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<1…18192021222324…34>
  • Pokes needed for following games - any help? :-DHi speccynites,..I need a few special pokes if anyone can help so I can get these games longplayed on the real hardware, can any of you help??? The …

    ... 'm guessing I need to input these into the multiface via ... normal Decimal pokes such as POKE 35655,0 (for example).
    ZEUS ZEUS January 2016 Games
  • Pokes needed for following games - any help? :-DHi speccynites,..I need a few special pokes if anyone can help so I can get these games longplayed on the real hardware, can any of you help??? The …

    ... 'm guessing I need to input these into the multiface via ... normal Decimal pokes such as POKE 35655,0 (for example).
    Abrahaz Abrahaz January 2016 Games
  • Idk>le me browsing through some game's code >..... [code]61A8 F5 push af 61A9 3EFF ld a,FF 61AB D37F out (7F),a 61AD D33F ou…

    ... the value storing the player input (#5CAA bit 6). At menu ... ), it reads the [b]TAPE INPUT BIT OF PORT #FE WHY ... is set whenever the tape input changes to the opposite of ... be disabled with e.g. POKE #FD85,0

    So ...
    Hikaru Hikaru March 2016 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    [quote="slenkar;857988"]
    So using IX and IY is a bit more generic and easy but has a size and speed penalty?
    [/quote]

    It is easy but it's not always slower nor is it always bigger. If you can't hold the current working set of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    The version for the new c library is split between two files. One holds the C code and the other holds the asm stuff. The compile lines are listed at the top of demo.c. "q" increases the number of sprites, "a" decreases the number of sprites, "p" ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... :
    RANDOMIZE fnw: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    POKE fnw+k2,kE: POKE fnw+k3,k0: POKE fnw+k7 ... ,k0
    1002 INPUT AT ...
    RANDOMIZE i: POKE fnw+k4,PEEK 23670: POKE fnw+k5,PEEK ...
    Battle Bunny Battle Bunny August 2016 Brand new software
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... ,201: RANDOMIZE USR 23771: POKE 23782,195: INPUT "NAZWA :"; LINE N$: SAVE ... : RANDOMIZE USR 23424
    5 POKE 23739,111: LOAD ""

    lfaria lfaria August 2016 MIA/STP/SDP
  • Wanted Scriptable Emulator for sending inputs and OptionsI have a dream ;-) ... I would like to have a scriptable Emulator for automatically doing repeated works for me ... E.g. Fuse features massive o…

    ...
    REM Send Keys for Input K (LOAD) "" (SymbolShift+p) and ...
    REM LOAD Game and POKE a value into memory
    STARTEMU GAME.SNA
    POKE 32000,123
    REM Wait ...
    Luzie Luzie September 2016 Emulators
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ...
    6 Parallel port as input device
    -------------------------------------------------------------------------------------------------------------------------------------------

    "Note ... = 23296 TO 23305 : READ A : POKE J,A: NEXT J
    harriusherbartio harriusherbartio September 2016 Hardware
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... =23296 TO 23305: READ A :POKE J,A: NEXT J

    7) Parallel port as input device.
    When reading data ...
    harriusherbartio harriusherbartio September 2016 Hardware
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    ... to 7
    20 INPUT row: POKE USR "p"+n,row
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • UDG generator doesn't work, why?Typing in the UDG generator from the manual I get integer out of range when I run it. I'm going nuts trying to figure out whats wrong. Can someone pl…

    ...
    20 RANDOMIZE
    30 POKE 65368+n, RND*255
    input - since the varying reaction times ...
    GReW GReW October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... , thus:
    [code]
    10 POKE 23659,0:
    PRINT AT ... ;"23,31":
    PAUSE 0: POKE 23659,2: STOP
    [/code ... /> [code]
    14 BORDER 1: POKE 23624,7*8+1:
    POKE 23659,6:
    INPUT AT 5,0;"row ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... SEED
    1011 POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    1012 INPUT "Press ENTER "; LINE i$: CLEAR ... VARS
    1030 POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... , thus:
    [code]
    10 POKE 23659,0:
    PRINT AT ... ;"23,31":
    PAUSE 0: POKE 23659,2: STOP
    [/code ... /> [code]
    14 BORDER 1: POKE 23624,7*8+1:
    POKE 23659,6:
    INPUT AT 5,0;"row ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • how to load machine codeI'm reading Jon Caldwell's how to write Spectrum games but can't enter the code! Here's an example:_ LD BC, (score) Call 6683 I tried putting…

    ... IF A$="" THEN INPUT A$
    2 POKE X,CODE "("*CODE A ...
    GReW GReW November 2016 Sinclair Miscellaneous
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    I'm still not clear on how I would change the default font though. All of the stuff in UDG is brought up when you switch to the G cursor. So how do you do it ? Must be another POKE in system variables is my guess.
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... secondary fire key, or choosing Cursor and key 9.[/quote]
    input devices at the same time ... to combine the Sinclair and Cursor like that to begin with ...
    Hikaru Hikaru November 2016 Development
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... Sinclair 67890 as opposed to Cursor as they are mostly using ... being pressed ingame, switch to Cursor. In Cursor mode, if 9 is ... that the user's first input is going to be Left ... Up (if you default to Cursor) because any of the other ...
    AndyC AndyC November 2016 Development
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... 67890 as opposed to Cursor as they are mostly ... pressed ingame, switch to Cursor. In Cursor mode, if 9 is ... that the user's first input is going to be ... (if you default to Cursor) because any of the ... like Commando, you should use Cursor (Up). A free-directional ...
    Hikaru Hikaru November 2016 Development
  • Anagram creation - not as easy as it looks?I'm writing a story and I have a mystery villain who is never revealed. My main clue was to have been that every alias he uses is an anagram of the f…

    ... *PEEK (a+1)
    5 INPUT "Names list exact size ";size ... =FN p(23670)
    10 INPUT "Load binary size ";(size);" at ... ENTER ";a$
    20 POKE 23658,8: INPUT "Name ";n$: IF NOT ...
    Battle Bunny Battle Bunny January 2017 BASIC
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... I was typing in those INPUT programs - I have zero knowledge ... of trickery with the K cursor (i.e. I need to ... type in CLEAR first then cursor-left for the REM, and ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... of trickery with the K cursor (i.e. I need to ... type in CLEAR first then cursor-left for the REM, and ... REM -{space}{space}T0
    POKE 16431,201
    [/code]
    GReW GReW March 2017 Sinclair Miscellaneous
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... purpose was to collect keyboard input and act as a ... do some basic formatting like cursor placement, underline, etc. A ... and sscanf() to read terminal input instead of scanf() directly. Text ... when the program asks for input. So what the terminal driver ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • Jackpot poke needed - Fruit Machine Simulator 2Hi speccy guys, need a little help here dudes. I've been asked so many times now to the point I need to ask you, I've been asked to show a clip of t…

    ... of figures I have to input mate but no way am ... I gonna input all that, I use a ... is needed.
    The only poke I need now is an ... then use the cash climb poke (supplied by Myrck above) to ... he fixes his £100 jackpot poke I can upload Fruit 1 ...
    ZEUS ZEUS June 2017 Games
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... mode. In page mode, the cursor is moved to 0,0 ... , IOCTL_OTERM_CLS); // cls window and set cursor to top left
    ioctl ... by passing special values as input.

    The "1" in ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • Joystick support for fuse on linuxDoes anyone have any advice to getting joystick support working in Linux? Tried all sorts of combinations but in game I just get players moving north…

    ...
    >[b]ls /dev/input/[/b]

    And see ...
    /dev/js0
    /dev/input/js1

    I found ... fuse --joystick-1 /dev/input/js0 --joystick-1-output 1 ... cursor, so choose cursor on Atic Atac before starting.
    Replace /dev/input ...
    Luny Luny August 2017 Emulators
<1…18192021222324…34>

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