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Search Again :: Adv Search 1000 results in 0.002s
<1…26272829303132…34>
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... />
    dat defb 22 ;AT command
    defb 1,1 ;co ... -ordinates
    defb 16,6 ;INK 6 ... command
    defb 144 ;graphic character 'A'

    udg defb 60, 126, 219, 255
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... />
    Where it's got: defb 144 ;graphic character 'A'

    could you put defb "Whatever text you like here ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... />
    Where it's got: defb 144 ;graphic character 'A'

    could you put defb "Whatever text you like here ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...

    font:

    DEFB 0,0,0,0,0 ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... />
    dat defb 22 ;AT command
    defb 1,1 ;co ... -ordinates
    defb 16,6 ;INK 6 command ...
    defb 32 ;CHR$ 'space'
    ...
    udg defb 60, 126, 219, 255
    defb 189, 195, 126, 60 ; ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... figure out how to use defb to be like a$="i ...

    dat defb 22 ;AT command
    defb 1,1 ;co ... ;INK 6 command

    defb '(I love aliens)',22

    udg
    DEFB 0,0,0,0,0 ... ,0,0 ;(032) - SPACE
    DEFB 0,48,48,48,48 ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... />
    [code]dat defb 22 ;AT command
    defb 1,1 ;co ... -ordinates
    defb 16,6 ;INK 6 command< ... br /> defb 32 ;CHR$ 'space'[/code]
    Morkin Morkin February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ;751210][code]dat defb 22 ;AT command
    defb 1,1 ;co ... -ordinates
    defb 16,6 ;INK 6 command< ... br /> defb 32 ;CHR$ 'space'[/code]
    Speccy_James Speccy_James February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...

    dat defb 22 ;AT command
    defb 1,1 ;co ... ,7 ;INK 6 command
    Defb 17,8
    defw 'TESTING ... '
    defb 32
    defw 'MORE TESTING ... equ $

    udg
    DEFB 0,0,0,0,0 ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...

    dat defb 22 ;AT command
    defb 1,1 ;co ... B] ;INK 6 command **
    defb 17,[B][I]0[/I ... ][/B] **
    defw 'TESTING'
    defb 32
    defw 'MORE TESTING ... equ $

    udg
    DEFB 0,0,0,0,0 ... 0,0 ;(032) - SPACE
    DEFB 0,48,48,48,48 ...
    Morkin Morkin February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... />
    dat defb 22 ;AT command
    defb 1,1 ;co ... ;INK 6 command **
    defb 17,[B][I]0[/I ... ] **
    defw 'TESTING'
    defb 32
    defw 'MORE TESTING ... $

    udg
    DEFB 0,0,0,0,0 ... QUOTE]
    I think defb 17,0 is for BLACK ...
    rich_chandler rich_chandler February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... .[/QUOTE]

    or just defb. I've never seen the ...
    guesser guesser February 2014 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... rectangle

    rect_fullscreen:
    defb 0 ; y char coordinate 0 ... -23
    defb 0 ; x char coordinate ... 0-31
    defb 32 ; x width in ... characters
    defb 23 ; y height in characters ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... /> [code]
    dat defb 22 ; AT command
    defb 1,1 ; co ... -ordinates
    defb "Text"[/code]
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... /> [code]
    dat defb 22 ; AT command
    defb 1,1 ; co ... -ordinates
    defb "Text"[/code]




    dat defb "Text",0 ;0 - end marker ...
    Jerri Jerri February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... /> defb 11,7
    defb "text2",0

    defb 12,7
    defb ... "text3",0

    defb 13,7
    defb ... "text4",0

    defb 14,7
    defb ...
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... /> defb 11,7
    defb "text2",0

    defb 12,7
    defb ... "text3",0

    defb 13,7
    defb ... "text4",0

    defb 14,7
    defb ...
    Jerri Jerri February 2014 Development
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ...

    Thankyou!

    " defb 0,0,0,0,0 ... ,0,15,255,240
    defb 31,255,227,224,62 ... ,255,159,129,248
    defb 31,3,227,224,62 ... ,255,159,0,248
    defb 31,255,195,240,126 ... ,0,31,255,248
    defb 31,255,241,255,254 ...
    alienbanana alienbanana February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ]
    ld bc, $58ff
    defb $3a
    loop1 rrca
    defb $3a line please? I know ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ! Would you mind explaining the defb $3a line please? I know ...
    Dr BEEP Dr BEEP February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... it, I've never seen defb being used inline before and ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ld bc, $58ff
    defb $3a
    loop1 rrca
    PC @ defb $3a - This is the opcode ... ld bc, $58ff
    defb $3a ;//LD A, (0f02)< ... br /> loop1 defb $0f ;// RRCA
    loop2 defb $02 ;// LD ...
    Arjun Arjun February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ]bomberdata
    org $d000
    defb $00,$00,$11,$33,$3b ... facing north left half
    defb $80,$80,$c4,$e6,$ee ...
    bigjon bigjon February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ] org $d000
    bomberdata:
    defb $00,$00,$11,$33,$3b ... facing north left half
    defb $80,$80,$c4,$e6,$ee ...
    Einar Saukas Einar Saukas February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... org $d000
    bomberdata:
    defb $00,$80 ; bomber facing north ... facing north 10th line
    defb $36,$36 ; bomber facing ... north 11th line
    defb $3c,$1e ; bomber facing ... north 12th line
    defb $1c,$1c ; bomber facing ...
    Einar Saukas Einar Saukas February 2014 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... $d000
    bomberdata:
    defb $00,$80 ; bomber facing north ... facing north 10th line
    defb $36,$36 ; bomber facing ... north 11th line
    defb $3c,$1e ; bomber facing ... north 12th line
    defb $1c,$1c ; bomber facing ...
    Einar Saukas Einar Saukas February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... TEXTPRINT

    STRING
    defb '01234567',0[/code]

    Hikaru Hikaru February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... 1

    graphic:
    DEFB 0,0,0,0,0 ... ,0,0,0
    DEFB 15,240,15,240,7 ... ,224,7,224
    DEFB 127,254,77,168,93 ...
    alienbanana alienbanana February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... />
    tile_x: ; column
    defb 0

    tile_y: ; row ...
    defb 0

    level_1:

    tile_1: ; space
    defb 0,0,0,0,0 ... />
    tile_2: ; wall
    defb 255,255,255,255,255 ...
    Morkin Morkin February 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... JR #0069,SNAPSHOT
    0065 DEFB #00

    THE 'NON ...
    bverstee bverstee February 2014 Hardware
<1…26272829303132…34>

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