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Search Again :: Adv Search 1000 results in 0.021s
<1…891011121314…34>
  • NEW games for you chaps (and girls too) ;-)Okie, did some .TAP versions of NEW original games that were only released on TRDOS disk format. Some of you might have seen some (one or two are eve…

    ... doesn't use 128K memory or have a separate ... CF00
    CALL 3D13 ;read data
    JP D000
    ...
    HL $66FF Read data here
    DE $0109 Read ... loaded. The lowest in memory is at $66FF (26367 ... : LOAD "" CODE
    POKE 53263,24 : POKE 53264,18
    RANDOMIZE ...
    StuBruise StuBruise January 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the problem. And I can poke using the "set" command. :)
    data. Presumably those codes for the memory start point of ... each screen are held in a 16bit data ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the data within FUSE's memory browser to find the relevant data ... the start address of the data for each screen runs ... data rather than poking/setting each byte individually? Could I poke ... the new data into the relevant locations ...
    48K 48K February 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... raw samples is very, very memory intensive and is not practical ... you have a shitload of memory available from something like a ... me to play the sampled data on ram. The BASIC program ... address and lenght values, use POKE to set the m.c ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... /> Well no, you could peek and poke away if you really were ... .


    Either your memory is faulty, or I wasted ...
    DonkeyPong DonkeyPong February 2007 Sinclair Miscellaneous
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... /> Well no, you could peek and poke away if you really were ... level.

    Either your memory is faulty, or I wasted ... machine. You can't just PEEK and POKE an Amiga. You WILL ...
    rich_chandler rich_chandler February 2007 Sinclair Miscellaneous
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... dpos)
    5050 LET c2=PEEK (scrdata+dpos+1)
    ... GO TO 5100
    5080 POKE (scr+ct), c1
    ... the same code
    5210 POKE (scr+ct), 255
    ... +1), sbct
    5230 POKE (scr+ct+2), c1
    data is stored - just a ...
    48K 48K February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... what a memory address is and that data is stored ... in memory at specific addresses. Ie POKE address,data ... , all C data structures are stored in memory at some address ... are aliases for memory addresses and writing data to an address ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... bit quicker, which was all PEEK and POKE.[/QUOTE]
    Thanks for ... labelled in one file. The poke to enable room re-entry ... game code in an upper memory area (in a 128K machine ... patch file from the upper memory area. This will be much ...
    48K 48K March 2007 Development
  • Wanted 10 - 4116 Ram ChipsHi Can any one help I am trying to get hold of 10 4116 RAM chips for a 48K Spectrum. Does any one know who might stock them. I can get a minimum of …

    ... rubber keyed Speccy contains a memory error.

    All bytes ... high irrespective of what you POKE them with.
    If I ... poke any value over 32767 with 0 and PEEK it, I ... get 64 back. If I POKE it ...
    BloodBaz BloodBaz March 2007 Wanted
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... the basic routine that gathers data from the selected window, converts ... and when trying to convert data to UDG.
    -Allow selection ... play a little bit with poke and peek to see if doesn ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... clear.
    Full 64K of memory instead 128K ?
    From MC ... RAM of 48K machines with PEEK and POKE - funny, isn't ?
    piters piters March 2007 Hardware
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... has to save and restore memory it should be ok for ... the sysvars. BASIC can peek and poke the addresses from 32768 all ...
    DEATH DEATH March 2007 Development
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... the sysvars. BASIC can peek and poke the addresses from 32768 all ... contents of another memory address (or the same memory address) This could ... B.

    Setting memory address 32767 to 170 sets ... C.

    Setting memory address 32767 to 170 does ...
    dekh dekh March 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... that the memory that holds the display data has values ... can POKE 16600,CODE "X" (or whereever the screen memory ... which means that the memory holds each row of ... others). You can then POKE characters onto the text ... display mode, so any POKE you do to the ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... , then dump the following data to disk (address followed by ... to 5 : READ a : POKE 23388,16+a : out 32765 ... : NEXT i
    40 POKE 23388,16 : OUT 32765,16 ... RANDOMIZE USR 24870
    50 DATA 1,3,4,6,7 ... just wipes the loader from memory and enables interrupts, which ...
    StuBruise StuBruise June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... , then dump the following data to disk (address followed by ... to 5 : READ a : POKE 23388,16+a : out 32765 ... : NEXT i
    40 POKE 23388,16 : OUT 32765,16 ... RANDOMIZE USR 24870
    50 DATA 1,3,4,6,7 ... just wipes the loader from memory and enables interrupts, which ...
    DEATH DEATH June 2007 Games
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... "A" for 3 different memory locations correctly.
    I ... : POKE USR C$+Y,X: NEXT Y
    25 DATA ... POKE USR C$+Y,X: NEXT Y
    45 DATA ... POKE USR C$+Y,X: NEXT Y
    65 DATA ... BANK ADDRESS
    210 POKE 23675,V-256*INT ... (V/256): POKE 23676,INT (V/256 ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Idiots guide needed for idiotI thought I would try and give a basic compiler a go. The trouble is that I have tried both hisoft and mcoderIII and it just doesnt seem to be worki…

    ... brokes anything (Unless you poke something in memory in Runtime which may ... poke compiled program). It's very ... ) so it can overwrite random data in memory. Keep your graphics at ... the very end of memory space.

    To ...
    Arda Arda June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... contains pointers and different size data types, people unfamiliar with C ... 65535.

    Variables holding memory addresses can be declared in ... [/code]

    You can poke values at the addresses held ... "*q[0] = 'q';" will poke the letter 'q' into m ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... of shortcuts for some data types. I like to ... variable at a specific memory location. In this program ... write. Likewise in our memory buffer we can write ... row. This keeps the memory buffer contiguous. How do ... ]

    First we poke the left half UDG byte ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Fuse for WindowsAs I posted on CSS: I've put together a [URL="http://homepage.ntlworld.com/wholehog/stuart/fuse-win32-beta11.zip"]new test release[/URL] of Fuse (th…

    ...
    [*]Poke finder
    [*]Load/save binary data
    [*]Debugger
    [*]Memory browser ...
    [/LIST]
    The load/save binary data and poke finder ... or two options of each data type... we should then be ...
    zub zub July 2007 Emulators
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... peek at block headers:

    [code] 10 DATA ... TO 50013:READ b:POKE a,b:NEXT a ...
    80 LET start=(PEEK 50027+256*PEEK 50028)
    90 ... /> 120 LET cby=PEEK 50025+256*PEEK 50026
    130 ... HEADER, A=255 means DATA BLOCK
    55 SCF ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... will produce a 'out of memory' error. I know that a ... /> [code]RANDOMIZE USR PEEK 23627+(256*PEEK 23628)[/code] :confused:[/quote ... address yields the BASIC variables memory start address. So it looks ... same routine I use to peek header data, but change the block ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... the game used all memory that is needed for the ... I would be overwriting game data. But do you think ... screen should be a poke to restore the changes ... simpler, just save the whole memory from 16384, the program ... 3 numbers of the data statements will hold the ...
    FrankT FrankT August 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ":

    [CODE]
    1 POKE 23693,56:
    BORDER 7 ... 39:
    READ c:
    POKE USR "a"+f,c:
    PEEK 23672
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ":

    [CODE]
    1 POKE 23693,56:
    BORDER 7 ... 39:
    READ c:
    POKE USR "a"+f,c:
    PEEK 23672
    Digital Prawn Digital Prawn August 2007 Development
  • psycho soldierhello i am trying to map the above game.so far i have done levels 1+2,but when i get to level 3 the graphics are messed up.i am running in 128k mode…

    ... 3.

    If you poke 34464,0 in the original ... retrieves the third level's data from the wrong memory location.
    StuBruise StuBruise August 2007 MIA/STP/SDP
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... user port, without having to poke at memory locations.
    yes a ... code to a data file to load into memory later would be ... tradeoff of course, cause the memory doesn't grow on trees ...
    guesser guesser September 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> Regarding the current implementations of Memory, it actually makes sense that ... like the "classic" game of memory) use letters, and the non ... ]
    1 BORDER 4:
    POKE 23693,33:
    CLS :
    Einar Saukas Einar Saukas October 2007 Development
<1…891011121314…34>

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