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<1…78910111213…34>
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... subsitute the following

    DEFB #DD
    INC L
    or for IYL

    DEFB #FD
    INC L
    Digital Prawn Digital Prawn August 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... 34188
    ;colours
    defb 23, 149, 140, 141 ; 34188 ... 149 140 141 ts
    defb 166, 158, 165, 142 ... 0 0 60 ts
    defb 126, 126, 126, 60 ... 32 32 32 ts
    defb 32, 49, 85, 80 ... 32 50 85 ts
    defb 80 ; 34268 80
    ...
    mulder mulder September 2007 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... data
    ap_byte: defb 0
    lwm: defb 0
    r0: defw ...
    Metalbrain Metalbrain October 2007 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... data
    ap_byte: defb 0
    lwm: defb 0
    r0: defw ...
    Metalbrain Metalbrain October 2007 Development
  • Airwolf debuggingI've been trying to fix a couple of things in Airwolf. 1. To pause after death so as to avoid the multiple deaths. As it regenerates the helicopter…

    ... /> [CODE] ORG 23760
    COUNT: DEFB 0 ; COUNTER

    POKE ...
    FrankT FrankT December 2007 Games
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... Use the error handling
    DEFB +FF routine.
    [/CODE]
    Paolo Ferraris Paolo Ferraris January 2008 Development
  • Fuse 0.9.0 releasedVersion 0.9.0 of [url=http://fuse-emulator.sourceforge.net/]Fuse[/url], the Free Unix Spectrum Emulator[/url] has just been released. Highlights of t…

    ...

    RST 8
    DEFB #31
    EXX
    PUSH ... ),HL
    RST 8
    DEFB #32
    EXX
    POP ... />
    VERS1 DEFB 'ANTIGUA ROM'
    DEFB 0
    VERS2 DEFB 'NUEVA ROM ... '
    DEFB 0
    NotFound NotFound January 2008 Emulators
  • Fuse 0.9.0 releasedVersion 0.9.0 of [url=http://fuse-emulator.sourceforge.net/]Fuse[/url], the Free Unix Spectrum Emulator[/url] has just been released. Highlights of t…

    ...

    RST 8
    DEFB #31
    EXX
    PUSH ... ),HL
    RST 8
    DEFB #32
    EXX
    POP ... />
    VERS1 DEFB 'ANTIGUA ROM'
    DEFB 0
    VERS2 DEFB 'NUEVA ROM ... '
    DEFB 0
    NotFound NotFound January 2008 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... %00100111, %00100111, %00000111
    DEFB %00000000, %00000111, %00000111, %00000111 ... 00000111, %00000111, %00000111
    DEFB %00000111, %00000000, %00000111, %00000111 ... 00000111, %00000111, %00000111
    DEFB %00000111, %00000111, %00000000, %00000111 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... anyway.

    85DE 00 DEFB #00 ; number of items collected ...
    85DF 00 DEFB #00 ; game/item status:
    DanSolo DanSolo April 2008 Games
  • If you've got a real working MF128,IF1, and MDR combo can I ask a favour?So, if you do have a real Multiface 128, Interface 1, Microdrive and, oh yeah, a Spectrum (48k or 128k) that are all working, can I ask a favour...? …

    ... in shadow rom and
    defb $31 ; call hook-31 routine ...
    jp jp April 2008 Hardware
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ...
    ;REG6-load
    LOAD1 defb #CF

    ;DMA mode ...
    ;REG6-load
    LOAD2 defb #CF

    ;REG6-force ...
    ;enable DMA
    DMAENAB defb %10000111
    ;______________________________

    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... B=incremented memory
    WR2 defb %00010000

    ; ...
    ;REG6-load
    LOAD defb #CF

    ;REG6-force ...
    ;enable DMA
    DMAENAB defb %10000111
    ;______________________________

    velesoft velesoft April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... ]
    ;REG6-reset
    COM defb #C3,#C3,#C3,#C3,#C3 ... REG4. Block transfer
    WR4 defb %10101101
    [/QUOTE]

    glancaster glancaster April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... REG4. Block transfer
    WR4 defb %1010[B]1[/B]101 ... REG4. Block transfer
    WR4 defb %1010[B]0[/B]101 ... B(target adress
    [B]defb[/B] TARGET
    [/CODE]
    glancaster glancaster April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... REG4. Block transfer
    WR4 defb %1010[B]1[/B]101 ... REG4. Block transfer
    WR4 defb %1010[B]0[/B]101 ... B(target adress
    [B]defb[/B] TARGET
    [/CODE][/QUOTE ...
    velesoft velesoft April 2008 Development
  • Interface 1 emulation issuesFor Virtual Spectrum v3.0 I am implementing virtual Interface 1 and Interface 2 options! The I/F2 ROM option works already, and I have got the I/F1 s…

    ... ),de
    rst $08
    defb $32
    ret
    ;
    ;
    msgtbl defb $00,$01,$02,$03,$04 ...
    jp jp April 2008 Emulators
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... br /> [CODE]
    #define DEFB .BYTE
    #define DW . ... DEFM "BASIC program decoded."
    DEFB $0D
    DEFM "Copying ... DEFM "Loading SCREEN$"
    DEFB $0D+$80
    loadscrn2:
    DEFB $00,$00
    DEFB $00,$00
    DEFB $00,$00 ...
    Jimmy Jimmy April 2008 Emulators
  • searching for ASM bookI am searching for a book with simple examples of assembler code. I found one, but i cant remember where.. i forgot even the title.. it was a scanned…

    ... /> text defm "Hello world!"
    defb 0
    [/code]
    Dr BEEP Dr BEEP May 2008 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... you to use directives like DEFB, DEFW etc. You can even ...
    Marko Marko June 2008 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... you to use directives like DEFB, DEFW etc. You can even ...
    jp jp June 2008 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... eg. you can use .db DEFB DB .byte etc
    * Code ...
    Kiwi Kiwi June 2008 Development
  • Design Design / Crystal ComputingNice post on [URL="http://groups.google.com/group/comp.sys.sinclair/browse_thread/thread/56e6ebdedc6930ac#"]comp.sys.sinclair[/URL] about [URL="http:…

    ... really horrible things like replace "defb 0" with NOP... The logic ... being that "defb 0" took three bytes of ... memory (the editor tokenised the DEFB to one byte) whereas NOP ...
    kickaha kickaha September 2008 Sinclair Miscellaneous
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... /> loop jp p,$11cb
    defb 0,0 ; Initially LD DE ...
    Dr BEEP Dr BEEP September 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... /> loop jp p,$11cb
    defb 0,0 ; Initially LD DE ... /> loop jp p,$11cb
    defb 0,0 ; Initially LD DE ...
    Dr BEEP Dr BEEP September 2008 Games
  • Help using M3 ramFrom the Multiface 3 manual. [quote]6.0 The Use of Extra 8K RAM --------------------------- The MULTIFACE's 8K RAM extension can be accessed and us…

    ... my code that pokes a defb block of code into the ... />
    ; org 9000
    m3app defb 0,0,0,0,0 ...
    defm "end" ; end marker (defb 101, 110, 100)[/code]
    FrankT FrankT September 2008 Development
  • Question about something I don't know what is called.I am interested in reading about something which I don't know what is called (duh). I am looking for (online/offline) reading material which explain…

    ...
    out (c),a
    defb 0,0,0,0,0 ...
    FrankT FrankT September 2008 Hardware
  • Design Design / Crystal ComputingNice post on [URL="http://groups.google.com/group/comp.sys.sinclair/browse_thread/thread/56e6ebdedc6930ac#"]comp.sys.sinclair[/URL] about [URL="http:…

    ... constant as a comment marker - defb "foo;bar" fails because it ...
    kickaha kickaha October 2008 Sinclair Miscellaneous
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... ]; SHIELD
    ORG $7BD5
    DEFB $03 ; Start new game amount ...

    ORG $7BD8
    DEFB $03, $05 ; New ship amount ...
    FrankT FrankT October 2008 Games
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... output like a series of DEFB's (eight of them in ... a line: DEFB 255,128,255,188,188 ...
    LCD LCD October 2008 Development
<1…78910111213…34>

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