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  • Hex editor with z80 disassemblyAnnouncing 'he', a curses-based hex editor. Among its features is the ability to disassemble the byte under the cursor (and succeeding bytes if nece…

    ... disassemble the byte under the cursor (and succeeding bytes if necessary ...
    AY Chip AY Chip December 2011 Development
  • ZX-7 instruction (BEEPER 8-channels editor)ZX7 was the most powerful ZX Spectrum 48K music editor end engine since 1988 to 2011 (when OCTODE appeared). [url]http://www.worldofspectrum.org/inf…

    ... +P) = exact COPY of previous position's content into the present ... ) = fast forward in song's position, for editing (by a factor ... ) = fast backward in song's position, for editing (by a factor ...
    Mister Beep Mister Beep December 2011 Development
  • Rebelstar 2 - hints and tipsI'm somewhat depressed as my games console broke the first day of this holiday period and getting a replacement is not so easy and taking time. I wan…

    ... , if you assume your position(s) within 4-5 ... you or in the defensive position from which you could ... Daniel Dare down the lower position to pick off the ... your forces are in position or the building you have ... in the way of your position thus taking more action ...
    Rebelstar Rules Rebelstar Rules December 2011 Games
  • Can someone shorten this line of BASIC for me?I think if Sinclair Basic had a modulo operation this line could be a lot shorter:[CODE]PRINT AT cy,cx; PAPER 7-((cx/2=INT (cx/2))*(cy/2=INT (cy/2)))…

    ... ) as I move the flashing cursor from its location at cy ...
    bigjon bigjon January 2012 Sinclair Basic
  • Games for Sale 5Even more. [B][I]Single Cassettes[/I][/B] 911TS - Elite Airwolf - Elite Bomb Jack - Elite Commando - Elite The Dukes of Hazzard - Elite Fall Guy - E…

    ... Goonies - US Gold
    Pole Position - US Gold
    Spy Hunter ...
    redballoon redballoon January 2012 Sales
  • BASIC: Find the nearestHello guys) A few days ago I found oldie ?Jeux et casse-tete a Programmer? by Jacques Arsac (Paris?85) and suggested my nephew to try a few in Basic…

    ... a hero at a random position
    - there are X randomly ... can move to any nearby position, but opponents.
    When he ... ?s respawned at a random position with a random value.
    position with a random value.
    NRA NRA January 2012 Sinclair Basic
  • SpecBAS 0.722 Now available!Hi all - SpecBAS has been updated again! This version adds the most glaring omission yet - the INPUT command! This, as is usually the case with Spec…

    ... AT or MOVE parameters, cursor colour changing with CURSOR fg,bg, default ...
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • Kikstart 2 and joysticks.Can anyone here tell me what joystick interface this game is supposed to be able to use? It seems to ignore Sinclair, Kempston and cursor keys. The c…

    ... to ignore Sinclair, Kempston and cursor keys. The cassette inlay doesn ...
    Zorn Zorn January 2012 Games
  • New game for the Sinclair ZX81 + 16KHello, Following Bounce, I've just finished Shoot. Move left, right, up and down and shoot the pesky space pirates. Remember not to obliterate any l…

    ... get used to the Sinclair cursor keys to play it.
    Shaun.Bebbington Shaun.Bebbington January 2012 Chit chat
  • What was that game?I used to play a game about 1983/4 about tanks and stuff, strategy thingy. I remember that The idea of the game is to defeat the computer controlle…

    ... area under the
    cursor. (The cursor is the cross-hatched, rectangle ... . If
    you move the cursor on this screen (This is ... a cross-hair cursor)
    onto one of your ... . If you then move the cursor, and press fire
    again ...
    SKR SKR January 2012 Games
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... how to use it. The cursor's a bit slow, but ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • editing strings with INPUT LINEHere's the latest in my unpredictable series of utility routines. This one I needed for the SAGE game editor; it emulates INPUT LINE l$ but with the …

    ... string).

    The vertical cursor enhancement from "joining lines of ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... files. A picture's screen position in the game runner is ... a different place from its position on the editor screen). At ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... can change the titles and position of these or remove one ... of the game window, the position of it on the screen ...
    Turrican Turrican February 2012 Development
  • 3D Wireframe/vector animation creator and player?Is there any software that can help record wireframe 3D animations by creating a file that stores just the coordinates and lines? If the answer is "n…

    ... it by hand with a cursor and QAOP+SP keys, if ...
    zxbruno zxbruno March 2012 Development
  • Time WreckHey all. I rediscovered [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005284"]Time Wreck[/URL] again recently. I played a mate's "back up" …

    ... have moved around a bit (cursor keys) but I'm pretty ...
    Maroc's Astral Projection Maroc's Astral Projection March 2012 Games
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... enable you to save your position in game eventually. 4 activates ...
    TomD TomD April 2012 Development
  • SpecBAS 0.743 Now available!Hey Guys - SpecBAS has been updated again. A shedload of bugs have been fixed, and a couple of "just for fun" commands have been added! You all sa…

    ... !) a bug which caused weird cursor behaviour in the list window ...
    Dunny Dunny April 2012 Sinclair Miscellaneous
  • 128k toast using keypad interface for joystick?As the title suggests.... Been longingly looking on eBay Spain at the complete 128s with the keypads....and got to thinking, could I not build a joy…

    As the title suggests....

    Been longingly looking on eBay Spain at the complete 128s with the keypads....and got to thinking, could I not build a joystick interface which would plug into the keypad port and use cursor keys?
    bigredjennings bigredjennings May 2012 Hardware
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... the player's gunbase position,
    ; this ... rst 16 ; set vertical position of player.
    ld ... ply) ; player's horizontal position.
    rst 16 ; ... Show player at current print position.

    splayr ...
    Saboteur Saboteur May 2012 Development
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... , keywords are detokenized, and the cursor can move up and down ...
    chev chev May 2012 Sinclair Basic
  • File viewer selector for +3 with card reader (basic ide interface)Just wondered if there was a good file viewer/Browser ie jumping through directories for the +3 to load the games in if you have a ide hd or cd card…

    ... sna, z80,tap etc and cursor controls to go through the ...
    Mort! Mort! May 2012 Hardware
  • SUPER INPUTA couple days ago I searched for an "INPUT string" routine that I could use in Assembly programs and supported multiple lines, but I found none. Thus…

    ...
    SHIFT-4 to move cursor to the end of text ... ,8 to freely move the cursor inside the input area
    cursor (for instance Symbol-D gives ...
    Einar Saukas Einar Saukas June 2012 Development
  • Cricket. Duckworth/Lewis calculator.I'd appreciate it if anyone here who enjoys cricket, and ideally is also familiar with the rules of one-day matches takes a look at a little program …

    ... that file, when it mentions cursor-keys to scroll around the ...
    PrinceGaz PrinceGaz June 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... [NUM_TILES]; // hi-res vertical tile position
    int col[NUM_TILES]; // hi ... -res horizontal tile position
    int dlin[NUM_TILES]; // hi ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ]; // hi-res vertical tile position
    int col[NUM_TILES]; ... // hi-res horizontal tile position
    int dlin; // ... calculates the tile map position that will be behind ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... , linPlayer; // hi-res vertical tile position
    int colEnemy, colPlayer; // hi ... -res horizontal tile position
    int dlinEnemy, dlinPlayer; // hi ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... /> ; and then setting it's position using the registers
    SPRITE0X ...
    Zxogger Zxogger August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ]; // hi-res vertical tile position
    int hrc[NUM_TILES]; ... // hi-res horizontal tile position
    int dlin[NUM_TILES]; ... or passing behind fixed position tiles. But if the ...
    Einar Saukas Einar Saukas August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ? or could it be the position checking for the screen...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
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Latest Posts

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