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Search Again :: Adv Search 1000 results in 0.021s
<1…10111213141516…34>
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... avoid losing 16K of available memory. Not that hard to do ... memory blindingly fast. This now allowed me to eliminate the slow POKE/PEEK ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... />
    When you choose the data type (the type of export ... you want - say, for example, DATA Decimal), then there's a ... which when run will POKE your data to memory.

    Address - the ... address to POKE to in ...
    Dunny Dunny October 2008 Emulators
  • Trouble compiling my BASIC programI've been trying to get a compiled BASIC version of Swift Turtle with no luck so far! I first tried MCoder 3 and it [i]seemed[/i] to compile the prog…

    ... you'll end with duplicate data in memory (the one in the ... DATA's and the one ... have your data just once and use from there using PEEK. I ... s slower to use PRINT PEEK 34733 than PRINT a(4 ... , 3) because PEEK has to be interpreted and ...
    na_th_an na_th_an January 2009 Sinclair Basic
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... 16384 TO 65535
    20 POKE a,255
    30 NEXT ... 65535
    50 LET c=PEEK b
    60 IF c255 ... unless I'm trying to POKE to somewhere I shouldn't ... POKE/PEEK that tells you if your computer is accessing all the memory ... that's the top of memory, it's been 20 years ...
    hypostomus hypostomus January 2009 Games
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ...
    20 POKE a,255
    30 PRINT a,PEEK a
    memory it seems to check out ...
    hypostomus hypostomus January 2009 Games
  • What Poke?Hi all, I'm looking for a POKE that stops Sinclair BASIC reading the space bar as BREAK for a small INKEY$ sub routine, if one exists? Or is it a li…

    If memory serves, something along these lines ... *PEEK 23614+PEEK 23613-2: POKE 23614,INT a/256: POKE 23613,a-256*PEEK ...
    jonathan jonathan January 2009 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... . So [B]A = A OR (PEEK HL)[/B]. And remember that ... address in memory. JR takes just one byte of data, which can ... copy this code around in memory, and the jumps are still ...
    joefish joefish April 2009 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... can poke a stream of bytes(coordinates) to memory, and then peek and ... BASIC listing. Perfect. After the memory manager ofcourse.
    Arda Arda May 2009 Sinclair Basic
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... I can finally add that POKE before the RANDOMIZE USR nnnnn ... routine to copy from one memory area to another (printer buffer ... , overwriting the data you copied to a safe memory area.
    Usually ... in SPIN you can export memory as binary file.
    I ...
    LCD LCD May 2009 Emulators
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... in program, you can then poke 512 Bytes from Adress 23760 ... are stored as m/c data in REM mines.
    [code ... =0 to 255
    15 poke 23760+a,a
    20 ...
    40 print 23760+a,peek(23760+a)
    50 next ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... in program, you can then poke 512 Bytes from Adress 23760 ... are stored as m/c data in REM mines.
    [code ... =0 to 255
    15 poke 23760+a,a
    20 ...
    40 print 23760+a,peek(23760+a)
    50 next ... won't hold enough pixel data either...?
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... 6913: LET a$(i)=CHR$ PEEK (addr+i) : NEXT i
    POKE 16383+i, CODE a$(i ... />
    You can also LOAD "" DATA a$, while keeping the basic ...
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... 's no problem with POKE etc, I just need ... to the Spectrum graphics memory model suitable for loading ... for i=16384 to 23295: poke i,255 : next i< ... /> Once you have this data prepared, you need to embed ... .

    Encoding data from your screen convertor into ...
    omega omega May 2009 Sinclair Basic
  • faster bitwise operators?well, sinclair basic lacks bitwise operators and I searched "basic forum" with keyword "bitwise" and only 3 thread came up. So the forum also lacks b…

    ... in memory to dump 5 bytes of half-row key data< ... Fire (0)";
    30 IF PEEK 23317 THEN PRINT "Up (9 ... )";
    40 IF PEEK 23318 THEN PRINT "Down (8 ... )";
    50 IF PEEK 23319 THEN PRINT "Right(7 ... )";
    60 IF PEEK 23320 THEN PRINT "Left (6 ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... memory if you're going to use PEEK to read the image data ... make it slower and more data consuming to have to come ...
    zxbruno zxbruno May 2009 Sinclair Basic
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... memory if you're going to use PEEK to read the image data ... make it slower and more data consuming to have to come ...
    Dunny Dunny May 2009 Sinclair Basic
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... memory if you're going to use PEEK to read the image data ... make it slower and more data consuming to have to come ...
    Fikee Fikee May 2009 Sinclair Basic
  • !!! Trdos Emulation On Zx !!![B]This is software emulator of TRDOS(betadisk). Yet is writed only for interface MB02+, but will ported to more other IDE interfaces with external r…

    ... using %ffff, val function, extended poke, peek commands, basic editing is as ... /> My old MB02 has additionally "memory LED map". It is matrix ... LED is representing 1k of memory. LED is ON when ... processor is accessing this memory address. What is it good ...
    omega omega May 2009 Development
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... editor) your UDGs to DATA statements with a POKE routine. To do ... your UDGs highlighted as a data block. Click the small ... of the highlighted data block, and choose "DATA Decimal", then at ... as DATA statements, with a POKE routine to get them into memory. All ...
    Dunny Dunny September 2009 Sinclair Basic
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    ... with great long lists of data statements that get poked in ... changes, rather than the actual 'POKE' changes themselves.

    So ... copy itself into the screen memory and skip the screen loading ...
    joefish joefish September 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... in assembler to save memory by drawing a graphic, ... finite number of fixed memory slots that can hold ... can put your graphic data anywhere in memory, as long as ... from Basic - you can POKE the system variable that ... it at any other memory location, and you can ...
    gasman gasman November 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... reserve parts of the memory map for data structures. This is the ... reserves areas for its data structures. The default memory map is described ... ]

    bpoke(0xd1d1, 195); // poke z80 JP instruction
    wpoke ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • 48k spectrum restarts by itselfFirst of all hello from a newb and thank you for your help. This site has already offered me a lot of insight. I have a 48k spectrum that will boot …

    ... to do teh POKE - PEEK command to check the memory and it all ... . Write

    PRINT PEEK 23732 + PEEK 23733 * 256

    The ...
    Jose_Leandro Jose_Leandro January 2010 Hardware
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... Currah Microspeech compatible as several data blocks have been moved around ... strings then feel free to POKE around at $7280. (Each string ... be overwritten. Do not use memory beyond this point)

    Jimmy Jimmy January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... new round of reconverting the data again...[/QUOTE]
    i ... of the same data after Iv been able to poke it into ... been assembling the tile graphics data first and then following ... completely different place in another memory bank, probably without compression.
    Fikee Fikee February 2010 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... .": LET j=0
    15 POKE 23739,111: LOAD "terramex.scr ... RANDOMIZE USR 36608
    100 DATA 22,20,19,17
    memory used in +3 when loading ...
    batsilos batsilos February 2010 Emulators
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... keypress, then save the whole memory in one headerless block (16384 ... +B-1: READ B: POKE C,B: NEXT C
    40 DATA 30000,178,42,188,117 ... 194,4,195
    260 DATA 240,235
    [/code]< ... .
    [code]
    260 DATA 190,235
    [/code]
    FrankT FrankT March 2010 Games
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... =FrankT;429471]You can always POKE 23739,244 after loading statements ... myself by doing a PRINT PEEK 23739 to find out what ... original value was at that memory address so I could reset ...
    Hercules Hercules March 2010 Sinclair Basic
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... at any moment, by a poke or a different call.[/QUOTE ... of the same player in memory.
    [/QUOTE]
    Good ... the start of the song data for the melody, followed 4 ... the start of the percussion data - it'd be nicer ... or two from the music data so you don't ...
    ccowley ccowley April 2010 Announcements
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    ... /> 1 LET x = 23613:
    POKE x+5,1:
    INK ... RND*6:
    POKE x+7,5-(RND
    Digital Prawn Digital Prawn May 2010 Sinclair Basic
<1…10111213141516…34>

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