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Search Again :: Adv Search 974 results in 0.001s
<1…17181920212223…33>
  • Region locking PC games? Deus Ex: HR is to be region locked!One of the good things about PC games is that they aren't region locked, unlike [B]many[/B] console games (lots of consoles have great games that wil…

    ... Augmented Edition on PC - ?24.97

    [url]http://www ...
    Vampyre Vampyre August 2011 Chit chat
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... [/B], [B]1[/B], [B]97[/B] thus I see no ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... one 21,1 and one 97 and in both line those ...
    Einar Saukas Einar Saukas August 2011 Development
  • New feature: also released on the Sam CoupeAs with several other 8-bit systems, I'm now interested in all Spectrum titles that were also advertised and/or published on the Sam Coupe. [URL="ht…

    ... RK REVE 9.99 8-97 5236
    Boing! RA NOES ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ... ]

    le
    Also ?97 from my carboot stall!! I ...
    Scottie_uk Scottie_uk September 2011 Chit chat
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... br /> 2a0b5c LD HL,(5c0b) ; DEFADD
    010400 LD BC,0004 ... RET
    [/CODE]

    DEFADD is the address of arguments ... evaluated; otherwise 0.
    DEFADD+04 is the value of ... the integer b passed
    DEFADD+04+24 is the address ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... all variables are vectorized from DEFADD and because the thread begun ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... /> 5b00 dd2a0b5c LD IX,(5c0b) ; DEFADD
    5b04 010000 LD BC ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... the VARS area rather than DEFADD and there they are not ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... 92,93,94,95,96,97,98
    defb 55 ... 92,93,94,95,96,97,98
    defb 33 ... 92,93,94,95,96,97,98
    defb 55 ... 92,93,94,95,96,97,98
    defb ... 92,93,94,95,96,97,98
    defb ... 92,93,94,95,96,97,98
    defb ... 92,93,94,95,96,97,98
    scrntab defw ...
    R-Tape R-Tape September 2011 Development
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... little earlier even?[/QUOTE]
    97?
    sure i have some ... em off it from about 97? 96?

    talking of ...
    mel the bell mel the bell September 2011 Chit chat
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... logcol;AT 2,4;" "
    97 PRINT INVERSE 1; INK logcol ...
    fog fog October 2011 Sinclair Basic
  • The development of (possibly) the worst car in the world...which is of course the Morris Marina. For some reason, YouTube gave me this as a suggested video (I don't know why!). It was interesting at least.…

    ... for 18 months in 1996/97, that was a monster! A ...
    Jakeyw Jakeyw October 2011 Chit chat
  • Anyone played the Terminator FPS game(s)?I don't mean the modernish (XBox/PS2) third person games, but the original DOS first person shooter? The subject came around to FPS games today, and …

    ... . It's from about 96/97.

    [b]ZPC:[/b ...
    dm_boozefreek dm_boozefreek October 2011 Chit chat
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... />
    ;Variables del sistema
    DEFADD equ 5c0bh

    ;Tokens ... /> Main proc
    ld hl,(DEFADD)
    inc hl
    inc ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • Retro Gamer issue 95Should be out for subscribers in the next few days, non-subscribers maybe this weekend... [URL]http://www.youtube.com/watch?v=4HH6b8rSKaI[/URL] Vid…

    ... said the C64 version scored 97% in Crash!

    It ...
    Rebelstar without a cause Rebelstar without a cause October 2011 Sinclair Miscellaneous
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... pick up parameters from the DEFADD area simplifies the syntax, as ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Were games expensiveDo you think speccy games were expensive? Having found a webpage to convert old prices to their modern equivalent it comes out that in today?s pricin…

    ... .99 is equivalent to ?12.97 and ?5.99 to ?15 ...
    absinthe_boy absinthe_boy October 2011 Games
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... 58 15 367 235 5 97 247 292 40 181 265 ...
    Battle Bunny Battle Bunny October 2011 Development
  • Soccer StarsJust found this one, had for years and never realised it was MIA. I'll scan later along with all the rest I need to do.

    ... ,Pause: 1.002s
    5- 97: -------------------- Length: 104 Normal Speed ,Pause ...
    Andrew Barker Andrew Barker November 2011 MIA/STP/SDP
  • You can only take ten games with you...Been done a dozen times before on this forum, I know, but the question of "which ten games would you take with you if you were to be stranded on a de…

    ... . Sensible world of soccer 96/97
    3. Mr Do!
    sirclive1 sirclive1 December 2011 Chit chat
  • found something in food..so I had a bar of chocolate today.. think there was a twig in it.. well I "hope" it was a twig.. it's going off to the maker with a little "note" i…

    ... [/QUOTE]
    Back in about '97/'98 the landlady was out ...
    joefish joefish December 2011 Chit chat
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... DATA 197,229,17,168,97,237,176,33
    150 ... DATA 197,97,126,254,249,32,2 ... /> 160 DATA 0,33,184,97,126,254,249,32
    180 DATA 97,225,193,9,193,16 ... /> 400 DATA 24,25,50,97,149,62,219,219
    jp jp December 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... game:

    - EPIC ! (Micromania, 97%)
    - GLORIOUS ! (Crash, 103%)
    apenao apenao January 2012 Games
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... /> b91e: 01 61 PRINT MSG(97) ; otherwise print "Para isso precisaremos ... /> b91c: 01 61 PRINT MSG(97) ; otherwise print "Para isso precisaremos ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... 's done
    bd4a: 01 97 PRINT MSG(151) ; print "Grande ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... "Murder
    33 > 83 97 > 393
    +meat knife ...
    Battle Bunny Battle Bunny January 2012 New game ideas
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... the DATA and using a DEFADD (PEEK 23563+256*PEEK 23564 ... quicker, as the ROM checks DEFADD for variables before it checks ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • How faithful are you to Sinclair computers?Are you 100% faithful to Sinclair computers or do you divide your attention across multiple retro computers and consoles? I never had anything besid…

    ... back in 2 years. In '97 my dad bought me that ...
    maiki maiki February 2012 Sinclair Miscellaneous
<1…17181920212223…33>

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