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<1…891011121314…34>
  • Need help with denied Prince ClumsyI'm trying to create a TZX from my original Prince Clumsy tape. (I'm using an old walkman (only tape player in the house!), goldwave and maketzx). T…

    ... make matters worse the Walkman doesn't work ... Spectrum tape.
    So the only source I have ... is the faulty TZX I made!< ... there anyone official here from the archiving team (Andrew Barker ... I could send the TZX to (or the data in the main block) that ...
    PrinceClumsy PrinceClumsy August 2005 Games
  • Last Ninja RemixI see from the WoS database that a TZX is required for Last Ninja Remix by System 3. Is it still required or shall I make a VOC of my copy and send i…

    Is the data in the .TAP file verified as being correct?

    If so, Andy if you email me your partial .tzx file I'll have a look at them..

    Steve
    Gilby Gilby December 2005 MIA/STP/SDP
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    Making the assumption you're doing this in Assembler, you could take each ... and rotate it into the screen (or another buffer).
    Without going ... on-screen and DE is the address in the buffer:
    [code]
    ld ...
    icabod icabod February 2006 Sinclair Basic
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... re welcome to include it in the package as an example.< ... /> Then just export the sprite data and the sprite table to build ... different reason. Its all just data in the end! ;-)

    Your ... "tables" plugin at some point in the future -- [/QUOTE]
    I ...
    Kiwi Kiwi April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... problem.

    The problem seems to be in the drawing routine:
    the program crashes. I know the data in the spritehltab and oldspritehltab ... around the SECOND sprite in the table (as it should - each sprite data takes ...
    48K 48K May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... to continue without losing all the data in the variables.

    I particularly ... in where you ran the program and you had to enter data via the ... would enter the data and RUN the program which immediately cleared all the data. It ...
    rich_chandler rich_chandler July 2006 Sinclair Basic
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... will blindly attempt to load the data in the file you specified to ... parameter, or you store the autostart in the program itself, which will ... bytes long, you get the data sent to screen memory. ... 'll have to patch the ROM in the emulator somehow to intercept ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... />
    At some point in the future, would it be possible ...
    BTW, what's the difference between Byteload/Flashload, is ... gt;6K sectors, random data).
    In the Files->Disks menu of ... than reading from the actual image.
    The format description is ...
    Andrew Barker Andrew Barker August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... >6K sectors, random data).
    In the Files->Disks menu of ... the DLL supports multiple sector copies as well as faked random data ... , whether SPIN actually uses the multiple copies is ... down to Dunny. The behaviour of the DLL is set by ...
    Woody Woody August 2006 Emulators
  • When there are no more analogue TVs...It won't be long, I suspect, before it's impossible to buy a new analogue TV. This will of course doom real Sinclair Spectrums to not being able to d…

    ... gradients - you watch the black bits in movies and you will ... Life and Nemo from DVD in the shops rather than digital ... bandwidth, more than enough for the data that is being sent. ... would allow for transmitting more data in the same stream which is pointless ...
    KeepGood KeepGood November 2006 Hardware
  • Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca

    Please give an example of [i]what you're actually using the data in the block for[/i]. Saying "it's used in a utility" doesn't tell me anything at all!
    Philip Kendall Philip Kendall November 2006 Emulators
  • Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca

    ... -esque utilities to store their data in the file without having to have ... quite as much discussion between the various parties.

    I ...
    AndyC AndyC November 2006 Emulators
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... circumstances, simply ordering table data in the sequence the data is accessed means HL can ... be used to step through the data in a table, one item ... it assumes two-byte entries in the array to be sorted) and ... a step in the [URL="http://z88dk.cvs. ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... nothing to do with the format in which the data is stored and ... to assume that the data in the TZX file is stored in a flashload- ... to assume that the data in the $19 block are stored in a useful ... working on the proposal - so that the data can be stored in a ...
    Mikie Mikie January 2007 Emulators
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... nothing to do with the format in which the data is stored and ...
    [quote]
    For flashloading, the emulator has to know how ... the particular loader works
    [/ ... to assume that the data in the TZX file is stored in a flashload-ready ...
    Dunny Dunny January 2007 Emulators
  • Death of the Computer Science DepartmentRead this article on the death of the computer science department in universities by Neil McBride from De Montfort. It makes very interesting (and wo…

    ... layers of performance. Operating on data in the CPU cache is quick, main ... the hard disc which is incredibly slow. Now if we kept data in ... processing on a page of data before the time lost to fetching ... well better be using all the data you just pulled from disc ...
    AndyC AndyC February 2007 Chit chat
  • Death of the Computer Science DepartmentRead this article on the death of the computer science department in universities by Neil McBride from De Montfort. It makes very interesting (and wo…

    ... layers of performance. Operating on data in the CPU cache is quick, main ... the hard disc which is incredibly slow. Now if we kept data in ... well better be using all the data you just pulled from disc ... ) still beats O(n^2) in the end.

    I'm ...
    mjwilson mjwilson February 2007 Chit chat
  • .SCR formatDoes anybody know the specs of the SCR format and how easy it would be to convert a SCR file into a proper SCREEN$? What I want to do is convert a S…

    ... :p). 6144 bytes of bitmap data in the standard ZX video format, then ... the 768 bytes of ATTR data.

    I ... .SCR could also be just the 6144 bytes of bitmap data.
    icabod icabod February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... need any mask in the parsed output, just the actual image data.

    data in the output?


    Now ... toggle on the mask option in the import dialog. Back to the image editor ...
    TrueVideo TrueVideo April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    Regarding the Fade-up. It requires more ... to store original attribute data in the memory and point the routine to it ... . You might change the code to have the "bias" in reg. A
    RET

    ; or avoiding the IX...
    ; SourceAttributeData starts at ...
    omega omega April 2007 Development
  • TZX 1.20 block 0x18 questionHi All I am in touch with G?nter Woigk the author of Zxsp emulator for mac os X and we both wondering something about block 0x18 (Sorry if that ques…

    ... actually tell the size of the uncompressed CSW data?

    In the first case ... make) an error.

    In the latter case it would always ... means size of the uncompressed CSW data or the CSW data after decompression.
    Kio Kio April 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... I didn't include them in the recent vault update...

    the header with the data in the same block for example ... , but anyway...

    I know the ...
    Gilby Gilby April 2007 Emulators
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... , PLOT and PEEK to store the data in the array, but I know this ... backwards in each byte (the leftmost bit corresponds to the rightmost wall in the byte ... byte. The reverse keeps the basic simple whilst plotting the wall in the correct left ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... could store the whole maze in 88 bytes, and print the maze by ... reading the bits from ... , PLOT and PEEK to store the data in the array, but I know this ... read data from the m array and print the maze by reading the binary ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... something very important missing from the current thoughts: while Decode ... according to whatever script is in the decode block, it would ... to just fix up the checksum without actually checking ... as a method of validating the data in the file, what's needed ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... but nothing extra was shown in the output. I think there ... 1 pixel at a time in the buffer
    ////////////////////////////////////////////////////////////////////
    .start
    ... double-width but not running in the interrupt yet";

    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... it only scrolls whatever is in the buffer. Maybe I should not call ... is a test message running in the interrupt.";
    ///////////////////////////////////////////////////////////////////////

    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the buffer pixel shift in half, doing the top 5 pixels in one frame, then in the ... next frame shift the bottom 3 pixels in the buffer and copy the result ... to screen. Shift the pixels by ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    ... what I've read. The data in the TZX is okay (according ... & Tapir), but the loader is flawed as described ... be a fluke, or the pause made a difference ... also be the settings you're using in an emulator ... try the TZX further up the thread, and maybe the CSW ...
    Andrew Barker Andrew Barker August 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,c: DATA 1,2,3.

    What I realised in the last ... couple of games though was that the main game loop in ... />
    If you can reduce the "data processing" element down to a ... replace it with RESTORE/READ/DATA in the main game loop as long ...
    Digital Prawn Digital Prawn August 2007 Development
<1…891011121314…34>

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