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<1…567891011…34>
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... you using BASIC change the defb's to data and thats ...
    Kiwi Kiwi January 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... ,%11111111
    defb %10000000,%00000001
    defb %10000000,%00000001
    defb %10000000,%00000001 ...
    defb %10000000,%00000001 ...
    robpearmain robpearmain February 2006 Development
  • Any examples of Proportional Font (Dark Star)Dark star had a cool proportionally spaced way of displaying text. Does anyone know of any code to do this? Cheers

    ... /> defb %00100000
    defb %01010000
    defb %10001000
    defb %11111000
    defb %10001000
    defb ... %10001000
    defb ...
    robpearmain robpearmain March 2006 Development
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ... shift

    .xcoord
    defb 0 ; x coord of next ... printed

    .ycoord
    defb 0 ; y coord of next ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Has this been done before?Are there any emulators whose speed can be adjusted by the Spectrum program that the emulator itself is running? So that, say the Spectrum program ca…

    ... @1
    FullSpeed:
    SCF : DEFB #3E
    Speed100percent:
    XOR ... IX
    CALL @ChangeSpeed
    DEFB "emulator traps"
    @ChangeSpeed:
    POP IX : DEFB #ED,#FE
    LD (RestoreSpeed ...
    Vladimir Kladov Vladimir Kladov April 2006 Emulators
  • Chuckie Egg EditorsHi, Can anyone give me step-to-step instructions on how to get the Mercury Software Chuckie Egg Editor in the archive to work, using an emulator? […

    ... ]
    org $A611

    defb $08; level_1_eggs

    org ... /> jp $A653

    eggs defb $01,$02,$03,$04,$05 ... org $978B

    lift1 defb $05,$05,$FF,$00 ;level1 ...
    lift2 defb $05,$05,$FF,$00 ;level2 ...
    Mr. Anonymous Mr. Anonymous April 2006 Games
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    ... : defb 0
    ImageX: defb 0
    ImageH: defb 0
    ImageW: defb 0 ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000 ...
    defb @11111111, @00000000 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    ._frame01

    DEFB 128,127, 0,192, 0 ... ,191, 30,161
    DEFB 30,161, 30,161, 30 ... ,161, 0,191
    DEFB 0,191, 30,161, 30 ... ,192,128,127
    --> DEFB 255,$55,255,$aa,255 ... ,$55,255,$aa
    --> DEFB 255,$55,255,$aa,255 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ...

    KeyTransTables defb 253,90,88,67,86 ... SHIFT

    defb 253,58,56,35,54 ... ; CAPS SHIFT : £ ? /
    defb 251,251,251,251,251 ... ,93 ; ~ | \ { }
    defb 251,251,251,251,251 ...
    Mr Millside Mr Millside May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... above every column

    defb $ff, 0, $ff, 0, $ff ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • incbin in z80asmUsing z80asm (as shipped with Z88DK) is it possible to include binary files (i.e. incbin)? If so how?

    ... and emits a list of DEFB, and INCLUDE the result. INCBIN ...
    NotFound NotFound May 2006 Development
  • Calling ROM routinesFirstly, sorry if this is the wrong forum to post this in, but I wasn?t quite sure under which heading is best fitted. I?m trying to figure out how…

    ... ; enter calculator
    DEFB $28 ; sqr
    DEFB $38 ; end-calc result ...
    Geoff Geoff July 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... list of defws, with one defb following. I thought it best ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    I think setting the last "odd" byte to a defb works well - it will make it easier to deselect, too.
    I'll post news of the update on raww.org, but I don't have time to "play" at the moment so I'll check the actual release later. Good work Dunny.
    icabod icabod July 2006 Emulators
  • Self Relocating CodeOn page 47 of [url]http://www.tim-mann.org/trs80/doc/ldosq1-3.txt[/url] is an article about relocating code. The documented routine that performs the…

    ... />
    RELTAB ; bytes
    ........
    DEFB 1 ; end marker

    piters piters August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... shows:
    [code]
    defb 3, 64, 0, 48, ... 48, 24, 255
    defb 3, 64, 0, 48, 88 ... />
    [code]
    defb 3, 64, 0, 48, 88 ... 48, 0, 255
    defb 3, 64, 0, 48, ...
    Metalbrain Metalbrain August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... />
    [code]
    defb 3, 64, 0, [color=red ... 24, 48, 255
    defb 3, 64, 0, [color ... 0, 255

    defb 3, 64, 0, [color= ... 0, 72, 255
    defb 3, 64, 0, [color ...
    Metalbrain Metalbrain August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... ; sort complete

    numbers: defb 2, 40, 2, 7, 255 ...
    Kiwi Kiwi August 2006 Development
  • The BASIC ISRFirst of all, excuse me if my blatant ignorance about this topic makes me write some nonsense :) The thing is that I'm finishing a game in mixed BAS…

    ... #fdfd
    jp intrupt
    defb #fd (257x)

    and ...
    Dr BEEP Dr BEEP November 2006 Sinclair Basic
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ... /> DEFW 0
    LABEL2:
    DEFB 0
    adc a,l ...
    robpearmain robpearmain November 2006 Development
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... memory. (Right now, I just 'defb "some filler"' to pad it ...
    Winston Winston December 2006 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... directives:

    [code]
    defb === put byte(s) here

    [code]
    flag:
    defb 0 ; flag has default 0 ... other than a quote
    defb 0 ; I like to terminate ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... be stored as:
    [CODE]DEFB $00, $22, $22, $22, $22 ...
    icabod icabod January 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... /> ORG $74C9
    L1_SET: DEFB $00, $A0, $06, $00 ... $00
    ORG $A5AA
    DEFB $01, $02, $34, $10, ... 14, $14, $14, $11
    DEFB $02, $3C, $F4, $3C, $ ... FF, $05, $00, $15
    DEFB $34, $3D, $00, $3B, ... FF, $09, $00, $4A
    DEFB $97, $98, $00, $3B, ...
    FrankT FrankT February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ...
    [code]; arrow down
    defb $00, $00, $07, $E0, $07 ... , $07, $E0, $07, $E0
    defb $FF, $FF, $7F, $FE, $3F ... , $80
    ; arrow up
    defb $00, $00, $01, $80, $03 ... , $3F, $FC, $7F, $FE
    defb $FF, $FF, $07, $E0, $07 ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... /> [code]
    org #81f6
    defb #e6

    org #81fd ...
    defb #dc,#fd

    org ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... =1]
    org $9050
    defb $50,$91

    org ...

    org $9053
    defb $80,$91

    org ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... ; green shootable block
    defb $2f, $00 ; green shootable ... block
    defb $8d, $00 ;; white round ... shootable block
    defb $8e, $00 ;; white ... ceiling rocket
    defb $81, $03 ; volcano
    defb $83, $04 ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=Woody;175128]blah[/QUOTE]

    Here he is! :)

    Edit:

    Here's the other info: A bit quick otherwise it'd have been weekend.

    table a1f6
    ========

    (this will need relocating/updating ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
<1…567891011…34>

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