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Search Again :: Adv Search 1000 results in 0.012s
<1…15161718192021…34>
  • Got a copy of revesi hereIve looked through your list of reversi`s youve got and I have one here that I dont believe to be on your list...Ill describe it to you.It has Revers…

    ... it(Provided it still has data)Give me a shout and ...
    xToAsTx xToAsTx January 2005 MIA/STP/SDP
  • How to make it working? (ZX 48)Hello participants, I have a ZX 48 Spectrum which was given by my uncle. But he said that he doesn't have the roms or he lost them.And he said that t…

    ... think the sound(data) source will give its data by the phones ...
    tayanc_molla tayanc_molla January 2005 Sinclair Miscellaneous
  • ANNOUNCE: Resistor version minus 1.0.0Given the discontinued development of Taper and the vapourware nature of certain other products, there's a lack of a modern, up to date, maintained t…

    ... TZX file containing the decoded data. At least, if the audio ... data is noiseless and consists purely ...
    Philip Kendall Philip Kendall January 2005 MIA/STP/SDP
  • Trying to make my first TZX, but it won't run..Hey :) I've finally got around to start imaging some tapes here, but unfortunately I ran into problems right away, bah. I'm trying to dump "Ace Low…

    ... CCS. I've sampled the data as 44100Hz/8-bit/mono ... someone suggested in here. The data looks fine on screen, no ...
    osgorth osgorth January 2005 MIA/STP/SDP
  • Is it possible... (in Spin or Spectaculator)For the emulator to save a tape image when a Spectrum program saves a data block to tape? and if it is possible how would you do it in SPin or Specta…

    For the emulator to save a tape image when a Spectrum program saves a data block to tape? and if it is possible how would you do it in SPin or Spectaculator?
    Vanamonde Vanamonde February 2005 Emulators
  • when why and whichGoods and greets to all wos forums members. I'm new and I liked enter when the last discussion about the best emulator. I do not like revival that at…

    ... sentences as Default, Move, Save Data, Save to, and so. all ...
    zx_if1 zx_if1 March 2005 Emulators
  • Programmer's Notes I received an email from a remakes author today asking for technical information about one of my magazine covertape games, so I'm going to try and d…

    ... addresses for graphics and various data tables, and details how the ...
    jonathan jonathan March 2005 Support files
  • z88 games?Does anyone know much about what homebrew or ported games were made available for this little beast. :) Also if it is still possible to transfer data…

    Does anyone know much about what homebrew or ported games were made available for this little beast. :)
    Also if it is still possible to transfer data to a z88. :)
    Whitesnake Whitesnake March 2005 Sinclair Miscellaneous
  • Samples on ZXWhat is the easiest way to make a sound sample (e.g. sampled speech)on Spectrum using pc samples? Suppose a have a PC .wav file and I want to transf…

    ... of Spectrum machine code and data, so I could call it ...
    Ralf Ralf April 2005 Development
  • plus3dos headersThe plus 3 manual states that bytes 15...22 contain +3 BASIC header data. Which on the whole seems to be true, however I've never seen bit 22 being a…

    ... ...22 contain +3 BASIC header data. Which on the whole seems ... contain the length of the data / header block and byte 2 ...
    dasteph dasteph April 2005 Development
  • Star Trek Next Gen online adventure gameGo lookit [url="http://www.rainbowanimations.com/animations/view.php?id=enterprise2"]http://www.rainbowanimations.com/animations/view.php?id=enterpr…

    ... />
    also check ou the 'Data's emotions' animations and the ...
    ZX Beccy ZX Beccy May 2005 Sinclair Miscellaneous
  • "Name That Game" databaseAs often (sometimes?) requested, I present a first pass at a [url="http://www.srcf.ucam.org/~pak21/spectrum/namethatgame"]Wos Forums Name That Game d…

    ... /> Obviously, there's not much data in there yet, so it ... (s) and extracting the relevant data for me?
    Philip Kendall Philip Kendall May 2005 Games
  • Tap file creation, parity error.Hi, I didn't know where to post this question so I've put it here :) I'm writing a program to convert an ascii file into a Spectrum .tap file (yes,…

    ... a parity error within the data block, the header parity is ...
    Who? Who? May 2005 Sinclair Miscellaneous
  • Capture Routine HelpData: ORG 32768 [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

    Data:

    ORG 32768


    [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]
    dalmudlee dalmudlee June 2005 Development
  • [Scanatron] "The Double" EditorComing soon :roll: Following on from [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=8925&forum=2"]this[/url] thread and with renewe…

    ... due to compression, variable team data and no bytes free but ...
    Mr. Anonymous Mr. Anonymous July 2005 Development
  • Push/Pop methodMachine code question: Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another? I've heard it i…

    Machine code question:
    Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another?
    I've heard it is one of quickest methods, faster then e.g using ldir or writing a loop.
    Is it true?
    Ralf Ralf July 2005 Development
  • Help Needed - ZX 32 ProblemHi. I have a problem with the ZX32 Emulator. When I load a zipped .tzx game which consists of more than 1 file in the archive, the ZX32 emulator load…

    ... doesn't load the rest (data blocks). For example, I tried ...
    dosh dosh July 2005 Emulators
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... loaded,
    Spectrum starts loading data and types ugly
    "Bytes ...
    Ralf Ralf July 2005 Development
  • Looking for people to help with light codingNo, I don't have any lights in my house which run on Z80 ;). I am, as some of you probably know, an avid hacker of the JSW, though I use John Elliott…

    ... excellent JSWED and some rudimentary hex editing sometimes to create special ...
    Arcane Design Arcane Design July 2005 Development
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... . "H" is used to signify Hex and the label began "CH ... ASM thought it was a HEX address and ignored the rest ...
    dmsmith dmsmith July 2005 Emulators
  • Can you believe this? I'm really p!ssed now!This is great! I was playing a game, suddenly screeching was coming out of my speakers. I closed the game, my computer crashed and rebooted. I left …

    ... this crap without losing much data...
    I have only a ...
    FRGT/10 FRGT/10 August 2005 Chit chat
  • need help with (short) reviewsi'm trying to make web with complete archive of czech and slovak speccy games. at this point i have 100+ of them on my HDD and i add them slowly to …

    ... and in-game screenshot, basic data about game, rough evaluation and ...
    Fikee Fikee August 2005 Sinclair Miscellaneous
  • how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …

    ...


    call 28f (hex)
    loop: ld a,255 ...
    mestor mestor August 2005 Development
  • .AY - how to create themI wonder - how would I go about creating an .AY file (music) from a game? I understand that once I have all the necessary pieces (the player, the mus…

    ... pieces (the player, the music data, initialization routines etc.), I would ...
    pepak pepak August 2005 Sinclair Miscellaneous
  • The Encyclopedia of Game.MachinesWith 224 pages, 600+ full colour pictures, This is the ultimate reference! Exactly what it says! This is The Encyclopedia of Game Machines!! Winnie …

    ... as 20 pages of technical data and

    explanations.
    fairziff fairziff August 2005 Sales
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... a routine to move this data from it's address to ... pressing a key as the data was moved

    if ...
    chop983 chop983 August 2005 Development
  • Running Man problems1] The TZX doesn't have side 2 - the levels! 2] The TZX contains nothing but standard data blocks and loads instantly just like a TAP file. But in t…

    ... TZX contains nothing but standard data blocks and loads instantly just ... to TAP. Why the different data?

    3] The final ... in the middle of the data and the parity byte has ...
    PrinceClumsy PrinceClumsy August 2005 Games
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... almost as if there is data left in a keyboard buffer ...
    Mr Millside Mr Millside September 2005 Development
  • 28 retro game EBAY auctions - including CYBERUN ultimate play the game for spectrumVINTAGE NINTENDO DONKEY KONG GAME AND WATCH HANDHELD [url="http://cgi.ebay.co.uk/VINTAGE-NINTENDO-DONKEY-KONG-GAME-AND-WATCH-NOT-SNES_W0QQitemZ8217…

    ... ]

    BLOODWYCH - data disks vol 1 - AMIGA
    data-disks-vol-1-AMIGA_W0QQitemZ8217848426QQcategoryZ98929QQrdZ1QQcmdZViewItem ... .ebay.co.uk/BLOODWYCH-data-disks-vol-1-AMIGA_W0QQitemZ8217848426QQcategoryZ98929QQrdZ1QQcmdZViewItem ...
    saltym saltym September 2005 Sales
  • DocumentationI'm sure someone has already answered this, but I'm new to these forums. Could someone provide me with documentation about how data is stored in ZX …

    ... me with documentation about how data is stored in ZX Spectrum ... tapes. Things like how data and code blocks are organized ...
    Achenar Achenar September 2005 Development
<1…15161718192021…34>

Latest Posts

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