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<1…16171819202122…34>
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ...
    copy .s1pk_1.opt .s1pk_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \lib\z80rules.2 < .s1pk_.asm > .s1pk_.op1
    copt ...
    na_th_an na_th_an April 2005 Development
  • BEEPing in assemblyI'm using Z88DK and I'd like to know how to produce BEEPs. I know it's a matter of writting very fast to a certain port, but I've read somewhere that…

    ... , unsigned int tone)
    {
    #asm
    pop bc ; bc = return ...
    na_th_an na_th_an April 2005 Development
  • Samples on ZXWhat is the easiest way to make a sound sample (e.g. sampled speech)on Spectrum using pc samples? Suppose a have a PC .wav file and I want to transf…

    are you able to write simple asm player ?
    Fikee Fikee April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    Yes, it can. The file rept.asm, included in the souce package, has several examples of use in combination with macros. You only must to be careful to nest adequately (but if you forget an ENDM or put one more than needed pasmo will warn you).
    NotFound NotFound April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... , it can. The file rept.asm, included in the souce package ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • saving to asmMy another question... I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt file w…

    ... a binary file into the asm code.
    I just did ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Isometric 3D gamesFor today's chore, I'm trying to list all isometric 3d games. [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Isometric+3D+Graphics$&phras…

    I wouldn't call Cyberun an isometric game. More like scrolling shooter unless I have got the wrong game.

    ADJB
    ADJB ADJB May 2005 Games
  • help on creating +3 disk imagesHi, I have found the SDP web page, and I noticed that I have a few +3 programs that are reported as missing: - Times of Lore - Bard's Tale, The - Pr…

    ... />
    I've got the ASM source to it here but ...
    damieng damieng June 2005 MIA/STP/SDP
  • Ultimate Play the Game ArtworkJust admiring the Ultimate posters on WoS, and wondered if anyone knew who created the amazing artwork?? I've checked the inlays and can't see any s…

    ... ...
    [/quote]

    The Cyberun poster may have a hint ...
    Skarpo Skarpo June 2005 Games
  • Ultimate Play the Game ArtworkJust admiring the Ultimate posters on WoS, and wondered if anyone knew who created the amazing artwork?? I've checked the inlays and can't see any s…

    ... he was still involved in Cyberun.

    Here's [url ...
    Paul van der Laan Paul van der Laan June 2005 Games
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... in BASIC with a little asm thrown in :-)

    D ...
    Dunny Dunny June 2005 Sinclair Basic
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    Yes, the project I'm working on now is mainly asm with a little bit of basic. So, I'll continue to use SPIN for the asm part, but Basin remains invaluable for typing in those pesky basic tokens, Cheers DP
    Digital Prawn Digital Prawn July 2005 Sinclair Basic
  • Problems with games on +2AHi! I have a +2A now and have problems running some games on it. I tought the resistor fix (to give it some kind of "floating bus" as the original 4…

    Cyberun loads but doesn't start on a +2A.
    Fraser Fraser July 2005 Games
  • Suggestion for EmulatorsHi, Could I make a suggestion as to a feature to be included in future emulator updates. Not so much an emulator feature, rather a feature of the b…

    Phillip, surely you are not saying its easier to write code using an asm. external to the emu.?

    RE: New features - One other suggestion: Local Labels
    dmsmith dmsmith July 2005 Emulators
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... it for including Binary and ASM files, so hopefully the author ... here PASMO would be their ASM of choice.

    Derek
    dmsmith dmsmith August 2005 Development
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... bug:

    In the ASM when using DEFW with a ...
    dmsmith dmsmith August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug).
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else.
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    ... a mixture of C and asm to be used. The most ...
    Alcoholics Anonymous Alcoholics Anonymous August 2005 Sinclair Miscellaneous
  • Jetpac not working on EmuZWin27I'm not sure if it is a bad tzx but everytime i try to play Jetpac the screen goes blank. Jetpac (1983)(Ultimate)[a], i tried the alternate version t…

    They fixed this in their huge Ultimate Compilation. All of those work on 128k Spectrums without any problems and no need to load in 48k mode. But that collection is lacking Cyberun ofcourse...
    And they changed the loader to Alkatraz.

    TC
    Tom-Cat Tom-Cat September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression).
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    include aaa.asm

    and do not forget to add a path to include list:

    C:\myasmdir\

    next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working.
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    The emulator/assembler locks up when I assemble using the include directive.

    For example:

    INCLUDE C:\ASMINC\ ; SET THE PATH
    INCLUDE TILEGFX.ASM ; FILE TO INCLUDE

    Derek
    dmsmith dmsmith September 2005 Emulators
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ...
    dmsmith dmsmith September 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... different formats. eg. .bmp, .scr, .asm, .c etc etc etc
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... /level editing, and coding in ASM (others later eg. C, Forth ...
    dmsmith dmsmith September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    Use an asm block with the HALT opcode?
    Dunny Dunny September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    ... for next interrupt.

    #asm
    halt
    #endasm
    na_th_an na_th_an September 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... great assembler.
    I started asm programming on my Speccy using ...
    Kiwi Kiwi September 2005 Development
<1…16171819202122…34>

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