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<1…16171819202122…34>
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    ld (k_cur), hl ; set cursor address
    push hl ; stack ...
    ld hl, (k_cur) ; get cursor address
    and a ; calculate ... /> x80_fread_2:
    call input_ad ; accept input
    ld bc, 0 ; default ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    defb var_syn
    defw input

    p_list:
    defb ... /> defb two_c_s_num, no_f_ops
    defw poke

    p_print:
    defb ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ), hl ; set cursor position
    bit 7, (iy + _flagx) ; INPUT LINE?
    call in_assign ; validate input
    jr in_var_4 ; immediate jump ... /> ld (iy + _k_cur_h), 0 ; clear cursor address
    call in_chan_k ; channel ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    call out_curs ; cursor reached?
    ex de, ... ' ' ; use space as cursor
    exx ; alternate register set ... /> call print_out ; print cursor
    pop hl ; ... 5, (iy + _flagx) ; INPUT mode?
    ret nz ; return ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... cp ctrl_left ; test for cursor left
    ret z ... , (iy + _vdu_flag) ; INPUT or AT?
    jp nz ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 7, (iy + _flagx) ; INPUT LINE?
    jp z, ed_ignore ... (k_cur), de ; store new cursor position
    ret ; end ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> call ed_left ; cursor left
    pop bc ... inc hl ; skip input
    inc hl ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... (iy + _flagx) ; signal INPUT mode
    ld hl, ( ... /> dec hl ; suppress cursor
    call out_line ; ...
    chev chev November 2013 Development
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... do? ";: BEEP .01,40: INPUT LINE c$: PRINT INK c2 ... LET v$=c$
    8270 POKE 64760,c1
    8280 ... TO LEN v$-c1: POKE 23296+z,CODE v$(z ... +c1): NEXT z: POKE 23296+z,255
    ... n$=v$
    8300 POKE 64760,c0
    8310 ... $(z+c1): NEXT z: POKE 23296+z,255
    ...
    Timmy Timmy November 2013 Games
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... works as follow:
    INPUT c$
    POKE all characters until first ... is more characters in c$: POKE it to memory, USR compare ...
    catmeows catmeows November 2013 Games
  • graphic mode in spectaculator?can somebody tell me how to activate the graphic mode when using 128k basic in spectaculator? I am trying to learn some basic (found my old speecy m…

    ... that i modified "a", using POKE, BIN, DATA etc in a ... on 48 kB with "G" cursor.

    Try left shift ... then keys 1-0. Your cursor won't change but now ...
    gabriele amore gabriele amore December 2013 Emulators
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... REMbuild.BAS [code]
    1 INPUT "Length ";rl: RANDOMIZE rl: ... br /> POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    INPUT "Line# ... br /> POKE rv,234: POKE rv+1,CODE "": POKE rv+rl ... />
    The two "POKE ... CODE ..." statements are just ...
    Battle Bunny Battle Bunny December 2013 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... , no notes are entered, the cursor just moves to 1,2 ... on Ch.2, but the cursor is on Ch.3.
    input.

    2nd Edit:
    input at all.......

    [b ...
    FrankT FrankT December 2013 Announcements
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "GO TO",
    "IF", "INK", "INPUT", "INVERSE", "LET", "LIST", "LLIST", "LOAD ... ", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE ...
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "GO TO",
    "IF", "INK", "INPUT", "INVERSE", "LET", "LIST", "LLIST", "LOAD ... ", "OVER", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE ...
    Kweepa Kweepa January 2014 Development
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    ... you pressed BREAK - the old POKE 23659,0 trick.

    cursor!
    leespoons leespoons January 2014 Sinclair Miscellaneous
  • Just a fun pic from a shoot.I did a shoot the other day with a model, and she wanted to do a geek-type shoot. I'm not a fan of the stereotype myself, but hey, she wanted it! So …

    as a geek-type she should be ok with a peek and a poke, and fine showing her outputs for your input
    ardentcrest ardentcrest January 2014 Chit chat
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... interest on a more complete INPUT routine fully implemented in BASIC ... variants of "INPUT+" that allows limiting input size, moving cursor in all 4 ... ?regexp=^g459$&phrase"]SUPER INPUT[/URL] instead since it's ...
    Einar Saukas Einar Saukas February 2014 Sinclair Basic
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... 29999: BORDER 4
    20 INPUT TAB 7;"load .scr at ... : PAPER 0: CLEAR 29999: POKE 23624,36: INPUT ""
    42 LOAD "attr ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... set with BORDER 0 and POKE 23624,0 (BORDCR). (Actually, I ... think that probably just the POKE would do.)

    The ... output bit in A with input bit f in D
    Battle Bunny Battle Bunny February 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... problem is now. For an input of:
    [code]A B ... =1 TO 16
    945 POKE dir,PEEK dio
    950 ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... LET P = 32000
    20 INPUT A
    30 IF A ... ; 255 THEN STOP
    40 POKE P,A
    50 LET ...
    LuMan LuMan March 2014 New game ideas
  • My TV is dying....oh no's!So I'm thoroughly enjoying my return to Spectrum life at the moment. But something is becoming clear to me. Or to be more exact, clearly fuzzy to me.…

    ... can tune in to analogue input from a telly aerial and ... a try. But no SCART input, which is a bit of ... VGA, AV, HDMI and Tuner input as well as audio outputs ... think I'll try a poke around inside the TV first ...
    Amplitude Amplitude March 2014 Hardware
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... 23627):
    POKE 23618,15:
    POKE 23619,39:
    POKE 23620,6 ... (FN v()+4)1900)):
    INPUT "margin: ";marg,"tabstop: ";tabs:< ... =INT ABS marg:
    POKE 23620,9+(6 AND (marg ... =INT ABS tabs:
    POKE 23620,11+(6 AND (tabs ...
    Battle Bunny Battle Bunny April 2014 Sinclair Basic
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... )+256*PEEK (v+7):
    POKE 23620,4+(7 AND (PEEK ... *PEEK (v+5)1900)):
    INPUT "margin: ";m,"tabstop: ";t:
    POKE 23620,7+(6 AND (m ... t=INT ABS t:
    POKE 23620,9+(6 AND (t ...
    Battle Bunny Battle Bunny April 2014 Sinclair Basic
  • Ghostbusters - New Loader?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002025"]Ghostbuster's[/URL] original loading screen was just a bunch of (c) credits and a mas…

    ... bit 7)
    FDxxyy = Set cursor position to xx,yy in ... added at the end!. Try POKE $B5E6,0 to see the ...
    Jimmy Jimmy April 2014 Games
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... to use keyboard mapped joystick input on the +3 and +2B ... the traditional type of remappable cursor joystick interface circuit.

    guesser guesser April 2014 Hardware
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... SPEN light pen strobe/serial input bit.
    Bit 6 ... EAR serial input from EAR of cassette recorder ... really are the keyboard's cursor keys. Obviously the SPEN/SOFF ... just taken over for the input. As (I think) already ...
    zub zub April 2014 Hardware
  • Sinclair 128k available?Hello there, Spectrum fans! Let me introduce myself. I am from Russia, my name is Dimitri. In the 90-s I was working for a firm producing ZX Spectru…

    ... to mod for external cassette input.[/QUOTE]

    You forgot ... you don't have to POKE system variables to change the ...
    chev chev May 2014 Hardware
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... z$;INK 5;x$: POKE 23729,r: POKE 23728,k:
    GO ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
<1…16171819202122…34>

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