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Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…
... later...
IM 2 table must be moved to address ... pages 0 and 4. All data from original page 1 must ...
After move new IM2 table to #FCxx will ram area ... -
So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…
...
You then have a table of 16-bit increments in ... angles (thus a 256 byte table).
So ... an enemy, you need another table, for ARCTAN (the opposite ... table, then just using the top few bits as look-up data ... within that table. -
Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…
... [byte]
[00..31] - Pixel data
[32..35] - Attribute values ... for the pixel data (top-left, top-right, bottom ... .
Loading that data is fine, I can just ... tile description
and another table for action bits - 8 ... -
Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…
... per element
and morfing table - for some backround action.[/ ... pixel data
[QUOTE]you can use 256 byte table ... br />
[QUOTE]and another table for action bits - 8 action ... per element
and morfing table - for some backround action[/ ... -
SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…
... I used a look up table instead so each room would ... see at the end the data
looks like jsw enters ... -
Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …
... +".dat"
1000 LOAD p$ DATA f$
1010 FOR n ... and list them in a table. As I say, I'm ... -
Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …
... +".dat"
1000 LOAD p$ DATA f$
1010 FOR n ... and list them in a table. As I say, I'm ... -
ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…
... /> √ Volume (global gain)
√ Write data (auto-fill input note parameters ... = "kempston joystick";
5e16: frequency table.
Press CS to disable ... -
Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.
... it's easiest with a table of the address of ... rows.
So your table looks like:
... that address to get your table data: LD E,(HL) then ... use a similar look-up table, but it's now ... 32 rather than using a table.
... -
ZX software/games with IDE supportMaking games with loading data from FAT16/32 is not so hard. For example text adventures or dungeons... Small example (screens are stolen from russi…
... + one long file with packed data. But depack on real ZX ... slow and save(install) data do IDE will very slow ... on DIVMMC) if you write data... very slow... But copy game ... we need very fast read data from disc, then file ... cluster of file and make table in zx ram+use ... -
1st interface in 30 yearsHi all, The last time I built a ZX Spectrum interface was 30 years ago, so today I gave it a whirl with an external rom. Switchable in/out of course…
... had a look at those data sheets myself, specifically [URL="http ... is installed via command sequence (Table 4 on p10). Should be ... -
1st interface in 30 yearsHi all, The last time I built a ZX Spectrum interface was 30 years ago, so today I gave it a whirl with an external rom. Switchable in/out of course…
... had a look at those data sheets myself, specifically [URL="http ... is installed via command sequence (Table 4 on p10). Should be ... -
+2e CF Card IssueOk, so i've just grabbed a +2e IDE machine, with a 128mb CF card. Works perfectly, a great bit of kit, BUT, I can't seem to get the CF card to be re…
... ROMs use an IDEDOS partition table and +3DOS format partitions. A ... find a way to transfer data over to the CF... It ... -
Help needed with a bit of code...My minds gone blank again I'm afraid, I'm having trouble with this routine that loads variables into memory then calls the corresponding routine. Th…
... /> If you need that 'adds' table to point to your routines ... from the table into DE, point HL at your numerical data, then ... convenient though to use as table pointers, freeing up DE and ... -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... 't forget the 256 byte table)
I found during ... , check everything
Update map data (update bombs, explode them etc ... , check everything
Update map data (update bombs, explode them etc ... buffer numbers to the map data - this is done for each ... -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... 't forget the 256 byte table)
I found during ... , check everything
Update map data (update bombs, explode them etc ... , check everything
Update map data (update bombs, explode them etc ... buffer numbers to the map data - this is done for each ... -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... each byte in the mirroring table. The timing difference can mess ... run half the data through your mirroring look-up table. Whichever direction ... -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... case of putting the mirrroring table on a 256-byte page ... to point to the table, put your data byte in the lower ... -
amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]
... [/B] to read from graphics table. In this case, the execution ... the middle of graphics table, thus corrupting data.
However it ... value thus fixing the graphics table. -
amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]
... [/B] to read from graphics table. In this case, the execution ... the middle of graphics table, thus corrupting data.
However it ... value thus fixing the graphics table.[/QUOTE]
I take it ... -
amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]
... [/B] to read from graphics table. In this case, the execution ... the middle of graphics table, thus corrupting data.
However it ... value thus fixing the graphics table.[/QUOTE]
Ah, seems ... -
Which emulators support ULA+Tried ZX Spin 7.0, but its unstable. Tried to drag and drop .scr files onto it, but it comes out all wrong. Don't understand the TAP file that's sp…
... colours in the look up table. The tap file generated is ... you can easily get the data into the ULAplus then load ... -
Which emulators support ULA+Tried ZX Spin 7.0, but its unstable. Tried to drag and drop .scr files onto it, but it comes out all wrong. Don't understand the TAP file that's sp…
... colours in the look up table. The tap file generated is ... you can easily get the data into the ULAplus then load ... -
Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…
... Spectrum from the stored data in the gamehigh.txt ... to the high score table in this game, then ... your name into the highscore table" or whatever routines, ... in the high score table), and names if included ... score data into memory assumes that the high score table ... -
Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…
... 32768 and overwritten with nice table data. All because I added 4 ... -
Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…
I think what I'll do is code 200 bytes of table data and start reading the table at a different position each game, if I apply my quota in 25 byte blocks I should get the desired effect... I hope! -
Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…
... just 110 bytes in the table, 10 different starting points provide ... routine to pick out the data though.

