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  • Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …

    ... #FE = multicolor in border area (change border color each 8 pixels ... existing DMA software and multicolor graphics: [URL="http://velesoft.speccy.cz ...
    velesoft velesoft August 2013 Hardware
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... will balance between gameplay and graphics. For example a 32 x ... to avoid overlap. I'd change the load position of the ...
    David Jones David Jones September 2013 Announcements
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... implements the idea of a graphics library that then leads to ... can pretend to use these graphics primitives for any target z80 ... that needs cycle timing to change colours each scanline only makes ... "animate this sprite here" or "change colour here". That is the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... by the same stroke, 3D Deathchase was ported to the CPC ... you want to draw graphics you use the graphics library - but all ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • Spec dev in the eighties and ninetiesWhat different ways were there of making speccy games? There is the 'worst' way which is typing in hex commands in Basic unreadable, easy to make m…

    ... code file containing all the graphics, screen data et al had ... 30K or more - before each change could be tested. It's ...
    jonathan jonathan September 2013 Development
  • Spec dev in the eighties and ninetiesWhat different ways were there of making speccy games? There is the 'worst' way which is typing in hex commands in Basic unreadable, easy to make m…

    ... code file containing all the graphics, screen data et al had ... 30K or more - before each change could be tested. It's ...
    slenkar slenkar September 2013 Development
  • The Spectrum's spectrumappears to be missing a few things... specifically I'm wondering about pink and brown my hazy attempts to mix red and white are not proving very su…

    ... . A woman may decide to change her hair color from RGB ... 'm comfortable designing ZX-Spectrum graphics? :)
    Einar Saukas Einar Saukas September 2013 Sinclair Basic
  • ReRun - Speccy OutRun done better[IMG]http://img.photobucket.com/albums/v661/Swainy_boy/outrundelux_zpsb772e8cd.gif[/IMG] Any takers? Smaller sprites, faster game.

    well if you don't lie racing games, why not to change the graphics a bit a do a 3D space shooter with the same engine?
    gabriele amore gabriele amore September 2013 New game ideas
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... early days of SE Basic. Graphics commands can now be used ... it where it was and change the range of acceptable values ...
    chev chev October 2013 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... to handle the 16 block graphics as well, but hit ... fine for everything except block graphics, which have different codes for ... for the 8 plain block graphics. Plus there's an ... z,Matched
    xor $0f ;change to block graphic inverse code ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
<1…28293031323334>

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