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  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... and I can prepare a custom variant of the engine ... a variant that draws bicolor characters instead, contact me also!< ... a new datatype for "bicolor characters" that would contain both ... NIRVANA variant that draws bicolor characters instead of btiles during the ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... one switch?

    95 font characters 32 (space) to 127 (copyright ...
    daveysludge daveysludge January 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    [QUOTE=daveysludge;747419]95 font characters 32 (space) to 127 (copyright)[/QUOTE]

    Actually there are 96 font characters (from 32 to 127).

    Thus 2 different fonts will give you 96*2=192 characters, using 768*2=1536 bytes.
    Einar Saukas Einar Saukas January 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    [QUOTE=Einar Saukas;747420]Actually there are 96 font characters (from 32 to 127).

    Thus 2 different fonts will give you 96*2=192 characters, using 768*2=1536 bytes.[/QUOTE]

    Ah, I'm with you now, 1 'switch' 2 character sets...
    daveysludge daveysludge January 2014 Games
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... alternative font is handy if you want more than 21 UDG characters ... ) ;load HL with value of font pointer
    push hl ;store ... original font point
    ld hl,udg ... /> ld (23606),hl ;restore original font point
    ret ;return to ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... have it output with a font of your choosing?[/QUOTE]
    characters from DE". The character set ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... 's the maximum number of characters that can be defined in ... says the default printable characters from the rom font of 256 are ... 32 (space) to 127 so 95 characters ... there are two less definable characters on the 128k models as ...
    Speccy_James Speccy_James February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... the maximum number of characters that can be defined ... default printable characters from the rom font of 256 ... are 32 (space) to 127 so 95 characters ... are two less definable characters on the 128k models ... In BASIC it's 21 characters (144 to 164).
    rich_chandler rich_chandler February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ]In BASIC it's 21 characters (144 to 164).
    ... .

    The Spectrum font can be redefined, simply be ... the full 256 character font but using the example ... /23607 to my redefined font, copy some chars to ... back to the system font for copying text to ...
    Speccy_James Speccy_James February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... discrete groups: 32 controls, 96 characters, 16 block graphics, 21 UDGs ... , it will print the RND token.

    To treat extra ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... discrete groups: 32 controls, 96 characters, 16 block graphics, 21 UDGs ... , it will print the RND token.

    To treat extra ...
    Speccy_James Speccy_James February 2014 Development
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... that contains embedded INK/PAPER characters will need to have four ... being PRINTed on, and also FONT banks will have to have ... them so that an 8bpp font can be drawn to a ... . For that reason, all saved font banks will be incompatible and ...
    Dunny Dunny March 2014 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... stored (not the characters).
    - Search for a given TOKEN (i.e ...
    Zup Zup March 2014 Sinclair Basic
  • Chloe 280SE keyboard for ZX-UnoI'm sorry. This conversation comes from another forum. It's a spanish forum and can't continue there. [url]http://zonadepruebas.com/viewtopic.php?f=…

    ... height characters really need double width stems. That's why the font ... on the BBC Micro is bold. But bold characters don ... .
    [/QUOTE]

    The font is not as good as ...
    antoniovillena antoniovillena March 2014 Hardware
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... kind of encoding the font is in, which characters exactly are in ...
    Paul van der Laan Paul van der Laan April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... kind of encoding the font is in, which characters exactly are in ... afford storing metadata inside the font itself.

    IMHO this ... be distributed with each FZX font (together with other relevant information ...
    Einar Saukas Einar Saukas April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... your own language in a font.
    What I wanted to ... since it supports virtually all characters created so far. Nevertheless, it ...
    Paul van der Laan Paul van der Laan April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... since it supports virtually all characters created so far. Nevertheless, ... a large proportion of multibyte characters.

    As for ... contains 652 characters, and with an 8?8 pixel bitmap font, this ... two extra tables of 256 characters would do the trick ...
    zub zub April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... to work from a master font in Unicode PSF format.
    characters I needed, and then using ... .info/AmstradXT/software.html]Sinclair font ROM image[/url] for the ...
    John Elliott John Elliott April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... adding diacritics to the characters in the Speccy's ... /> OTOH, the fixed width font may still be an option ... AmstradXT/software.html]Sinclair font ROM image[/url] for ... the same wide variety of font formats?

    ... at doing the OpenSE font too. Perhaps even ...
    zub zub April 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    I made another Latin-1 characters for a FZX font:
    [IMG]https ... .png[/IMG]

    This font is named Dutch and its ... [/url]

    The original font was made by Andrew Owen ...
    TK90XFan TK90XFan April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... multicolour and is only 14 characters wide. It also scrolls ... +[/I] again uses a custom engine that is 8x1 pixel ... per character) but across 30 characters wide, nearly a full ... overlapped and animated to make characters appear to move smoothly horizontally ...
    joefish joefish April 2014 Games
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... get 224 characters (think of it as a font plus 128 UDGs ... ) to play with. The characters are ...
    chev chev April 2014 Games
  • Looking for a new font for my game[FONT=Calibri][SIZE=3]I?m using a font in my new game that I am reusing from a previous game. It could do with being changed but drawing a new font i…

    ... -ins/sincprog/sp8502.zip]Reformed Characters[/url], T Sherwood
    [url ... /sincuser/su8500.zip]Space-Age Characters[/url], David Nunn
    [ ... -ins/zx-comp/zx8702.zip]Font[/url], Peter Zoeteweij
    [url ... -ins/zx-comp/zx8703.zip]Font[/url], R Glavas

    Battle Bunny Battle Bunny April 2014 Development
  • Looking for a new font for my game[FONT=Calibri][SIZE=3]I?m using a font in my new game that I am reusing from a previous game. It could do with being changed but drawing a new font i…

    ... have full 8-pixel high characters.[/QUOTE]

    ... first. The Multi-Font Typewriter has some nice ... Pages/SinclairProjects840200032.jpg]New Character Font[/url], Mike Biddell
    Font Typewriter[/url], Jose Figueira ...
    Battle Bunny Battle Bunny April 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... the 'official' maximum to a font? is it a full 16x192 ... a font file that was larger than the addressable RAM. Characters can ... no limit to how deep characters can be, but realistically for ... might end up with a font that's over 4K in ...
    chev chev April 2014 Brand new software
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... about a custom fzx font, something like the Shadow Flower font here.
    FrankT FrankT May 2014 Games
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... />
    Is that everything? The font is the same as El ... 23560 variable), by inserting a custom 'last key pressed' routine. But ...
    R-Tape R-Tape May 2014 Brand new software
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... />
    Is that everything? The font is the same as El ... 23560 variable), by inserting a custom 'last key pressed' routine. But ...
    DenisGrachev DenisGrachev May 2014 Brand new software
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... explanation?[/QUOTE]

    Because characters 0-31 have no graphical ... representation. And 32 characters * 8 bytes = 256 bytes.
    characters 32..95, but set my font address as ...
    joefish joefish June 2014 Sinclair Basic
<1…17181920212223…34>

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