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  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... up Spin (I like the debugger), and doing "file -> load ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... /drop this file into the debugger and presto... :)
    Also to ...
    Tom-Cat Tom-Cat July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... undocumented ULA features, testing opcode timings, cycle order... Your small hardware ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... spotted a bug in the... debugger (spookily enough). Just downloaded the ... the stack, and in the debugger the stack got disassembled. I ...
    icabod icabod July 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... who is testing the 48K timings with a logic states analyser ...
    Luca Luca July 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... certainly very different to the timings that Realspec uses. We have ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... tell for sure. That bloody debugger is so damned powerful it ...
    Dunny Dunny July 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... certainly very different to the timings that Realspec uses. We have ...
    Luca Luca July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... request a feature in the debugger.
    It would be nice ...
    Kiwi Kiwi August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... see a version of the debugger that can be either command ... etc.

    Ultimately a debugger core that could support any ...
    Kiwi Kiwi August 2006 Emulators
  • Last Ninja RemixI see from the WoS database that a TZX is required for Last Ninja Remix by System 3. Is it still required or shall I make a VOC of my copy and send i…

    ... 6 and added Speedlock 7 timings (146% loading speed). There's ...
    Andrew Barker Andrew Barker August 2006 MIA/STP/SDP
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    /me slaps Dunny for releasing a new test version literally 30 minutes after I downloaded the previous one.

    I'll play about with the debugger again soon and let you know how it is.
    icabod icabod August 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... of captures showing the real timings for everything). At the moment ...
    Luca Luca August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    Any chance of some debugger register updates before or even after your trip away?
    Kiwi Kiwi August 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... for the dual set of timings that we all know?
    Luca Luca August 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... for the dual set of timings that we all know?
    Woody Woody August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... pair of details about the debugger, using Test12c:

    - When ...
    Metalbrain Metalbrain August 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    [QUOTE=Metalbrain]A pair of details about the debugger, using Test12c:
    - I know the last bit of the flags register is "C", but it doesn't show, it only shows a pair of red pixels instead.[/QUOTE]

    Screenshot?

    D.
    Dunny Dunny August 2006 Emulators
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... wish I had an inbuild debugger in TG.
    But that ... emulator core and produce a debugger interface for it. Too much ...
    Kiwi Kiwi August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... machine independent emulator core and debugger interface. You then write a ... could then support a single debugger interface and multi machines within ...
    Kiwi Kiwi August 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... or off.

    The debugger wasn't running the emulation ... ]Added:[/b]

    The debugger can display registers as 8 ...
    Dunny Dunny August 2006 Emulators
  • Papaya Labs shop open for DivIDE pre-orders.Papaya Labs are now taking pre-orders for DivIDE interfaces and other DivIDE accessories. Find their shop at [url]http://www.papayalabs.co.uk/shop/[…

    ... also determine the loading loop timings for 0s and 1s - it ...
    baze baze August 2006 Hardware
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... /> etc etc

    The debugger and assembler most definitely need ... Borland Delphi keys for the debugger (or Visual C++ 6.0 ... minor request.
    Can the debugger window please not reset to ... debug the screen when the debugger keeps jumping in front of ...
    Kiwi Kiwi August 2006 Emulators
  • +3e ROMs v1.28 releasedAfter a slight delay (ahem), I have updated the +3e ROMs to v1.28. Amongst other things, this release provides: [LIST] [*]Completely rewritten (and …

    ... trouble is the non-existent debugger, which I've added a ... another patch for a different debugger frontend as well, but I ...
    glancaster glancaster August 2006 Hardware
  • Emulator with ability to watch memory?Hi! I'm looking for an emulator that can give me a realtime update of an address in memory. I've tried Fuse (on OS X) where I can set a breakpoint i…

    WinZ80 has a debugger that you can watch in realtime - that's the only emulator I know of which has that feature.
    gasman gasman August 2006 Emulators
  • Emulator with ability to watch memory?Hi! I'm looking for an emulator that can give me a realtime update of an address in memory. I've tried Fuse (on OS X) where I can set a breakpoint i…

    [i]"WinZ80 has a debugger that you can watch in ...
    bigredswitch bigredswitch August 2006 Emulators
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... machine independent emulator core and debugger interface. You then write a ... could then support a single debugger interface and multi machines within ...
    JamesD JamesD August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... all emulators supported a common debugger interface, and thus TG could ... also contain a debugger.
    That way the debugger stays independent of ...
    Kiwi Kiwi August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... all emulators supported a common debugger interface, and thus TG could ... also contain a debugger. That way the debugger stays independent of ...
    JamesD JamesD September 2006 Development
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    [QUOTE=Dunny]I believe that's mainly used for emulators that save to .tzx via ROM trapping - you should maintain a 1 second pause after the data.

    When loading, you should pause for xx milliseconds - that's what the data bytes are there for, ...
    trellis trellis September 2006 Development
<1…21222324252627…34>

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