> 30 LET a$=INKEY$
    40 LET x=x+(A$="8")-(A$="5")
    Dunny Dunny April 2005 Sinclair Basic
  • String slicing for UDG definitionHey everyone. Got a bit of a string slicing/string to variable conversion problem. 10 let a$="01100110" 20 let pokevalue=???? What expression do I…

    let a$="1000":poke usr "f",val ("BIN"+a$)
    ???
    but why ?
    Fikee Fikee April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 01111000

    ...to get a bright white to change the ... =Ink.

    To add a non-deleteable line 0 in ... try this...

    1 LET a=PEEK 23637+256*PEEK 23638 ... : POKE a,0: POKE a+1,0: STOP
    choccy48K choccy48K April 2005 Sinclair Basic
  • Favourite Horror FlicksWe've already discussed sci-fi tv shows and films a while back so I thought I'd ask what everyone's fave horror films are. I just watched the excell…

    ... The Eye (and to a lesser extent Eye 2). There ... 's a bit in the first one ... />
    It's just a pity the last 20 minutes ... . Oh, and don't let a pregnant woman watch Eye 2 ... some excellent spooky bits (plus a teriffic performance from Brad Douriff ...
    Vampyre Vampyre April 2005 Chit chat
  • Multiple games in oneWhile checking my collection of speccy tapes, I noticed "Byte Bitten". That game consists of two completely different games. That set me a thinking,…

    ... -06-10 21:42, Crisis wrote:
    A dutch game "the wall ... point you reach you have a mini-game

    [/quote ...
    {EVIL}CrommCruac {EVIL}CrommCruac June 2005 Games
  • udg collision detectionhow do I detect a collision between udgs in basic?

    ... /> [code]

    10 LET X=10 : LET Y=14 : GO SUB ... $(14,10)
    20 IF A=80+n THEN GO TO ... , PEEK (23676) - 2
    1010 LET A=SCREEN$(Y,X)
    1020 ...
    Dr BEEP Dr BEEP July 2005 Sinclair Basic
  • Disable BREAK 128 basicDoes anyone know how to prevent BREAK in 128k basic?

    Easy enough to do in 48K BASIC:

    LET a=256*PEEK 23614+PEEK 23613-2
    POKE 23614,INT (a/256)
    POKE 23613,a-(256*PEEK 23614)

    Trouble is, it doesn't work in 128K mode.
    jonathan jonathan July 2005 Sinclair Basic
  • Speeding up BasicHi, Does anyone know whether it is faster to use variables than numbers in Sinclair basic? What I mean for example, is Poke A,D quicker than Poke 5…

    Thanks. I ran a test using the the system ... variables taking slightly longer. However LET A=N (where N=1) seems ... to be quicker than LET A=1.

    INPUT has ... />
    I will give BASIN a try.

    Derek
    dmsmith dmsmith July 2005 Sinclair Basic
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... any 1K games? Might be a good test.
    RAM works ... on your ZX81 and on a ZX81 emulator (make sure it ... s not running a patched ROM though) or a real ZX81. Heck ... =0 TO 8191
    30 LET A=A+PEEK(F)
    40 NEXT ... br /> 50 PRINT "TOTAL IS ";A

    I've just ...
    Spirantho Spirantho September 2005 Sinclair Miscellaneous
  • The best way for converting +D Snapskot > TZX fileI became some +D Disk images with 48K +D snapshots and I had no problems to load them with LOAD D1"XXXXX"S. But what's the best method to convert the…

    @Crisis:
    Thanks a lot for your link to ...
    wilko0070 wilko0070 September 2005 Emulators
  • What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…

    Put lines together. Unlike a ZX81 you can put more ... /> 1 LET A=1
    10 PRINT "HELLO"
    15 LET A=A+1
    20 PRINT "BYE"
    30 IF A
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Spin / Emuzwin and reading keys with IN in BasicIt's just a bit of a quirk I've found really, but here goes... Some of the Basic programes and games I've encountered lately , use IN to read the ke…

    ... the values which go with a standard 48K. The 191 is ... LET A=IN 32766 : IF A < 200 THEN LET A=A+64
    20 IF A ... NO KEY
    30 IF A=254 THEN GO TO 200 ...
    Dr BEEP Dr BEEP October 2005 Emulators
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... was:
    2370 LET a$="ble bnle blaah"
    2375 LET a$=a$ + "ghhhr dhhh ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
    FRGT/10 FRGT/10 November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... (either PRINT USR RND or LET A = USR RND etc) will always ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [quote]
    On 2005-11-08 19:40, FRGT/10 wrote:
    using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
    [/quote]


    Not always ;)
    Woody Woody November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... (either PRINT USR RND or LET A = USR RND etc) will always ... resetting.
    (or you make a IM2 with returning to i ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... (either PRINT USR RND or LET A = USR RND etc) will always ...
    Alessandro Tommasi Alessandro Tommasi November 2005 Sinclair Basic
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... /> DIM A(5)
    LET A(1)=MONEY
    LET A(2)=LIVES
    LET A(3 ... )=CHAMBRE
    LET A(4 ... )=POWER
    LET A(5 ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... TO n
    60 LET a(i)=i
    70 ... br /> 110 PRINT a(p);" ";
    120 LET a(p)=a(n)
    ... 130 LET n=n-1< ... br /> 140 PRINT a(p);" ";
    150 LET a(p)=a(n)
    ... 160 LET n=n-1< ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • How do I save?I've made a HUGE text adventure with lots of collectables and lots of locations, but how can I get the user to save their game to tape if they need t…

    Same excercise.

    DIM A(10)
    LET A(1)=WOOD
    LET A(2)=STONE
    SAVE "DATA" DATA A()

    LOAD "DATA" DATA A()
    LET STONE=A(2)
    LET WOOD=A(1)
    Dr BEEP Dr BEEP December 2005 Sinclair Basic
<1…45678910…34>

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