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  • found old magazineHello fellow Spectrum worshipers :) As I was not sure where to post this, so I posted it here. I guess anything can be posted under miscellaneous. …

    ... hundreds of lines of machine code or basic that one had ... hundreds of lines of machine code again! lol
    The issues ...
    NeoGen NeoGen July 2004 Sinclair Miscellaneous
  • Free to good homeBatch of tapes that have been sitting in my garage for 15 - 20 years. May be of use to you guys list includes: Computer Wordsearch Softfirm Champ…

    ... games like the mastertronics and code masters.

    If it ...
    gazzbroo gazzbroo August 2004 MIA/STP/SDP
  • Interrupt driven code at overclocked pace....Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percen…

    Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percent speed...

    So that music would not be at 4 times speed, but so that some Basic coder could ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... would port the graphics by code. Nick Bruty actually had more ... to use EVERY piece of code I had in one game ... I was left with extra code. Luckily the 128K Speccy came ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... my 3d isometric game! The code is not very optimized at ...
    ekoman ekoman August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... screen coordinate:

    [code]
    ;xorpixel(C:x, E ... /> include "lineptrs.inc"

    [/code]

    lineptrs.inc contains ... if anyone here could share code that does about the ... in particular graphics coding), with code examples and such.
    Lambchop Lambchop August 2004 Development
  • ???? 2Anybody here know how to program z80 ???? Anybody here know assembly / machine code ??? Anybody here know how to locate cheats / pokes ???

    Anybody here know how to program z80 ????

    Anybody here know assembly / machine code ???

    Anybody here know how to locate cheats / pokes ???
    biolaboy biolaboy August 2004 Sinclair Miscellaneous
  • ???? 2 Anybody here know how to program z80 ???? Anybody here know assembly / machine code ??? Anybody here know how to locate cheats / pokes ???

    Anybody here know how to program z80 ????

    Anybody here know assembly / machine code ???

    Anybody here know how to locate cheats / pokes ???
    biolaboy biolaboy August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... I need is speed.
    [code]DRTABL ;precalculated table, needed for ... H,A
    RET
    [/code]
    moroz1999 moroz1999 August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... holds Y/X

    [code]
    LD H,250 ; Table ... ,85,86,87 (8X)
    [/code]



    _________________ ...
    Dr BEEP Dr BEEP August 2004 Development
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co…

    I also have been after this bool for a long time

    You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co.uk/images/book.jpg[/url]

    Please help

    Rob
    robpearmain robpearmain August 2004 Wanted
  • Looking for Colditz type gameHi all looking for a game which came out around 1983-84 it was a game if you completed it you could enter the Competition i think you completed a par…

    ... part then you get a code to send to the publishers ...
    dingbat46 dingbat46 August 2004 Games
  • Codesanybody know where there is a code reference ??? like for example 10 = OA in hex but what about for larger numbers like 500,000 etc ??? anybody go…

    anybody know where there is a code reference ???


    like for example 10 = OA in hex but what about for larger numbers like 500,000 etc ???

    anybody got the codes ????
    biolaboy biolaboy August 2004 Development
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    Hi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. Thanks
    Gecko Gecko August 2004 Development
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    ... very basic Basic days, machine code was a scary thing. I ...
    Tobo Tobo August 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... copy of
    maps for Code, The by James Baxter.
    hackersanon hackersanon August 2004 Announcements
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or something for walking round a 3D maze..

    Now, I thought I was onto something here, even if I ...
    CKay CKay September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... . Is an understanding of machine code vital, and if so can ... Guide" to programming using machine code.
    at the moment my ...
    guesser guesser September 2004 Development
  • Open vs Closed Source Emulators.[quote] On 2004-09-02 01:51, cyborg wrote: [quote]Additionally, an emulator author may not have access to a recent Microsoft compiler and/or the appr…

    ... so determined to control your code you won't let someone ...
    Jmk Jmk September 2004 Emulators
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    I need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.

    Any ideas on how to code the above

    Cheers
    robpearmain robpearmain September 2004 Development
  • A bug in Z80 V4.00Yes, from what I've heard, this emu has plenty of bugs (though I've never heard what they actually are), but this one is my contribution to the bug l…

    ... ; e.g. I used:
    [code]subst z: e:\spectrum\xavior ... [/code]

    Within Z80, in ...
    robert@fm robert@fm September 2004 Emulators
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... of the sprites too.
    [code]
    ; make tasm understand other ...


    END
    [/code]

    _________________
    [B ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... [/url]

    and the code (TASM) is here

    [code]
    ; make tasm understand other ...


    END
    [/code]
    robpearmain robpearmain September 2004 Development
  • The ZX80 lives againI have often wondered if there was ever *any* commercially released software for the ZX80. I have never seen any, or even seen any info about it. Bu…

    ... if anyone knows ZX80 machine code, maybe there is a way ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... to use, and how to code it most efficently.

    dmsmith dmsmith September 2004 Development
  • Best emulator to use for type-insHi Everyone, I have loads of spectrum basic / mc code I had written when I was at school - some cool stuff, I'd like to type it in (from 4" silver p…

    ... loads of spectrum basic / mc code I had written when I ...
    AmigaMan AmigaMan September 2004 Emulators
  • Microdrive repair and D80 snapshottingFirst off - Hi. :) I should really have registered on here aeons ago. Second - I have on one of my old microdrives my only original copy of the Chao…

    ... fancy, speedy version of the code on WOS. No-one's ... managed to recover the machine code part last time I looked ...
    Spirantho Spirantho September 2004 Sinclair Miscellaneous
  • Wanted: Code to wait until Border has been drawnWhen my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing. I know I need to wait about 14300T after…

    When my IM2 interrupt fires, I want to wait until the ULA is past the first line of display before drawing.

    I know I need to wait about 14300T after interrupt but how can I tell if the ULA is now past the border and onto the screen?
    robpearmain robpearmain September 2004 Development
  • Checksums in Hobeta filesDoes anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorith…

    ... FAQ[/url], is calculated as[code]
    CheckSum=0;
    for ...
    gasman gasman September 2004 Development
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
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