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<1…9101112131415…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    If you really need an extra array perhaps you could use poke and peek on some areas of memory and treat that as an extra one? You'd probably need to use a normal extra variable to adjust the contents of said addresses?
    CKay CKay October 2007 Sinclair Basic
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    [QUOTE=LaesQ;220700]These poke's do not work. I ... can use in DNA demo POKE with value 154 or 146 ... signal state. In data transfer mode MEMORY to MEMORY is this bit unused ...
    velesoft velesoft October 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... trick (although a more compact data format would be required to ... to work as a generic data-driven "state machine" to interpret ... this data. We could go even further ... " to decode and POKE the codes into memory before running it. In ...
    Einar Saukas Einar Saukas October 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Matuzevski) - Utility: Programming
    Poke Maker (Svet Kompjutera) - Utility


    Pools Data:-
    I think this may ... routine, rather than turbo data, then this tuner program ... around near the top of memory and quits. (installing the ...
    Digital Prawn Digital Prawn November 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ...
    [CODE]
    PEEK 23556
    [/CODE][/QUOTE]
    DATA could be replaced with ... have already used READ/DATA in the code, then ... POKE jump, and it fails. You can verfiy this with PRINT PEEK ... side-effect of READ/DATA setting NEWPPC in many ...
    Digital Prawn Digital Prawn November 2007 Development
  • Starting on machine code - BASIC first?Howdy. If I wanted to start learning machine code for the speccy, from scratch, would you recommend I learn BASIC first or is it entirely possible to…

    ... ]Spectrum-architecture[/b] - particularly the memory-map. This can be gained ... study of Spectrum BASIC - particularly PEEK and POKE.

    Z80 machine ...
    andrewbroad andrewbroad November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    1 POKE 23620*PEEK 23618,8:
    PRINT "Main ... we discovered recently, executing READ/DATA sets NEWPPC to the current ... ), then it's convenient to PEEK NEWPPC to perform a conditional ...
    Digital Prawn Digital Prawn November 2007 Development
  • Problem with replacing all upper memory with 4164 chipsGuys, i have a problem with the high memory of a 4B issue. At first the board had OKI chips for high memory and one of them was faulty. Since its ea…

    ... /> When using the PRINT PEEK 23732+ PEEK 23733*256 the result is ... showed as 65535, but the memory didnt work. The reason it ... memory write and read test, that works even when the two data ... corruption from where the ULA memory accesses "leak" into the CPU ...
    Phu Phu December 2007 Hardware
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... that the chip is memory mapped, each platform is ... br /> Just give me a poke when you think it's ... that small amounts of data can be immediately exchanged.< ... i/o port mappings, memory mappings, etc at compile ... would list desired port/memory mappings and then you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> POKE 23692,0:
    LET f=PEEK 23688:
    LET g=PEEK 23689 ... :
    FOR a=0 TO 255:
    POKE 23688 ... ,f:
    POKE 23689,g:
    PRINT ... :
    NEXT a:
    DATA PEEK 23688,PEEK 23689,"","",p-1*(p> ...
    bigjon bigjon March 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... button.

    DATA Decimal/Hex will send it ... DATA statements in either hexadecimal or decimal (including, optionally, a POKE ... routine). Hexadecimal takes a lot less space than decimal DATA ... .

    You can send directly to memory, ...
    Dunny Dunny March 2008 Emulators
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... 'd PEEK from a screen's attrs loaded into higher memory.
    POKE CODE a$(r)+22528+256 ...
    Dunny Dunny March 2008 Sinclair Basic
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... gosub 2000
    120 data 255,255,255,255, ... /> 620 stop
    800 data "","radishes","is it sold at ... greengrocers?","bananas"
    810 data "is it a salad vegetable ... sweet?","kippers"
    820 data 3,4,4,"your favourite ... to 15:read d:poke usr"a"+n,d< ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... =1:gosub 2000
    120 data 48,48,24,252,27 ... ,48,31,248
    130 data 128,241,255,255,143 ...
    160 let z=3582:poke 23561,10
    170 let ... =0 to 15:read d:poke usr"a"+n,d
    poke usr"a"+n,d
    220 data 10,7,3,9,1 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... x=RND*36+10:
    POKE n*(c$(x)>"O ... /> LET c=FN a(3+PEEK 23673,256):
    CLS : LET ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 DEF FN a(r,n)=r-INT (r/n)*n:
    READ c$,m,n,v,p:
    LET x=RND*36+10:
    POKE n*(c$(x)>"O"),3:
    LET c$(x)=CHR$ (CODE c$(x)-40):
    LET c=FN a(3+PEEK 23673,256):
    CLS :
    LET x=x+n*(c$(p)
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... +Symbol Shift, then 'W'
    DATA Caps Shift+Symbol Shift, then ... the flashing K Cursor.
    PEEK Caps Shift+Symbol Shift, then ... Symbol Shift and '8'
    POKE 'O' at the flashing K ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET x$=c$(x):
    POKE n*(x$>"O"),3 ... /> LET c=FN a(3+PEEK 23673,256):
    CLS :
    Dr BEEP Dr BEEP March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... br /> COS : E : W
    DATA : E : D
    DEF FN ...
    PAUSE : K : M
    PEEK : E : O
    PI : E ... /> POINT : E : SYM + 8
    POKE : K : O
    PRINT : K ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,p:
    Initialize CUBE-data, row/column indicator, POKE-value,
    Vert ... code from releasecodecube

    POKE n*(x$>"O"),3 ... /> LET c=FN a(3+PEEK 23673,256):
    Initialize timer ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... moved to the initial READ/DATA.

    2. Since this ... =p/32-z/16:
    POKE (m(p-z-z)1 ... *INT (RND*15)+66:
    POKE (g
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 32-z/16:
    POKE (m(p-z-z)1 ... (RND*15)+66:
    POKE (g>0)*n,11 ... -3*m(p):
    POKE n+53,0:
    ... 32 TO 767:
    POKE 22496+p,9*m(p ... 56)-(k=57)):
    POKE (d=0)*n,17-3 ... +d):
    LET t=99-PEEK 23673:
    CLS :
    ...
    Einar Saukas Einar Saukas April 2008 Development
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... $(p+8)="I": POKE 23692,0: LET f=PEEK 23688: LET g ... =PEEK 23689: FOR a=0 TO 255: POKE 23688,f: POKE 23689 ... ),s: RESTORE : NEXT a: DATA PEEK 23688,PEEK 23689,"","",p-1*(p> ...
    bigjon bigjon April 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> LET m(p)=1:
    POKE 22496+p,9:
    NEXT ... =p/32-z/16:
    POKE (m(p-z-z)1 ... *INT (RND*15)+66:
    POKE (g
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )="I": POKE a+4,0: POKE a+5,5: LET f=PEEK a ... : LET g=PEEK (a ... +1): FOR c=0 TO 255: POKE ... a,f: POKE ... ),r$(p+8),s: RESTORE : POKE 23620,23-2*(s> ...
    bigjon bigjon April 2008 Development
  • UDG's and BASinJust a noob question about BASin or Basic in general When I try and create UDG's using POKE USR "a"+0,BIN 10111100 etc. After the program is run, it…

    ... want to go for the POKE USR "a"+0, BIN 00000000 ... data - send as DATA to BASIC (hex or decimal), send to tape, poke ... to memory ...
    Dunny Dunny May 2008 Sinclair Basic
  • Can someone compile Mined Out, please?For those of you who are unaware, there is a great Spectrum game called [I]Mined Out ( [/I][URL]http://www.worldofspectrum.org/infoseekid.cgi?id=000…

    ... ]1 GOTO 9000-(8998*PEEK 23551)
    9007 POKE 23551,1: REM ... (just need BB runtime in memory). Anything it can't understand ...
    Jimmy Jimmy June 2008 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... poke 28000+i,a
    39 next i

    50 data ... /> structured break down of the data

    221,33 = start ... />


    just a memory reload thats all

    wadfm wadfm June 2008 Sinclair Basic
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... /> 6050 OUT pageport,n: POKE syspage,n
    6060 RETURN ... i=0 TO 6911: POKE 49152+i,PEEK (16384+i): NEXT ... /> 8050 OUT pageport,n: POKE syspage,n
    8060 ... /> 9050 OUT pageport,n: POKE syspage,n
    9060 ... screen is paged into high memory area

    ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
<1…9101112131415…34>

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