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  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ...
    130 FOR a=USR "A" TO USR "C"+7: READ b ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... />
    when run using RANDOMIZE USR location i just get 'B ...
    Saboteur Saboteur May 2012 Development
  • Jelly-Vision!As threatened in the "'Spectrum Play' Error" thread, here's a ruff'n'reddy interrupt driven full screen wobbling routine which has no practical use w…

    ... 23681,254: RANDOMIZE USR 33001
    ; stop : RANDOMIZE USR 32994

    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • How to stop the +3 disk motorHi Folks. I was reading this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=32069[/url] and in post #17, Macc mentioned that the…

    ... 100 command before the RANDOMIZE USR nnnnn which starts the game ... ; issue a RANDOMIZE USR 14495 command before the USR that runs the ...
    The_Bert The_Bert June 2012 Sinclair Basic
  • soundcloud update (new dnb mix + EP from the vaults)new dnb mix for anyone that wants to check, it's the usual womp womp stuff but probably my most epic mix at over 40 minutes (incl. 25 tracks). watch …

    ... /> [url]http://soundcloud.com/user2316397/def-chris-dnb-mix-29-06 ... transferred from cassette.

    Def Chris - Lo-Fi And Dangerous ... ]http://soundcloud.com/user2316397/sets/def-chris-lo-fi-and-dangerous ...
    def chris def chris June 2012 Chit chat
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... to crash
    PROCedure and FN names can now be any ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... ones don't have the USR 23354 option but, as I ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... option and run by RANDOMIZE USR 32768.

    1) Makefile ...
    tstih tstih July 2012 Development
  • More RAM for BASIC (ZXSE required)Ok, here it is: [url]https://dl.dropbox.com/u/15659782/48KBASICSE.zip[/url] Use it as an IF2 ROM with a ZX Spectrum SE. It's a version of the 80x2…

    ... 80x24 mode ROM. PRINT 65536-USR 7962 returns 48641 bytes free ...
    chev chev July 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... "bifrost_h1"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ...
    Einar Saukas Einar Saukas July 2012 Development
  • X-OUT - universal TAP versionHere is TAP version of X-OUT with universal loader. Basic loader automatically set USR 0 mode, detect ZX48 or 128kB and load game. TAP is loadable on…

    ... loader. Basic loader automatically set USR 0 mode, detect ZX48 or ... from 128 menu/+3 basic/usr 0/ 48 basic.

    velesoft velesoft July 2012 Games
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... "bifrost_h2"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... "bifrost_h3"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... "bifrost_h4"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ...
    Einar Saukas Einar Saukas August 2012 Development
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ... 32768,16384
    30 RANDOMIZE USR 32768[/code]

    Out ...
    BloodBaz BloodBaz August 2012 Hardware
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... "bifrost_h5"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ...
    Einar Saukas Einar Saukas August 2012 Development
  • BASIC printer drivers for proportional and 6x8 printingcore features: * fully relocatable code; just do LOAD "" CODE startaddr:RANDOMIZE USR startaddr with any 'startaddr' * do POKE (startaddr+1),chan…

    ... do LOAD "" CODE startaddr:RANDOMIZE USR startaddr with any 'startaddr'
    USR to select channel (default is ...
    Ketmar Ketmar September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... "bifrost_h6"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ...
    Einar Saukas Einar Saukas September 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... )? Don't worry about the USR calls, they don't take ... POKE 23678,y: LET y=USR toprow:
    IF NOT y ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • halloween dnb mix...here's my 3rd halloween drum n bass mix for anyone that likes a bit of darkside wobbly business! [IMG]http://i48.tinypic.com/23sslqg.png[/IMG] [url…

    ... /> [url=http://soundcloud.com/user2316397/def-chris-halloween-dnb-mix]Stream ... [url=http://soundcloud.com/user2316397/def-chris-halloween-dnb-mix/download ...
    def chris def chris October 2012 Chit chat
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... ]
    LET e$="hkab"+STR$ USR ellipse
    h = CHR$ centre ...
    Battle Bunny Battle Bunny November 2012 Development
  • Some stupid 16K questions...Starting with... 1. Should a 16K Spectrum that's been upgraded to 48K behave [I]exactly[/I] like a 48K Spectrum? i.e. should the machine test/clear…

    ... start up, and should PRINT USR "a" give me 65368, not ...
    snigfarp snigfarp December 2012 Hardware
  • Meh, seen it all before...I know it's bad and it's a kind of retro-oneupmanship, but when the Xbox 360 generation get all enthused about their latest hi-def game I have to bec…

    ... enthused about their latest hi-def game I have to become ...
    GeeKay GeeKay January 2013 Games
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... />
    [code]
    30 RANDOMIZE USR 28672
    [/code]Now this ...
    Zetr0 Zetr0 January 2013 Games
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... : OUT 32765,16+7: PRINT USR 65368:
    POKE 23388,16 ...
    Battle Bunny Battle Bunny January 2013 Development
  • RANDOMIZE USRI always thought that this particular basic command was not intuitive! If I understand correctly is means run the code from the memory address, is t…

    I always thought that this particular basic command was not intuitive!

    If I understand correctly is means run the code from the memory address, is this right?

    The term randomize implies the RAND function (random numbers), what ...
    Van_Dammesque Van_Dammesque February 2013 Sinclair Basic
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... being executed with a RANDOMIZE USR 65338.

    I wrote ... POKES followed by a RANDOMIZE USR 65338 command;
    [*]save your ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... calling the routine with RANDOMIZE USR 319 won't work.
    Alessandro Grussu Alessandro Grussu February 2013 Sinclair Basic
  • Game Of The Year 1991 (MULTIPLE CHOICE)[I]i'm doin' it![/I] forgotten votes: stack up +1 (def chris)

    [I]i'm doin' it![/I]

    forgotten votes:

    stack up +1 (def chris)
    WhenIWasCruel WhenIWasCruel February 2013 Games
<1…28293031323334>

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