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<1…14151617181920…34>
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... custom port into a single hex value.

    So my ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... /> Bodyworks (Genesis) ?2, Dietron (Custom Data Ltd) ?1, Fun To Learn ...
    wadsterboy wadsterboy September 2004 Sales
  • Retro Gamer #7: The MegaTree / Matthew Smith interviewIssue Seven of Retro Gamer magazine has two items of interest to the Manic Miner & Jet Set Willy community: 1. The data from the MegaTree developmen…

    ... community:

    1. The data from the MegaTree development-disks ...
    andrewbroad andrewbroad September 2004 Games
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... , aka Metalbrain

    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24 ...
    robpearmain robpearmain September 2004 Development
  • Emulators and the SAVE"" commandIs there an emulator which can save any data using the SAVE"" BASIC command? I once tried to write a program in BASIC in zx32 and to save it by typin…

    Is there an emulator which can save any data using the SAVE"" BASIC command? I once tried to write a program in BASIC in zx32 and to save it by typing SAVE"" but nothing was saved on my hard disc.
    tanium tanium September 2004 Emulators
  • Microdrive repair and D80 snapshottingFirst off - Hi. :) I should really have registered on here aeons ago. Second - I have on one of my old microdrives my only original copy of the Chao…

    ... try and retrieve all the data? Any nice software to use ...
    Spirantho Spirantho September 2004 Sinclair Miscellaneous
  • SAVE *"b" formatIs there anywhere online which details SAVE *"b" format?? I don't know if I ever had an Interface 1 manual, and I certainly don't have one now.? Nor …

    ... fix it up using a hex editor, but don't quite ...
    robert@fm robert@fm September 2004 Sinclair Miscellaneous
  • Instructions Project updateHopefully you're all aware of [url="http://www.srcf.ucam.org/~pak21/spectrum/instructions"]the attempt to get instructions for more of the games on W…

    ... />
    Thanks to some extra data provided by Martijn, I've ...
    Philip Kendall Philip Kendall September 2004 Games
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    ... /> 3. ID 10 (Standard Speed Data Block), containing the first program ... /> 5. ID 10 (Standard Speed Data Block)

    This all ...
    MikeW MikeW September 2004 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... />


    * The background data is arranged in rows of ... 41216 ;second row of background data

    DEFW B2 ... DE,40960 ;addr. of background data
    CALL SCROLL
    ... HL,MODHLB+1 ;Move background data pointer
    INC (HL) ; ...
    dmsmith dmsmith September 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... a backscreen, but stores the data in such a way that ... somewhere which stores the background data, ie. the map. But the ...
    dmsmith dmsmith October 2004 Development
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... see where the actual "sound" data starts. The first 4 notes ... distinguish between actual note data and the control data.)

    I ...
    nickunt nickunt October 2004 Development
  • My websiteI've had a couple of emails (when the damn thing works!) regarding my website, asking when it'll be up, what?s in it, where's the pdf's gone etc.. so…

    ... . (Especially for CKAY)

    Hex?s Hero?s: Blatantly stolen ...
    Lee Fogarty Lee Fogarty October 2004 Sinclair Miscellaneous
  • Wildly OT: Computing Today's slagging-off of PascalIn the late '70s or early '80s (at the beginning of the home-computer era anyway, just before the dawn of the Speccy), there was a mag called [I]Comp…

    ... one issue on a worthless hex-dump of the workspace of ...
    robert@fm robert@fm October 2004 Sinclair Miscellaneous
  • Strange loading problem with SpinWhen I load certain .tap files into Spin - mostly it seems to be files I created myself with the old freeware version of Spectaculator - they will on…

    ... to test is to download 'Data Display' from Arjun's type ...
    darkman darkman October 2004 Emulators
  • Love letter hidden in source code?Hi all, Back in the early 80's there was a 48k game called (see note) and at about that time me and a couple of mates were into disassembling and ra…

    ... disassembling and raking through game hex code for fun. Hidden in ... the hex we came across various ascii ...
    IanSJohnston IanSJohnston November 2004 Games
  • [CRL] Formula One ModI've seen the odd person ask for a Formula One name editor from time to time*** and, as it's an ol' fave, thought I'd add one as I can never find the…

    ... 'to' is overwritten with other data. This has nothing to do ...
    BadBeard BadBeard November 2004 Games
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... /> [i]hex4$[/i] = 4 digit hex string ("0000"-"FFFF")
    [i ...
    [/code]

    [b]HEX$[/b]([i]posint16[/i])
    chev chev November 2004 Sinclair Basic
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... the old image with the data in the buffer. Re-fill ...
    Mr Millside Mr Millside November 2004 Development
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... have noticed that the sprite data gets corrupted at some points ...
    dmsmith dmsmith November 2004 Development
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... ] that the program is reading data from 25000 to 25500, writing ... data at 32768 to 36000 and ...
    Sokurah Sokurah December 2004 Emulators
  • gambase ZXhello all i have been making a gambase ZX based on spectrum forever so i have 9000 entries. the database is 1/3 filled with screenshots and data on t…

    ... /3 filled with screenshots and data on the games.
    i ...
    hillelr hillelr December 2004 Games
  • Fuse 7.0 installJust installed slackware 10, and now having trouble installing Fuse, or rather libspectrum, haven't got to the fuse part yet. Missing a library some…

    ... '
    libspectrum.h:734: warning: data definition has no type or ...
    dasteph dasteph December 2004 Emulators
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    I am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?
    Mr Millside Mr Millside December 2004 Development
  • Presenting: The Sinclair ZX81 CD burnerMy CD burner has gone berserk. It is now capable of introducing errors into both data and music CDs at bottom speed (4x) while also, on occasion, bur…

    ... of introducing errors into both data and music CDs at bottom ...
    The Mighty Dopethrone The Mighty Dopethrone December 2004 Sinclair Miscellaneous
  • APPEAL....I'm putting together a website of type-in games/utils that appeared in the magazine YOUR COMPUTER. I know this has being done with Speccy mags (an…

    ... typing in several pages of hex!).

    I'm working ...
    chaosmongers chaosmongers December 2004 Sinclair Miscellaneous
  • Loading TZX files into a real Spectrum 48KHi all, new to this site but thought I would drop a question in for you knowledgable lot! Basically I have a working (a few minutes ago, will explai…

    ... and turns it into digital data has died, and i'm ...
    AD-RS1600i AD-RS1600i December 2004 Emulators
  • Time for a clearoutHello folks, I'm looking for advice on the most preservation-project-friendly way to get rid of my Speccy software collection. Said collection is cat…

    ... the hands of a selfish data-hoarding Gollum.

    There ...
    gasman gasman January 2005 MIA/STP/SDP
  • SPECTRUM 3+ , MULTIFACE 3 AND LOADS OF GAMES![url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=8162276085&ssPageName=STRK:MESE:IT"]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&r…

    ... , Konami, Lord of the Rings, Data Genie, Starion, Highway encounter, Pulsator ...
    Pav Pav January 2005 Sales
  • Anyone know about computers? #2[B]NOTE:[/B] I've now found a specific forum that might be able to help - i would delete this thread if I could. Wotcha, folks. Nothing to do with …

    ... Basic application that can save data to a [B]specific networked ...
    Tobo Tobo January 2005 Sinclair Miscellaneous
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    John Elliott on April 21
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