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<1…15161718192021…34>
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... alternative font is handy if you want more than 21 UDG characters ... ) ;load HL with value of font pointer
    push hl ;store ... original font point
    ld hl,udg ... /> ld (23606),hl ;restore original font point
    ret ;return to ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... have it output with a font of your choosing?[/QUOTE]
    characters from DE". The character set ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... 's the maximum number of characters that can be defined in ... says the default printable characters from the rom font of 256 are ... 32 (space) to 127 so 95 characters ... there are two less definable characters on the 128k models as ...
    Speccy_James Speccy_James February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... the maximum number of characters that can be defined ... default printable characters from the rom font of 256 ... are 32 (space) to 127 so 95 characters ... are two less definable characters on the 128k models ... In BASIC it's 21 characters (144 to 164).
    rich_chandler rich_chandler February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ]In BASIC it's 21 characters (144 to 164).
    ... .

    The Spectrum font can be redefined, simply be ... the full 256 character font but using the example ... /23607 to my redefined font, copy some chars to ... back to the system font for copying text to ...
    Speccy_James Speccy_James February 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... ...
    [CODE]
    ;Font
    ;----
    ;64 characters, 8x8 pixels, ASCII 32 ... -95, 512 bytes
    font
    joefish joefish March 2014 Development
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... that contains embedded INK/PAPER characters will need to have four ... being PRINTed on, and also FONT banks will have to have ... them so that an 8bpp font can be drawn to a ... . For that reason, all saved font banks will be incompatible and ...
    Dunny Dunny March 2014 Sinclair Basic
  • Chloe 280SE keyboard for ZX-UnoI'm sorry. This conversation comes from another forum. It's a spanish forum and can't continue there. [url]http://zonadepruebas.com/viewtopic.php?f=…

    ... height characters really need double width stems. That's why the font ... on the BBC Micro is bold. But bold characters don ... .
    [/QUOTE]

    The font is not as good as ...
    antoniovillena antoniovillena March 2014 Hardware
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... kind of encoding the font is in, which characters exactly are in ...
    Paul van der Laan Paul van der Laan April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... kind of encoding the font is in, which characters exactly are in ... afford storing metadata inside the font itself.

    IMHO this ... be distributed with each FZX font (together with other relevant information ...
    Einar Saukas Einar Saukas April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... your own language in a font.
    What I wanted to ... since it supports virtually all characters created so far. Nevertheless, it ...
    Paul van der Laan Paul van der Laan April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... since it supports virtually all characters created so far. Nevertheless, ... a large proportion of multibyte characters.

    As for ... contains 652 characters, and with an 8?8 pixel bitmap font, this ... two extra tables of 256 characters would do the trick ...
    zub zub April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... to work from a master font in Unicode PSF format.
    characters I needed, and then using ... .info/AmstradXT/software.html]Sinclair font ROM image[/url] for the ...
    John Elliott John Elliott April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... adding diacritics to the characters in the Speccy's ... /> OTOH, the fixed width font may still be an option ... AmstradXT/software.html]Sinclair font ROM image[/url] for ... the same wide variety of font formats?

    ... at doing the OpenSE font too. Perhaps even ...
    zub zub April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    I made another Latin-1 characters for a FZX font:
    [IMG]https ... .png[/IMG]

    This font is named Dutch and its ... [/url]

    The original font was made by Andrew Owen ...
    TK90XFan TK90XFan April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... multicolour and is only 14 characters wide. It also scrolls ... +[/I] again uses a custom engine that is 8x1 pixel ... per character) but across 30 characters wide, nearly a full ... overlapped and animated to make characters appear to move smoothly horizontally ...
    joefish joefish April 2014 Games
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... get 224 characters (think of it as a font plus 128 UDGs ... ) to play with. The characters are ...
    chev chev April 2014 Games
  • Looking for a new font for my game[FONT=Calibri][SIZE=3]I?m using a font in my new game that I am reusing from a previous game. It could do with being changed but drawing a new font i…

    ... -ins/sincprog/sp8502.zip]Reformed Characters[/url], T Sherwood
    [url ... /sincuser/su8500.zip]Space-Age Characters[/url], David Nunn
    [ ... -ins/zx-comp/zx8702.zip]Font[/url], Peter Zoeteweij
    [url ... -ins/zx-comp/zx8703.zip]Font[/url], R Glavas

    Battle Bunny Battle Bunny April 2014 Development
  • Looking for a new font for my game[FONT=Calibri][SIZE=3]I?m using a font in my new game that I am reusing from a previous game. It could do with being changed but drawing a new font i…

    ... have full 8-pixel high characters.[/QUOTE]

    ... first. The Multi-Font Typewriter has some nice ... Pages/SinclairProjects840200032.jpg]New Character Font[/url], Mike Biddell
    Font Typewriter[/url], Jose Figueira ...
    Battle Bunny Battle Bunny April 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... the 'official' maximum to a font? is it a full 16x192 ... a font file that was larger than the addressable RAM. Characters can ... no limit to how deep characters can be, but realistically for ... might end up with a font that's over 4K in ...
    chev chev April 2014 Brand new software
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... about a custom fzx font, something like the Shadow Flower font here.
    FrankT FrankT May 2014 Games
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... previous version, all inserted % characters were removed before saving. So ... were introduced by the font style control code with a ... in their characters: In Windows mode, all characters are displayed ... enabled for groups of characters and groups of numbers.< ...
    clausjahn clausjahn May 2014 Emulators
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... />
    Is that everything? The font is the same as El ... 23560 variable), by inserting a custom 'last key pressed' routine. But ...
    R-Tape R-Tape May 2014 Brand new software
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... />
    Is that everything? The font is the same as El ... 23560 variable), by inserting a custom 'last key pressed' routine. But ...
    DenisGrachev DenisGrachev May 2014 Brand new software
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... explanation?[/QUOTE]

    Because characters 0-31 have no graphical ... representation. And 32 characters * 8 bytes = 256 bytes.
    characters 32..95, but set my font address as ...
    joefish joefish June 2014 Sinclair Basic
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... modified to include Latin-1 characters, these are Roudel fonts, both ... .png[/IMG]

    The font height was increased from 14 ...
    TK90XFan TK90XFan June 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... modified to include Latin-1 characters, these are Roudel fonts, ... ]

    The font height was increased from 14 ... font. They shouldn't touch the top of the characters ... this with FZX as characters can be as deep ... extra depth for characters without them.
    chev chev June 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... this font. They shouldn't touch the top of the characters and ... do this with FZX as characters can be as deep as ... by the extra depth for characters without them.[/QUOTE]

    TK90XFan TK90XFan June 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    Now I'm releasing Zaibatsu font with added characters. The Latin-1 version ... our local forums. ps. Turkish characters look nice and geometrically correct ...
    TK90XFan TK90XFan July 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... why is a zaibatsu font as well a latin-1 ... font?:confused:

    [/QUOTE]< ... based in the original font. Zaibatsu has characters from 32 (space) ... Latin-1 also has characters in the 160 (non ... The later refers to characters added to the 7- ...
    TK90XFan TK90XFan July 2014 Development
<1…15161718192021…34>

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