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Search Again :: Adv Search 1000 results in 0.020s
<1…24252627282930…34>
  • Just brushing up on old skills...Ahead of XLR-8 I thought it best I get a little hacking practice in after all these years ;) Chose Op Wolf 128K to pick on this fine evening! lol […

    ... READ a: IF a999 THEN POKE n,a: NEXT n
    30 DATA 221,33,203,92,17 ... ,176,62
    150 DATA 195,50,224,190,195 ...
    160 DATA 207,190,33,217,191 ... ,195,234
    180 DATA 190,175,50,190,160 ... 23,159,195
    220 DATA 0,91,999
    [/ ...
    Woody Woody November 2005 Development
  • Funniest Spectrum-related memorySeeing the emulated loading screen on the Dreamcast speccy emulator reminded me of something from many moons ago. I was in the local computer shop w…

    ... print "Program: football"
    20 POKE xxxxx, yy

    xxxxx ... and yy being the poke that you could do to ...
    JasonWatkins JasonWatkins January 2006 Sinclair Miscellaneous
  • ROM POKE-able emulatorIs there an emulator available where you can POKE the ROM (and also altering it) while running? Thereby making the ROM work like RAM. Preferably a…

    Is there an emulator available where you can POKE the ROM (and also altering it) while running?

    Thereby making the ROM work like RAM.

    Preferably an emulator running on MAC OS!
    Dr BEEP Dr BEEP January 2006 Emulators
  • MP3 disc or MP3 data disc wot is differenceI want to make backups of my mp3's but what should i do 1 Use the " make mp3 disc " in nero 2 Or use the " make data disc " what is the differenc…

    I want to make backups of my mp3's but what should i do

    1 Use the " make mp3 disc " in nero

    2 Or use the " make data disc "

    what is the difference ?????
    swordheart swordheart March 2006 Chit chat
  • Help required extracting Microdrive dataI'm hoping someone may be able to help me with a microdrive problem. I have about 8 microdrive cartridges and would like to extract the contents and …

    ... be able to extract the data of these carts ?
    Mr Millside Mr Millside March 2006 Sinclair Miscellaneous
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... ;)

    [code]
    10 DATA 60,126,189,189,189 ... =0 TO 7: READ t: POKE USR "a"+f,t: NEXT ...
    Tom-Cat Tom-Cat March 2006 Games
  • req: hack/poke for 3D deathchase border colourBack in the day, I used to have a version of 3d deathchase which had a black border instead of the usual white one, it made it much better, especiall…

    ... with it, anyone got a poke to change it, weird request ...
    loony_jetman loony_jetman April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... constraints like speed and available memory. This [URL="http://www ... platforms).
    - abstract data types have been moved to ... pathological intersection cases.
    - data compression has not yet been ...
    3. SP1's data structures are no longer compiled ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    ... ????? (poke something or other)
    40 next x
    50 data (8 ...
    Bluce_Ree Bluce_Ree April 2006 Sinclair Basic
  • Interface 1 Memory Map(I'm not sure which section this post should go in, but here seems as good as any) Since the Interface 1 ROM is only 8k long, does anyone know what …

    ... appears in the 8-16k memory range when IF1 is paged ...
    MikeW MikeW May 2006 Hardware
  • Wanted: Gamecube memory cardI'm looking to buy a gamecube memory card. I don't need a large capacity memory card but a card that can save information for upto 3 games will do. I…

    ... looking to buy a gamecube memory card. I don't need ... a large capacity memory card but a card that ... they own or a used memory card (in working condition of ...
    Arjun Arjun May 2006 Chit chat
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... read address and read track data
    - Added support ... for deleted data address marks in track reads/ ... flags
    - Fixed ROM memory accesses to be uncontended [Dave ... - Fixed formatting to preserve embedded data, for Pro-DOS [thanks Steve ...
    obo obo July 2006 Emulators
  • Data on tapesHello, I am developing a pc application that is going to calculate data which used to be calculated on ZX Spectrum machine. The data is registered s…

    ... that is going to calculate data which used to be calculated ... on ZX Spectrum machine. The data is registered simultanously on tapes ...
    buman buman August 2006 Sinclair Miscellaneous
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... spoilt by the text "Bytes: Data ". This is the file name ... that contains the code and data.
    Is there anyway of ... . If I saved all the memory from 16384 to the end ...
    Mr Millside Mr Millside August 2006 Development
  • Emulator with ability to watch memory?Hi! I'm looking for an emulator that can give me a realtime update of an address in memory. I've tried Fuse (on OS X) where I can set a breakpoint i…

    ... update of an address in memory. I've tried Fuse (on ...
    bigredswitch bigredswitch August 2006 Emulators
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    ... CLEAR command does RESTORE the DATA pointer.

    Either ... a,b,c
    30 DATA 1,2,3
    [/ ... and behold, "E Out of Data" appears!

    BASIC ...
    [CODE]
    40 DATA 4,5,6
    50 ... can clearly see that the data pointer simply isn't ...
    trellis trellis September 2006 Sinclair Basic
  • Where do you keep your tape images? CD, DVD, USB drive or Memory Sticks?I have my most beloved games (well over 300 titles) on my SD memory card. What's your type of archive medium?

    I have my most beloved games (well over 300 titles) on my SD memory card. What's your type of archive medium?
    Uros Zupan Uros Zupan September 2006 Sinclair Miscellaneous
  • Memory Map/ContentionHi I'm new to speccy coding (well I did some z80 coding a few years back - like 20yrs ago :) ), and I'd like to get back into writing some scrolling…

    ... this a correct map for memory contention?

    Address Size ...
    5B00-7fff 08k Contended Memory
    8000-FFFF 32k Fast ... Memory (well normal memory really :) )

    Cheers ...
    ZJones ZJones September 2006 Development
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    ... I keep getting an 'insufficient memory for sound' warning. Is this ... do I physically enter game Poke numbers into this emulator? I ... was a kid but my memory fails me.

    Any ...
    Johnfromnorwich Johnfromnorwich September 2006 Emulators
  • Spectrum won't load data when warmI've got an interesting observation. I put iPodLinux onto my iPod and got TZX files playing back as the proper audio waveform. I also removed the vol…

    ... in the day, but my memory is hazy as we mostly ...
    patters patters September 2006 Hardware
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... …)
    [*]Structures to define data structures in memory more easily (use STRUCT ...
    aprisobal aprisobal September 2006 Development
  • These sounded great...Torstum's post about a hypthetical new micro-computer (on this forum) reminded me of something, but rather than post in that thread, I thought I'd ma…

    ... damage and data loss when moved) and use solid memory, and the ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • 128K memory testingDuring a mad half hour I decided to write a little memory tester program in BASIC using the information from the 48K service manual. Now I was wonder…

    ... decided to write a little memory tester program in BASIC using ...
    BruceNorton BruceNorton October 2006 Sinclair Basic
  • Jet Set Willy Guru Nedded UrgentlyNow I know these questions have probably been asked over and over and over again but I just want to make sure my memory is correct and I've actually …

    ... want to make sure my memory is correct and I've ... in it - you need a poke that was printed in a ...
    ZX Beccy ZX Beccy November 2006 Games
  • Was this a real game or did i imagine it?The other day i was playing chuckie egg and it got me thinking,did A`n`F ever release a game called Gumshoe.I seem to remember somewhere in my hazy m…

    ... remember somewhere in my hazy memory one called this but wasn ... and behold i check the data base and its not there ...
    Ragged_Sapper Ragged_Sapper December 2006 Games
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... fix this problem simply enter POKE 33026,7. Your game will ... code is testing the wrong memory location and consequently doesn't ... /> This can be fixed with POKE 29101,254: POKE 29102,127.
    jonathan jonathan December 2006 Development
  • Fire&ice - PokeThis is poke for ZX game FIRE&ICE: Start game, and write in the game or in map #820C RET #8681 JP #81FD Press key "J" in game = finished level […

    This is poke for ZX game FIRE& ... and cheated version (run FI-POKE file)

    VELESOFT
    velesoft velesoft December 2006 Games
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... good way of loading data files from memory into the engine on ... to import screen$ or raw data without converting it by hand ...
    DonkeyPong DonkeyPong December 2006 Development
  • Developing the Spectrum ROMI'm working on some Z80 assembler for a Z80-based single board computer that I'm building. For the things that don't poke my hardware, I'm using a Sp…

    ... the things that don't poke my hardware, I'm using ... of LEDs on the address/data bus and control lines of ...
    Winston Winston December 2006 Development
<1…24252627282930…34>

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