-
Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…
...
copy .s1pk_1.opt .s1pk_1.asm
zcpp -I. -DZ80 -DSMALL_C ... \lib\z80rules.2 < .s1pk_.asm > .s1pk_.op1
copt ... -
BEEPing in assemblyI'm using Z88DK and I'd like to know how to produce BEEPs. I know it's a matter of writting very fast to a certain port, but I've read somewhere that…
... , unsigned int tone)
{
#asm
pop bc ; bc = return ... -
Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…
Yes, it can. The file rept.asm, included in the souce package, has several examples of use in combination with macros. You only must to be careful to nest adequately (but if you forget an ENDM or put one more than needed pasmo will warn you). -
Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…
... , it can. The file rept.asm, included in the souce package ... -
saving to asmMy another question... I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt file w…
... a binary file into the asm code.
I just did ... -
Isometric 3D gamesFor today's chore, I'm trying to list all isometric 3d games. [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Isometric+3D+Graphics$&phras…
I wouldn't call Cyberun an isometric game. More like scrolling shooter unless I have got the wrong game.
ADJB -
help on creating +3 disk imagesHi, I have found the SDP web page, and I noticed that I have a few +3 programs that are reported as missing: - Times of Lore - Bard's Tale, The - Pr…
... />
I've got the ASM source to it here but ... -
Ultimate Play the Game ArtworkJust admiring the Ultimate posters on WoS, and wondered if anyone knew who created the amazing artwork?? I've checked the inlays and can't see any s…
... ...
[/quote]
The Cyberun poster may have a hint ... -
Ultimate Play the Game ArtworkJust admiring the Ultimate posters on WoS, and wondered if anyone knew who created the amazing artwork?? I've checked the inlays and can't see any s…
... he was still involved in Cyberun.
Here's [url ... -
ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…
Yes, the project I'm working on now is mainly asm with a little bit of basic. So, I'll continue to use SPIN for the asm part, but Basin remains invaluable for typing in those pesky basic tokens, Cheers DP -
Suggestion for EmulatorsHi, Could I make a suggestion as to a feature to be included in future emulator updates. Not so much an emulator feature, rather a feature of the b…
Phillip, surely you are not saying its easier to write code using an asm. external to the emu.?
RE: New features - One other suggestion: Local Labels -
Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
... it for including Binary and ASM files, so hopefully the author ... here PASMO would be their ASM of choice.
Derek -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
... bug:
In the ASM when using DEFW with a ... -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug). -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else. -
Jetpac not working on EmuZWin27I'm not sure if it is a bad tzx but everytime i try to play Jetpac the screen goes blank. Jetpac (1983)(Ultimate)[a], i tried the alternate version t…
They fixed this in their huge Ultimate Compilation. All of those work on 128k Spectrums without any problems and no need to load in 48k mode. But that collection is lacking Cyberun ofcourse...
And they changed the loader to Alkatraz.
TC -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression). -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
include aaa.asm
and do not forget to add a path to include list:
C:\myasmdir\
next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working. -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
The emulator/assembler locks up when I assemble using the include directive.
For example:
INCLUDE C:\ASMINC\ ; SET THE PATH
INCLUDE TILEGFX.ASM ; FILE TO INCLUDE
Derek -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... combined, ie. sprite masking and ASM code creation on Tommy Gun ... -
Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... /level editing, and coding in ASM (others later eg. C, Forth ...Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.
Use an asm block with the HALT opcode?Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.
Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
... great assembler.
I started asm programming on my Speccy using ...