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Search Again :: Adv Search 1000 results in 0.011s
<1…14151617181920…34>
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... ,8;"abcdefghijklmno": NEXT r:
    INPUT "ENTER to blank window ";i ... =65527 TO 65535: READ b: POKE a,b: NEXT a:
    POKE 23563,247: POKE 23564,255:
    DATA ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... know is that you use POKE 23658,0 to set lower ... POKE 23658,8 to set upper case. So the INKEY$ and INPUT ... is only found in the INPUT routine methinks).

    Or ... your PAUSE 0 for an INPUT a$.
    na_th_an na_th_an July 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... changed if a INPUT is called and the cursor changed to C ... ?RUN L" depending on what cursor is active and if you ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... only when the input cursor is active (when executing INPUT or editing a ... ), Shift-5 will move the cursor to the left, and so ...
    Einar Saukas Einar Saukas July 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... only when the input cursor is active (when executing INPUT or editing a ... ), Shift-5 will move the cursor to the left, and so ...
    MrCheese MrCheese July 2012 Sinclair Basic
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... inverted characters such as the input cursor look a bit odd as ...
    Jonathan Harston Jonathan Harston July 2012 Sinclair Miscellaneous
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    [QUOTE=Zetr0;640932]would there be a poke I could use?[/QUOTE]
    You could add the code to the INPUT BUFFER
    Dr BEEP Dr BEEP July 2012 Sinclair Basic
  • j symbol-shift p pA phrase I will never forget... and apart from the word code, i don't think I learnt ANY of the other keywords off by heart.... Without looking, whic…

    ... :

    V cls, O Poke, J Load, A new, C ... , R run, S save, I input, K list, S save.
    spud spud July 2012 Games
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... ,"in ";mode;" mode",
    2010 INPUT "Switch/Quit ";m$: IF m ... p(23613):
    POKE sp,FN g(trap): POKE sp+1,FN ... =FN p(23613): POKE sp,FN g(ret): POKE sp+1,FN ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... the expected keys, an input routine should also handle the ... start of the program with POKE 23658,8 (on) ... mode while in an INPUT statement, but this could ... :
    [code]
    2 POKE 23658,0
    ...
    ... /> [code]
    2 POKE 23658,0: DEF FN c ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Best books & Sugested reading..Hi i was trying to search the forum but couldnt find it. Looking at WOS there is a number of books on BASIC, programming, machine code ect.. I mess…

    ... br />
    Although an INPUT prompt uses ATTR_P/ATTR_T to ... it is prior to an INPUT statement) its colours are ... . Try:
    POKE 23624,7*8+2: INPUT a$: REM red ... on white
    POKE 23624,0 ... *8+4: INPUT a$: REM green ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Best books & Sugested reading..Hi i was trying to search the forum but couldnt find it. Looking at WOS there is a number of books on BASIC, programming, machine code ect.. I mess…

    ... Bunny;645675]Although an INPUT prompt uses ATTR_P/ATTR_T to ... it is prior to an INPUT statement) its colours are ... . Try:
    POKE 23624,7*8+2: INPUT a$: REM red ... on white
    POKE 23624,0 ... *8+4: INPUT a$: REM green ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... characters from $20-$7F.
    * Cursor is a plain bright non ... -destructive square.
    * The cursor wraps left/right and up ... be specified.
    * The current cursor position is displayed in the ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2)=142
    50 POKE 23672,0: POKE 23673,0: LET CT ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2)=142
    50 POKE 23672,0: POKE 23673,0: LET CT ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    Thanks Bunny, hmmm not quite what I had hoped ahh. But at least there are many games that are written in basic i can study.

    Been working through the Vickers books. will be finished in a day or so.

    Have been watching some good game ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... will add that as a input option on the loading screen ... /> 160 READ N
    170 POKE S,N
    180 LET ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... .
    * Line 74 checks for input if it's the player ... ,1,142
    50 POKE 23672,0: POKE 23673,0
    60 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... : LET t=0
    20 INPUT "No. ammo (0-65535): ";am ...
    30 INPUT "No. energy (0-65535): ";nrg ... ][/B]
    90 READ a: POKE f,a
    100 LET ... "]33e3[/COLOR][/B]
    150 POKE f,a: NEXT f
    jp jp August 2012 Games
  • Interesting tip to speed up user experience...Hi Folks, I suspect many of you will already know this but it only dawned on me a couple of weeks ago. Whilst trying to improve the speed on my XIN…

    ... my XINPUT (full screen, typed INPUT replacement) routine I hit upon ... keyboard response
    1010 POKE 23561,10: POKE 23562,1
    ...
    2010 POKE 23561,35: POKE 23562,5[/CODE]
    Zetr0 Zetr0 August 2012 Sinclair Basic
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…

    ... /> Certainly text adventures where the input is a bit sluggish (ones ... ]

    you need to poke the key response variable to ...
    ANDREW RYALS ANDREW RYALS September 2012 Games
  • Type-in Checksum PuzzlerAt least one of the hex dump type-ins at [url=http://www.users.globalnet.co.uk/~jg27paw4/type-ins/typehome.htm]TTFn[/url] has a checksum routine a cu…

    ... LET check=0
    90 INPUT "Enter bytes:";LINE h$
    140 POKE f-1+g,byte
    170 NEXT g
    180 INPUT "Enter check digit:";LINE c ... $ THEN PRINT "Error in string - input again": BEEP .2,-12: GO ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... are bad is:

    POKE 50000,85
    PRINT PEEK ... 50000
    POKE 50000,170
    PRINT PEEK ... updates when you move the cursor up/down a line). You ...
    Spirantho Spirantho October 2012 Hardware
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... *PEEK (a+1)
    15 INPUT u$: CLS : LET u=udg ... df+256 STEP 256: POKE d,bl: POKE d+1,br: NEXT ... :
    POKE d,bl1: POKE d+1,bl2: POKE d+2,br1: POKE d ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... or exit point (the outer input loop) - not necessarily recommended as ... POKEs.
    [code]
    9999 INPUT a,z:
    LET a ... (p+2,+1)+4:
    POKE 23620,10+(2 AND NOT ... p=p+l:[/color]
    POKE 23620,14-(7 AND n
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... (23639)+8:
    POKE 23563,FN g(defa): POKE 23564,FN h ... POKE 23627,FN g(n+x): POKE 23628,FN h(n+x): INPUT ... "Press ENTER ";z$:
    CLEAR: POKE 23627,FN g ... ):
    LET vars=v: POKE 23563,0: POKE 23564,0:
    REM ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 4 digits:
    [CODE]9999 INPUT n'i:
    LET g ... +1+5*(d=224):
    POKE g,16-2*((d=1 ... /> LET q=q+9:
    POKE g,8+3*(q
    Einar Saukas Einar Saukas November 2012 Sinclair Basic
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