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<1234567…34>
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    Very impressive Frank!

    How would I go about exchanging the fire keys so that Space is fire and M if used for bombs? Is redefining keys just a matter of changing a few bytes on the data statements?

    Thank you! :)
    zxbruno zxbruno January 2010 Games
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... a few bytes on the data statements?

    Thank you! :)[/QUOTE ...
    FrankT FrankT January 2010 Games
  • Microdrive Games CartridgeI've just noticed that Ant Attack on the microdrive [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014815"]Games Cartridge[/URL] (also bundl…

    ... for 0 and -1 in DATA statements - tape left, microdrive right.
    Geoff Geoff January 2010 MIA/STP/SDP
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... of note changes between the DATA statements. This is also known as ... : REM C Mixolydian
    530 DATA 0,2,3,5,7 ... : REM C Aeolian
    550 DATA 0,1,3,5,7 ... : REM C Phrygian
    560 DATA 0,1,3,5,6 ... for me to write the data statements from memory, as the notes ...
    FrankT FrankT March 2010 Sinclair Basic
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... the scale names in the data statements and read them accordingly rather ... those nasty IF statements...

    [code]
    170 DATA "Lydian ",0 ... : REM C Mixolydian
    200 DATA "Dorian ",0,2,3,5 ... REM C Phrygian
    230 DATA "Locrian ",0,1,3,5 ...
    BloodBaz BloodBaz March 2010 Sinclair Basic
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    [QUOTE=bigjon;440892]Ooh, we haven't had any optimisation in BASIC for ages! I'll kick off with the obvious:
    [/QUOTE]
    Nice one bigjon! I once said I had retired from one-liners, which I realise now was very foolish. In fact I was just busy at ...
    Digital Prawn Digital Prawn May 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... listing? the listing prolly has data statements to define that spefic "character ...
    fog fog June 2010 Sinclair Basic
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... output back to BASIC using DATA statements… we’ll see… ;)
    kgmcneil kgmcneil June 2010 Announcements
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    Since DATA statements store numbers that are about 4-5 bytes long, is there some clever way of joining maybe 4 numbers together, storing them in a data statement and then separating them prior using them as single bytes?...
    kgmcneil kgmcneil August 2010 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    You could store them in DATA statements as strings, then convert them when you READ using VAL. The should save some space.
    AndyC AndyC August 2010 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... still storing the listing in data statements.

    Your range goes ... />
    To decode, read a data string and step through each ...
    BloodBaz BloodBaz August 2010 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... allow yourself to store the data in a string variable present ... reentered within the program using DATA statements?

    It would still ...
    ajmoss ajmoss August 2010 Sinclair Basic
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... require such as BASIC program DATA statements... the possibilities are only ... have is with my old data. I feel that Spectrum ... help restore the old data as they are obsessed ... Don't forget the data stored on all those ... most of the old data for the Spectrum and ...
    ASM ASM November 2010 Emulators
  • Ocean's Cobra - +3 incompatability. Is their a fix?Hello all, Anyone know of a fix for Ocean software 'Cobra' (the one with stallone in it) ? This was the first game I bought for my 128k toastrack, a…

    ... ! ; Ooh the joys of POKEs, DATA statements and [worthless] CHECKSUMS !
    jp jp November 2010 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... another one and saved the data to "tape". At runtime I ... to have a loop and DATA statements to set the UDGs up ... I had a lot UDG data I could write it out ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... another one and saved the data to "tape". At runtime I ... to have a loop and DATA statements to set the UDGs up ... I had a lot UDG data I could write it out ...
    olaf olaf January 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... and save it as a DATA array.
    [code] ... "note table" DATA n$()
    200 DATA 13,16,12 ... code]
    Keeping the DATA statements in memory is wasteful so ... CLEAR: LOAD "note table" DATA n$()[/code]
    To select ... to C, the frequency data stored in the note ...
    chev chev April 2011 Sinclair Basic
  • Best Basic games ?Any thoughts on what are (were) good games purely written in basic ? Any type be it adventure / platform / whatever. Nothing compiled although tiny…

    ... some levels for it using DATA statements. Although it would probably take ... longer to explain the level data format than to design my ...
    joefish joefish May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... it also contains READ and DATA statements, so new code is required ...
    Jimmy Jimmy July 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... thought of putting stuff as data statements to get rid of all ...
    fog fog August 2011 Games
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... READ the code out of DATA statements and poke it at 5b00 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    ... br />
    There are some DATA statements inside, maybe they hold enough ... for the last "udg" data block, but surely not enough ... . :-?
    And numbers in DATA statements are all enclosed in quotes ... valid, but suspicious at times, data, sorry. :cry:
    I ...
    lfaria lfaria September 2011 MIA/STP/SDP
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    ... br />
    There are some DATA statements inside, maybe they hold enough ... for the last "udg" data block, but surely not enough ... . :-?
    And numbers in DATA statements are all enclosed in quotes ... valid, but suspicious at times, data, sorry. :cry:
    I ...
    takapa takapa September 2011 MIA/STP/SDP
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... without the space overhead of DATA statements.

    This version needs ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... designed early on using binary data statements in the code, staring at ...
    joefish joefish October 2011 Brand new software
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... recalculated at POKE time. Two DATA statements would be needed; the first ... absolute addresses, so the second DATA statement would define the offsets ... the code block. The first DATA loop would POKE the code ... ; the second DATA loop would look up those ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Worst graphics ever?There's (yet another) thread about the best Spectrum graphics, so here's one about the worst. Of course, if you want to be fair then a "worst" graphi…

    ... author coded the game from data statements written in basic to poke ...
    Hercules Hercules November 2011 Games
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... sprite AND inject the required data statements in your code?

    Arjun Arjun January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... sprite AND inject the required data statements in your code?

    210 NEXT N
    220 DATA, 24, 24, 255, 24, 24 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Souce Code for Midnight ResistanceI just saw this on ebay and was wondering if this was the real deal. Does anyone know ? [url]http://www.ebay.co.uk/itm/Sinclair-ZX-Spectrum-Midnight…

    it has comments on most of the data statements
    the routines have the routine name which kinda speaks for itself, or abrieviated, in which case, if you want clarification on how any specific routine works, let me know.
    Baggers Baggers January 2012 Games
<1234567…34>

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