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  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    [QUOTE=Kiwi]the algorithm is as follows - in psuedo ...
    4electros 4electros April 2006 Development
  • req: hack/poke for 3D deathchase border colourBack in the day, I used to have a version of 3d deathchase which had a black border instead of the usual white one, it made it much better, especiall…

    Thank you very much JonNorth, worked perfectly. :smile:

    can lunar crabs be done as well ?

    anyway thanks for your help with deathchase ;)
    loony_jetman loony_jetman April 2006 Games
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... *most* important thing is your algorithm. All the optimisation in the ... , to sum up - get your algorithm right in the first place ...
    Dunny Dunny May 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... *most* important thing is your algorithm. All the optimisation in the ... . However a change to the algorithm and the way I was ...
    dmsmith dmsmith May 2006 Development
  • Checksum RoutinesHi there everybody, Does anyone have an 'off the shelf' assembler routine for generating checksums? Thanks Jim

    I find this BASIC algorithm adequate for ROM signatures.

    "Algorithm 1 (aka sum) is the ... algorithm used by historic BSD ... as
    the sum algorithm and by historic AT& ... as the sum
    algorithm when using the -r option ...
    Geoff Geoff May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... most closely associated with an algorithm in computer science so it ... heap is "heapsort", a sorting algorithm that uses a heap to ... 1..N simplifies the heap algorithm; the consequence is that you ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • OpenZXRom v2006-05-17 releasedJust knocked out a new release of OpenZXRom last night - a GPL licensed functional replacement for the original Spectrum ROM. [url]http://matt.west.…

    ... good to have a decent algorithm to follow.

    Did ...
    gasman gasman June 2006 Development
  • A very first computer, a very first gameMaybe i'm duplicating some other posts, but... what was your first computer and game??? For me it was a rubber zx-spectrum 48k and tape with only t…

    First machine: Cobra (48K+ clone)
    First game: can't remember, but the earliest I can recall are Manic Miner, Chronos and Deathchase.
    GOC GOC July 2006 Games
  • Racing games with various weather conditionsAre there racing games for Speccy with various weather conditions (rain, snow, night etc.)?

    3D Deathchase (day/night)
    Glass (some 'levels' had thunders)
    FRGT/10 FRGT/10 July 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... 's some more. For example, Deathchase 3D (TZX) locks up the ...
    Yanek Yanek July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... 's some more. For example, Deathchase 3D (TZX) locks up the ... WinXP Pro.[/QUOTE]
    Hmm... Deathchase is fine for me.
    Lee Tonks Lee Tonks July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... 's some more. For example, Deathchase 3D (TZX) locks up the ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... works! And this was the Deathchase 3D (TZX).
    Yanek Yanek July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... on.

    Load the Deathchase TZX, wait for the title ...
    Lee Tonks Lee Tonks July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... works! And this was the Deathchase 3D (TZX).[/QUOTE]

    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... , and Yanek can now play deathchase to his heart's content ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [QUOTE=Dunny]
    Lee, your tape bugs are fixed, and Yanek can now play deathchase to his heart's content!
    [/QUOTE]

    Great work Dunny! :)
    Yanek Yanek July 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... based on our tests. Your algorithm for determining where the ULA ... it out, as the real algorithm was staring me in the ...
    Dunny Dunny July 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... contention".
    [QUOTE]
    Your algorithm for determining where the ULA ... it out, as the real algorithm was staring me in the ...
    Luca Luca July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... language for the painter's algorithm: one way it can be ... effectively do the painter's algorithm. So it's just a ... painter's algorithm modified so that it's ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • More ZX Game book updatesThe latest PDFs are now up and ready for viewing... Chapters 1985-onwards still need a careful reading, but they should be pretty good, especially af…

    ... to look at 1983 - "3D Deathchase" I can understand (order by ... Deathchase), but it's followed by " ...
    icabod icabod August 2006 Sinclair Miscellaneous
  • More ZX Game book updatesThe latest PDFs are now up and ready for viewing... Chapters 1985-onwards still need a careful reading, but they should be pretty good, especially af…

    ... to look at 1983 - "3D Deathchase" I can understand (order by ... Deathchase), but it's followed by " ...
    andrew_rollings andrew_rollings August 2006 Sinclair Miscellaneous
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... 3 other problems with this algorithm.
    1. its setup, you ... to use a more complex algorithm to skip over the empty ...
    Kiwi Kiwi August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... to use a more complex algorithm to skip over the empty ...
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... /> ; Procedure uses the Shell-Metzger algorithm for sorting an array of ... Donald Shell. This sorting
    ; algorithm is extremely efficient for sorting ...
    rtunes rtunes August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... way conducive to the heap algorithm). Then [URL="http://z88dk.cvs ... of the overhead of the algorithm. This is probably because it ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... point out once more that algorithm which sorts just pure numbers ...
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... point out once more that algorithm which sorts just pure numbers ...
    Fikee Fikee August 2006 Development
  • Looking for an motorbike gamesorry, title should say an old motorbike game... this game had an overhead view. One of the more memorable parts was an old lady at the side of the r…

    well it aint my two thoughts

    wheelie and 3d deathchase :(
    mel the bell mel the bell August 2006 Games
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... like BACK 2 SKOOL, 3D DEATHCHASE, DYNAMITE DAN, DUN DARACH, AVALON ...
    chaosmongers chaosmongers August 2006 Games
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