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<1…19202122232425…34>
  • ZX-Paintbrush for Windows platforms publishedDear ZX-Spectrum and emulator fans, I want to announce that a new program has been published for your pleasure. It's still under construction, but t…

    ... :
    [url="http://home.arcor.de/clausjahn/spectrum/zxpaintbrush/zxpaintbrush.html ... "]http://home.arcor.de/clausjahn/spectrum/zxpaintbrush/zxpaintbrush.html ...
    Seejay Seejay July 2004 Announcements
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... a table with
    ld de,58881 ;pointers to address
    ekoman ekoman July 2004 Development
  • Index register questionDoes anyone know whether the DD / FD prefix works on the ex de,hl instruction, ie. modifying it to ex de,ix or ex de,iy. Derek

    Does anyone know whether the DD / FD prefix works on the ex de,hl instruction, ie. modifying it to ex de,ix or ex de,iy.

    Derek
    dmsmith dmsmith August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ...
    add hl, de
    add hl, de
    ld e, (hl ... /> ld d, (hl)
    ex de, hl
    ld d, 0 ... e
    add hl, de
    ex de, hl
    ld hl ... /> ld b, (hl)
    ex de, hl
    ld a, (hl ...
    Lambchop Lambchop August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... (sprite itself)
    INC DE
    EXX
    LD ...
    LD A,(DE)
    INC DE
    EX AF, ... AF'
    LD A,(DE)
    INC DE
    EXX
    ...
    moroz1999 moroz1999 August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... HL Contains Screen Address
    ; DE Contains Char Address
    ; On ... Exit:
    ; DE Contains Next Physical Char Address ... LD (HL),A
    INC DE
    INC H ; *256 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... HL Contains Screen Address
    ; DE Contains Char Address
    ; On ... Exit:
    ; DE Contains Next Physical Char Address ... LD (HL),A
    INC DE
    INC H ; *256 ...
    robpearmain robpearmain August 2004 Development
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... Call Me Trooper, Tinny, Venganza De Johny Comomolo, La, Vinny Puh ...
    hackersanon hackersanon August 2004 Announcements
  • Where to find components, tools etc ?!I think i'm not the only one spending a lot of time surfing the net for components etc for Spectrum Hardware projects. Some component's are not manuf…

    ... /> // [url="http://www.pcb-pool.de/uk_index.htm"]http://www.pcb ... -pool.de/uk_index.htm[/url]
    Professional ... /> // [url="http://www.cadsoft.de/"]http://www.cadsoft.de/[/url]
    Eagle ...
    pern pern September 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... HL,BACKBUFFER ; Destination
    LD DE,BACKGROUND

    DI ... GFX
    EX DE,HL ; Let DE now point to ... HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ADDRESS
    ; ON ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... GFX
    EX DE,HL ; Let DE now point to correct ... ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ADDRESS
    ; ON ... EXIT:
    ; DE CONTAINS NEXT PHYSICAL CHAR ADDRESS ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... /> ;HL=screen addr.
    ;DE=address of tile graphics


    EX DE,HL ;DE = SCREEN ADDRESS AGAIN


    EX DE,HL ;DE = SCREEN ADDR.



    EX DE,HL ;DE = SCREEN ADDR.

    ...
    dmsmith dmsmith September 2004 Development
  • Original ZX Basic Manual in *.pdf formatDoes anybody knows where to get original Sinclair ZX Spectrum Basic Programming Manual written by Steven Vickers and Robin Bradbeer in *.pdf format? …

    ... ://www.8bit-museum.de/"]http://www.8bit-museum.de/[/url] but now ...
    Uros Zupan Uros Zupan October 2004 Sinclair Miscellaneous
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    I understand masking

    i.e.

    ld a,(de) ; Get Mask
    and (hl)
    inc de
    ld a,(de) ; Get graphic
    or (hl)

    But how on Jack the nipper did they get the main character to go Behind the scenery?
    robpearmain robpearmain October 2004 Development
  • ANN: Tipshop updated Monday, 25 October 2004Monday 25 October 2004 A busy old month - LOADS of POKEs, new tips, maps, and some Spanish solutions! * Found a cracked title in Tipshop - Sub is n…

    ... , El, Idiliar, Prehistoria, La, Pueblo de la Noche,
    Senor del ...
    hackersanon hackersanon October 2004 Announcements
  • Any one here know about computers?(sniggers - I knew that title would get loads viewing this) Okay, folks - my monitor's on the blink. It's beginning to flash a green tint. I've had …

    ... 's on the way out (de-gauss does nowt).

    Tobo Tobo November 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Tuesday, 14 December 2004Tuesday 14 December 2004 I've FINALLY (hopefully?!?!) got caught up with stuff, so here's a fairly big update, with a distinctly mappy feel! * I do…

    ... , Total Recall,
    Tres Luces de Glaurung, Las, Turrican 1, Tusker ... the Trapdoor ,
    Tres Luces de Glaurung, Las , Turrican 1 ,
    hackersanon hackersanon December 2004 Announcements
  • sir fredHello. I'm now playing with the game "sir fred" and I have two questions How can I get the sword that is in the room I9 from de map [url="ftp://ftp.w…

    ... in the room I9 from de map [url="ftp://ftp.worldofspectrum ...
    sauron sauron January 2005 Games
  • File associationsI'm running an old version of Spectaculator, it was the older freeware version. Since i've installed Half Life II (Now de-installed it) many Speccy …

    ... installed Half Life II (Now de-installed it) many Speccy files ...
    psj3809 psj3809 January 2005 Emulators
  • ANN: Tipshop updated Monday, 31 January 2005Monday 31 January 2005 A dose of Chickenpox meant I FINALLY had time to put this update online. And very good it is, too.. The update, not the Chicke…

    ... ,
    Total Recall , Tres Luces de Glaurung, Las ,
    Turrican 1 ...
    hackersanon hackersanon January 2005 Announcements
  • Best use for a C64?[url="http://www.ucapps.de/midibox_sid.html"]http://www.ucapps.de/midibox_sid.html[/url]

    [url="http://www.ucapps.de/midibox_sid.html"]http://www.ucapps.de/midibox_sid.html[/url]
    MattLamb MattLamb February 2005 Sinclair Miscellaneous
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... A,(IX+0)
    LD DE,COLOUR
    ADD A,E ... E,A
    LD A,(DE)
    NOTDIRTILE PUSH HL
    PUSH DE
    LD DE,32
    ADD HL,DE
    POP DE
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... /> CALL PRINTTILE
    POP DE
    POP BC
    ... JP NZ,NXTROW1
    LD DE,18432
    JP NXTROW3< ... JP NZ,NXTROW2
    LD DE,20480
    JP NXTROW3< ...
    Mr Millside Mr Millside February 2005 Development
  • "Software Available: few""Available Software: few" I stumbled across some german website which translates as "Computer Model Catalogue". As it?s only in german, I guess it a…

    ... /> [url="http://www.comoka.de/"]http://www.comoka.de/[/url]

    [url="http://www.comoka.de/sinclair.htm"]http://www.comoka ... .de/sinclair.htm[/url]

    ...
    XTM of TMG XTM of TMG February 2005 Sinclair Miscellaneous
  • Help reqd to fix some damaged .tzx filesDue to an oversight setting up Taper a few years ago, numerous .tzx files had some of their pauses reset to 0. I've gradually been fixing these as an…

    ... .tzx
    Viaje El Centro De La Tierra.tzx
    W ...
    Gilby Gilby February 2005 MIA/STP/SDP
  • ANN: Tipshop updated Tuesday, 01 March 2005Tuesday 01 March 2005 Oops - I missed getting the February update out before the end of February. Still, what's one day between friends, eh? * Corr…

    ... Dr. Van Halen: El Cuervo de la Tormenta, Los, Extraordinarios Casos ... , Los and Yenght: La Fuente de la Juventud

    * MAPS ...
    hackersanon hackersanon March 2005 Announcements
  • *** To all Romanian Spec-chums ***(sorry all, I couldn't be arsed to translate this into English, but rest assured, there's nothing naughty involved) 1. Are cineva, din intamplare, o…

    ... mai incarca). Stie cineva ceva de Razvan Jigorea ?

    2 ...
    GOC GOC April 2005 Sinclair Miscellaneous
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... ,val2
    LOOP
    PUSH DE
    DEC BC
    LD ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
<1…19202122232425…34>

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