World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.013s
<1…24252627282930…34>
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... later...

    IM 2 table must be moved to address ... pages 0 and 4. All data from original page 1 must ...
    After move new IM2 table to #FCxx will ram area ...
    velesoft velesoft June 2014 Games
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ...
    You then have a table of 16-bit increments in ... angles (thus a 256 byte table).

    So ... an enemy, you need another table, for ARCTAN (the opposite ... table, then just using the top few bits as look-up data ... within that table.
    joefish joefish June 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... [byte]
    [00..31] - Pixel data
    [32..35] - Attribute values ... for the pixel data (top-left, top-right, bottom ... .

    Loading that data is fine, I can just ... tile description
    and another table for action bits - 8 ...
    Jerri Jerri June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... per element
    and morfing table - for some backround action.[/ ... pixel data

    [QUOTE]you can use 256 byte table ... br />
    [QUOTE]and another table for action bits - 8 action ... per element
    and morfing table - for some backround action[/ ...
    polomint polomint June 2014 New game ideas
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... I used a look up table instead so each room would ... see at the end the data
    looks like jsw enters ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... +".dat"
    1000 LOAD p$ DATA f$
    1010 FOR n ... and list them in a table. As I say, I'm ...
    guesser guesser June 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... +".dat"
    1000 LOAD p$ DATA f$
    1010 FOR n ... and list them in a table. As I say, I'm ...
    rich_chandler rich_chandler June 2014 Development
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... /> √ Volume (global gain)
    √ Write data (auto-fill input note parameters ... = "kempston joystick";
    5e16: frequency table.
    Press CS to disable ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... it's easiest with a table of the address of ... rows.

    So your table looks like:

    ... that address to get your table data: LD E,(HL) then ... use a similar look-up table, but it's now ... 32 rather than using a table.



    ...
    joefish joefish July 2014 Development
  • ZX software/games with IDE supportMaking games with loading data from FAT16/32 is not so hard. For example text adventures or dungeons... Small example (screens are stolen from russi…

    ... + one long file with packed data. But depack on real ZX ... slow and save(install) data do IDE will very slow ... on DIVMMC) if you write data... very slow... But copy game ... we need very fast read data from disc, then file ... cluster of file and make table in zx ram+use ...
    velesoft velesoft August 2014 Games
  • 1st interface in 30 yearsHi all, The last time I built a ZX Spectrum interface was 30 years ago, so today I gave it a whirl with an external rom. Switchable in/out of course…

    ... had a look at those data sheets myself, specifically [URL="http ... is installed via command sequence (Table 4 on p10). Should be ...
    balford balford September 2014 Hardware
  • 1st interface in 30 yearsHi all, The last time I built a ZX Spectrum interface was 30 years ago, so today I gave it a whirl with an external rom. Switchable in/out of course…

    ... had a look at those data sheets myself, specifically [URL="http ... is installed via command sequence (Table 4 on p10). Should be ...
    guesser guesser September 2014 Hardware
  • +2e CF Card IssueOk, so i've just grabbed a +2e IDE machine, with a 128mb CF card. Works perfectly, a great bit of kit, BUT, I can't seem to get the CF card to be re…

    ... ROMs use an IDEDOS partition table and +3DOS format partitions. A ... find a way to transfer data over to the CF... It ...
    guesser guesser October 2014 Hardware
  • Help needed with a bit of code...My minds gone blank again I'm afraid, I'm having trouble with this routine that loads variables into memory then calls the corresponding routine. Th…

    ... /> If you need that 'adds' table to point to your routines ... from the table into DE, point HL at your numerical data, then ... convenient though to use as table pointers, freeing up DE and ...
    joefish joefish October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... 't forget the 256 byte table)

    I found during ... , check everything
    Update map data (update bombs, explode them etc ... , check everything
    Update map data (update bombs, explode them etc ... buffer numbers to the map data - this is done for each ...
    MatGubbins MatGubbins November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... 't forget the 256 byte table)

    I found during ... , check everything
    Update map data (update bombs, explode them etc ... , check everything
    Update map data (update bombs, explode them etc ... buffer numbers to the map data - this is done for each ...
    polomint polomint November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... each byte in the mirroring table. The timing difference can mess ... run half the data through your mirroring look-up table. Whichever direction ...
    joefish joefish November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... case of putting the mirrroring table on a 256-byte page ... to point to the table, put your data byte in the lower ...
    joefish joefish November 2014 Development
  • amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]

    ... [/B] to read from graphics table. In this case, the execution ... the middle of graphics table, thus corrupting data.

    However it ... value thus fixing the graphics table.
    Einar Saukas Einar Saukas December 2014 Games
  • amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]

    ... [/B] to read from graphics table. In this case, the execution ... the middle of graphics table, thus corrupting data.

    However it ... value thus fixing the graphics table.[/QUOTE]
    I take it ...
    slenkar slenkar December 2014 Games
  • amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]

    ... [/B] to read from graphics table. In this case, the execution ... the middle of graphics table, thus corrupting data.

    However it ... value thus fixing the graphics table.[/QUOTE]

    Ah, seems ...
    JPickford JPickford December 2014 Games
  • Which emulators support ULA+Tried ZX Spin 7.0, but its unstable. Tried to drag and drop .scr files onto it, but it comes out all wrong. Don't understand the TAP file that's sp…

    ... colours in the look up table. The tap file generated is ... you can easily get the data into the ULAplus then load ...
    guesser guesser December 2014 Development
  • Which emulators support ULA+Tried ZX Spin 7.0, but its unstable. Tried to drag and drop .scr files onto it, but it comes out all wrong. Don't understand the TAP file that's sp…

    ... colours in the look up table. The tap file generated is ... you can easily get the data into the ULAplus then load ...
    daveysludge daveysludge December 2014 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... Spectrum from the stored data in the gamehigh.txt ... to the high score table in this game, then ... your name into the highscore table" or whatever routines, ... in the high score table), and names if included ... score data into memory assumes that the high score table ...
    ewgf ewgf January 2015 Emulators
  • Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…

    ... 32768 and overwritten with nice table data. All because I added 4 ...
    MatGubbins MatGubbins January 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    I think what I'll do is code 200 bytes of table data and start reading the table at a different position each game, if I apply my quota in 25 byte blocks I should get the desired effect... I hope!
    daveysludge daveysludge January 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... just 110 bytes in the table, 10 different starting points provide ... routine to pick out the data though.
    Morkin Morkin January 2015 Development
<1…24252627282930…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
data 17.9K 34.5K
table 5.8K 9.1K

Related Threads

  • Wrong-endian data table?I'm drawing up the memory map for something I'm writing. I'll be using machine code on a byte array of 256 elements, each element consisting of 64 by…
  • Connecting a data recorder to a +2A?I have a +2A Spectrum, and getting increasingly frustrated by the unreliable built-in data recorder, I decided to start using an external one. <br />…
  • INVASION OF THE BODY SNATCHAS - Obscure High score table messages...After posting a message about this game on the 'first three games you bought' section, I got thinking more about this game.<br /> <br /> When you typ…
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc.<br /> <br />…
  • Two Manic Miners in the top 100 games table?A while ago I was checking the top 100 games (according to WoS visitors' votes), but I couldn't help notice that there are [I]two[/I] distinct "Manic…
  • Helter Skelter Level Data?Does anyone know where this is in memory and what the format is?<br /> <br /> I would love to be able to extract the level data for use in a remake, …
  • 4 Computer Buffs data transmissions on TVAnyone else remember these?<br /> They were transmitted after closedown to tie in with the 4 Computer Buffs TV programme on channel 4 back in the 80s…
  • which games in +3 disk version have more data than equivalent tape version ?I know only two differences:<br /> - Shadow of the Beast +3 disk version has a few static graphics on main menu and between levels<br /> - Thunder Bl…
  • Once again about saving data in emulatorsI have already posted a topic asking how to save data in zx32. Now I have the same question concerning Real Spectrum emulator. I have already found o…
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…

Related Searches

  • table pixadd
  • ay frequency table
  • best place for interrupt table
  • interrupt table
  • data list from input
  • input data list
  • data list
  • jump table
  • fast jp table
  • high score table
  • self generated data list
  • fuse tape standart data
  • look up table
  • dereferencing look up table
  • look up table code
  • write data in basic
  • ram data line d0 resistance pull up
  • ram data line d0 resistance
  • data line resistance
  • ram test basic poke peek program data

Copyright © 2024 World of Spectrum