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ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…
... up Spin (I like the debugger), and doing "file -> load ... -
ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…
... /drop this file into the debugger and presto... :)
Also to ... -
ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…
... undocumented ULA features, testing opcode timings, cycle order... Your small hardware ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... spotted a bug in the... debugger (spookily enough). Just downloaded the ... the stack, and in the debugger the stack got disassembled. I ... -
RealXThis may be a dumb question but will RealX ever get released?
... who is testing the 48K timings with a logic states analyser ... -
RealXThis may be a dumb question but will RealX ever get released?
... certainly very different to the timings that Realspec uses. We have ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... tell for sure. That bloody debugger is so damned powerful it ... -
RealXThis may be a dumb question but will RealX ever get released?
... certainly very different to the timings that Realspec uses. We have ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... request a feature in the debugger.
It would be nice ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... see a version of the debugger that can be either command ... etc.
Ultimately a debugger core that could support any ... -
Last Ninja RemixI see from the WoS database that a TZX is required for Last Ninja Remix by System 3. Is it still required or shall I make a VOC of my copy and send i…
... 6 and added Speedlock 7 timings (146% loading speed). There's ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
/me slaps Dunny for releasing a new test version literally 30 minutes after I downloaded the previous one.
I'll play about with the debugger again soon and let you know how it is. -
RealXThis may be a dumb question but will RealX ever get released?
... of captures showing the real timings for everything). At the moment ... -
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
Any chance of some debugger register updates before or even after your trip away? -
RealXThis may be a dumb question but will RealX ever get released?
RealXThis may be a dumb question but will RealX ever get released?
The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... pair of details about the debugger, using Test12c:
- When ...The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
[QUOTE=Metalbrain]A pair of details about the debugger, using Test12c:
- I know the last bit of the flags register is "C", but it doesn't show, it only shows a pair of red pixels instead.[/QUOTE]
Screenshot?
D.Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…
... wish I had an inbuild debugger in TG.
But that ... emulator core and produce a debugger interface for it. Too much ...Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…
... machine independent emulator core and debugger interface. You then write a ... could then support a single debugger interface and multi machines within ...The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... or off.
The debugger wasn't running the emulation ... ]Added:[/b]
The debugger can display registers as 8 ...Papaya Labs shop open for DivIDE pre-orders.Papaya Labs are now taking pre-orders for DivIDE interfaces and other DivIDE accessories. Find their shop at [url]http://www.papayalabs.co.uk/shop/[…
... also determine the loading loop timings for 0s and 1s - it ...The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…
... /> etc etc
The debugger and assembler most definitely need ... Borland Delphi keys for the debugger (or Visual C++ 6.0 ... minor request.
Can the debugger window please not reset to ... debug the screen when the debugger keeps jumping in front of ...+3e ROMs v1.28 releasedAfter a slight delay (ahem), I have updated the +3e ROMs to v1.28. Amongst other things, this release provides: [LIST] [*]Completely rewritten (and …
... trouble is the non-existent debugger, which I've added a ... another patch for a different debugger frontend as well, but I ...Emulator with ability to watch memory?Hi! I'm looking for an emulator that can give me a realtime update of an address in memory. I've tried Fuse (on OS X) where I can set a breakpoint i…
WinZ80 has a debugger that you can watch in realtime - that's the only emulator I know of which has that feature.Emulator with ability to watch memory?Hi! I'm looking for an emulator that can give me a realtime update of an address in memory. I've tried Fuse (on OS X) where I can set a breakpoint i…
[i]"WinZ80 has a debugger that you can watch in ...Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…
... machine independent emulator core and debugger interface. You then write a ... could then support a single debugger interface and multi machines within ...Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…
... all emulators supported a common debugger interface, and thus TG could ... also contain a debugger.
That way the debugger stays independent of ...Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…
... all emulators supported a common debugger interface, and thus TG could ... also contain a debugger. That way the debugger stays independent of ...TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…
[QUOTE=Dunny]I believe that's mainly used for emulators that save to .tzx via ROM trapping - you should maintain a 1 second pause after the data.
When loading, you should pause for xx milliseconds - that's what the data bytes are there for, ...