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Search Again :: Adv Search 295 results in 0.000s
<1234567…10>
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    [QUOTE=dbolli;762969]I'm very impressed ...
    R-Tape R-Tape April 2014 Brand new software
  • Creating z88dk Project in Xcode OS XFor Xcode fans that also use z88dk, I've created a post that describes how to set up an Xcode External Build Project to Edit and Assemble z88dk .c an…

    [QUOTE=dbolli;764897]For Xcode fans that ...
    chev chev April 2014 Development
  • Creating Boriel ZX Basic Project in Xcode OS XFollowing on from the z88dk Xcode Project post below, the link below describes how to set up an Xcode External Build Project to Edit and Compile Bori…

    [QUOTE=dbolli;765079]Following on from the ...
    boriel boriel April 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    [QUOTE=dbolli;765876]Link to blog post ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... someone

    [CODE].TABLEPIXADD ; :dbolli:20140504 11:13:00 On ...
    dbolli dbolli June 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    Optimized:

    [CODE].TABLEPIXADD ; :dbolli:20140504 11:13:00 On ...
    Einar Saukas Einar Saukas June 2014 Development
  • zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …

    ... $(CURRENT_DIRECTORY)
    D:\ZXSpectrum\files\zmakebas\zmakebas.exe -o $(NAME_PART).bas $(FILE_NAME ... />
    NPP_SAVE: D:\ZXSpectrum\files\zmakebas\test\testbasic.txt
    CD ...
    D:\ZXSpectrum\files\zmakebas\zmakebas.exe -o testbasic.bas testbasic. ...
    IanJ IanJ August 2014 Development
  • zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …

    I have another ZMakeBas branch. In my case the ... /emuscriptoria/code/HEAD/tree/desprot/ZMakeBas.c[/url]
    antoniovillena antoniovillena August 2014 Development
  • zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …

    ... .com/images/stories/IanJ/ZXSpectrumfiles/zmakebas-1.4-alpha.tar.gz ...
    IanJ IanJ August 2014 Development
  • zmakebas updated - MSDOS executable includedHi all, Via a good friend (Alistair Neil) I have managed to update zmakebas - the tokenizer for Spectrum BASIC files. New version 1.3. There's now …

    Hi all,

    Here's a new version 1.41-alpha which should fix the the Spectranet commands issue as noted in 1.4.

    [url]http://www.ianjohnston.com/images/stories/IanJ/ZXSpectrumfiles/zmakebas-1.41-alpha.tar.gz[/url]

    Ian.
    IanJ IanJ August 2014 Development
  • Happy Birthday dbolli !Have a good one! :)

    Happy b'day dbolli!
    Arjun Arjun August 2014 Chit chat
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    [QUOTE=dbolli;798822]Not in any way ...
    Alcoholics Anonymous Alcoholics Anonymous October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... to know, :)

    [QUOTE=dbolli;800143]I would suggest the ...
    polomint polomint November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    [QUOTE=dbolli;801798]
    There's also ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    [QUOTE=dbolli;803152]This will give an ...
    guesser guesser November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    [QUOTE=dbolli;803152]I think the best ...
    Einar Saukas Einar Saukas November 2014 Development
  • assembler for PcHi guys, I'm in the process of teaching myself machine code, and wondered if there is a good pc program for writing code. Or is the best thing to use…

    [QUOTE=dbolli;808159]

    zDevStudio
    < ...
    Lost Lost December 2014 Development
  • assembler for PcHi guys, I'm in the process of teaching myself machine code, and wondered if there is a good pc program for writing code. Or is the best thing to use…

    Cheers dbolli, I've seen those before ...
    R-Tape R-Tape December 2014 Development
  • Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…

    [QUOTE=dbolli;809755]As requested here is ...
    xxl xxl December 2014 Development
  • How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…

    ... ://packages.debian.org/source/sid/zmakebas"]zmakebas[/URL] (with -a 10 option ...
    dbolli dbolli January 2015 Development
  • How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…

    @dbolli : thank you, it worked with bin2tap if I call the screen like this:

    LOAD "name_of_my_screen" SCREEN$

    thanks also to the other posters.
    farvardin farvardin January 2015 Development
  • Creating TZX files on a modern OS...Hello all, I hope you all had a good chrimbo! May I ask what is the usual software that you chaps and chapesses use to make TZX files from cassette …

    [QUOTE=dbolli;811490]You could use a ...
    Korinel Korinel January 2015 Emulators
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... "]thread[/URL]:

    [QUOTE=dbolli;676567]
    As I mentioned ...
    dbolli dbolli January 2015 Emulators
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    [QUOTE=dbolli;812337]Hi Claus,

    ...
    clausjahn clausjahn January 2015 Emulators
  • Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…

    [QUOTE=dbolli;809755]As requested here is my disassembly of Cybernoid originally written by Hewson Consultants and Raffaele Cecco et. al. in 1988
    [/QUOTE]

    thanks again.

    :-) and Cybernoid 2 maybe :-)
    xxl xxl January 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    [QUOTE=dbolli;813043]I've downloaded the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... player
    // *BIFROSTSPRITE2LIN = 100; // :dbolli:20150119 15:17:19 Commented ...
    // *BIFROSTSPRITE2COL = 15; // :dbolli:20150119 15:17:19 Commented ... Added

    // BIFROST_enableSprites(); // :dbolli:20150119 15:17:19 Commented ...
    dbolli dbolli January 2015 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=dbolli;813876]Not sure if this ...
    Einar Saukas Einar Saukas January 2015 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    As per the issue with [URL="http://www.worldofspectrum.org/forums/showpost.php?p=813876&postcount=147"]BI*FROST and the recent daily builds of z88dk[/URL], some of the macros that access memory locations in NIRVANA will not compile correctly in z88dk.< ...
    dbolli dbolli January 2015 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=dbolli;813950]No problem, I noted ...
    Einar Saukas Einar Saukas January 2015 Brand new software
<1234567…10>

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