World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.003s
<1…10111213141516…34>
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... involvement though. You have an array of tools and actually get ...
    Erlstoned Erlstoned September 2004 Games
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... involvement though. You have an array of tools and actually get ...
    Parky Parky September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... execute opcodes stored within an array sequentially) how do I (a ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... execute opcodes stored within an array sequentially) how do I (a ... byte in the virtual "memory" array, and execute an action based ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... byte in the virtual "memory" array, and execute an action based ... byte from a virtual memory array. My question is how do ... that I downloaded into my array? When I double click on ... to put in my virtual array :( Does that make any sense ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... byte from a virtual memory array. My question is how do ... that I downloaded into my array? When I double click on ... Delphi code that declares an array of memory and loads a ... />
    TEmulationState =
    Record Memory: Array[0..65535] of Byte;
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... image into my virtual memory array.

    MadDoc,

    MadDoc MadDoc September 2004 Development
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    Hi,

    You could use this one if someone founds out why it returns with a Integer Out of Range error. :(

    [code]

    ORG 32768
    LD HL, (23672)
    LD (_RANDOM_SEED), HL ; Initialize the seed for random ...
    horace horace September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... 00000000
    DEFB %11100111,%00000000
    DEFB %11000011,%00011000
    DEFB %10000001,%00110100 ...
    DEFB %10000001,%00111100 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... 00000000
    DEFB %11100111,%00000000
    DEFB %11000011,%00011000
    DEFB %10000001,%00110100 ...
    DEFB %10000001,%00111100 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    DEFB %11100111,%00000000
    DEFB %11000011,%00011000
    DEFB %10000001,%00110100 ... /> DEFB %11100111,%00000000
    DEFB %11111111,%00000000

    DEFB 255,0
    DEFB ...
    robpearmain robpearmain September 2004 Development
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... long. One bit of numerical array manipulation later, and ZX80 Noughts ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ...
    JR NBYTE
    TABLE DEFB 13,27,"J",32
    DEFB 27,"K",192,0
    [/ ...
    Dr BEEP Dr BEEP September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... otherwise = 3.

    _Sprite_Ink: DEFB 0
    _Sprite_ScreenAddr: DEFW 0 ... ; Sprite Height
    DEFB 0 ; reserved
    DEFB 0

    TestSprite2 ... ; Sprite Height
    DEFB 0 ; reserved
    DEFB 0

    TestSprite3 ...
    robpearmain robpearmain October 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... /> text defm "Hello World!"
    defb 13,0
    [/code]
    Dr BEEP Dr BEEP October 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... /> text defm "Hello World!"
    defb 13,0
    [/code]
    Marko Marko October 2004 Development
  • is it easy to learn z80 machine codewell is it?

    ... /> text defm "Hello World!"
    defb 13,0
    [/code]
    Dr BEEP Dr BEEP October 2004 Development
  • jet set willy in b.a.s.i.c (oh, even more horrors!!!!!!!!)what about jet set willy in b.a.s.i.c ? is anyone doing that? i think it's a really bad idea, but it's sure is a funny one! oh yes, i do know a littl…

    ... 'd be more like 2048 array elements per guardian. Given the ...
    AndyC AndyC October 2004 Games
  • SpectaculatorWill there be an update for this fantastic emulator soon? It's been quite a while since the last one :)

    ... /> There's also the usual array of jumpers to configure DS0 ...
    Jon Needle Jon Needle October 2004 Emulators
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... RET

    KEYTABLE DEFB 251,1 ;Q
    DEFW ... GOUP
    DEFB 253,1 ;A
    ... DEFW GODOWN
    DEFB 223,1 ;P
    ... DEFW GORIGHT
    DEFB 223,2 ;O
    ... DEFW GOLEFT
    DEFB 127,4 ;M
    ...
    dmsmith dmsmith November 2004 Development
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... />
    .state
    defb 0 ; 0 = debounce, 1 = ... /> .SPkeydebounce
    defb 0
    .SPkeystartrepeat
    defb 15
    .SPkeyrepeatperiod ...
    defb 4
    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... then comparing these to an array (DIM). Then you match the ... to the strings in this array and then perform an action ... based on the array index.

    Something along ...
    cyborg cyborg November 2004 Sinclair Basic
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... seperate arrays. Say a v$ array holding all the verbs that ... your game. and a n$ array for all the nouns.
    Arjun Arjun November 2004 Sinclair Basic
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... />
    ORG 55040
    COLOUR DEFB 20,30,40,50
    MAP DEFB 0,1,2,0,0 ... ,0,1,2,3
    DEFB 2,0,0,1,2 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ...
    Mr Millside Mr Millside February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... />
    ORG 55040
    COLOUR DEFB 20,30,40,50
    MAP DEFB 0,1,2,0,0 ... ,0,1,2,3
    DEFB 2,0,0,1,2 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... />
    ORG 55040
    COLOUR DEFB 20,30,40,50
    MAP DEFB 0,1,2,0,0 ... ,0,1,2,3
    DEFB 2,0,0,1,2 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ...
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... />
    ORG 55040
    COLOUR DEFB 20,30,40,50
    MAP DEFB 0,1,2,0,0 ... ,0,1,2,3
    DEFB 2,0,0,1,2 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ...
    cyborg cyborg February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... />
    ORG 55040
    COLOUR DEFB 20,30,40,50
    MAP DEFB 0,1,2,0,0 ... ,0,1,2,3
    DEFB 2,0,0,1,2 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ...
    Dr BEEP Dr BEEP February 2005 Development
<1…10111213141516…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
defb 1.1K 15.2K
array 1.7K 3.2K

Related Threads

  • Character Array tape header block parameters?Hello all! Long time since I've been here! Hope everyone's bright and cheerful as usual! <br /> <br /> I've been trying to figure out the structure o…
  • Quickest way to mix up an array of intsOk, I have ...<br /> <br /> [CODE]<br /> 10 DIM v(20) : FOR f = 1 TO 20 : LET v(f) = f : NEXT F<br /> [/CODE]<br /> <br /> now.... obviously each arr…
  • Sorting an array...Hi Folks,<br /> <br /> Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o<br /> <br /> My first try was wi…
  • Allen Telescope Array to be 'mothballed'It seems that the Allen Telescope Array is to be 'mothballed.'<br /> Bit of a shame really as these types of projects keep well educated and trained …
  • help needed :) how to rotate a 3 x 3 array 90 degreesI just cant seem to get this sorted in my head ( or on paper ) , I've found multiple examples in C , python , etc but cant find any z80 examples any …
  • High Score ASCII array reset ?Hey guys,<br /> <br /> Noob alert!<br /> <br /> I'm working on my first game and I'm having problems with the high score on the second time through t…
  • DEFB on ZX SpinIs there any way I can define a 2 bit value i.e. 50000 using defb on ZX Spin?<br /> <br /> I'm sick of having to work the 2 separate values out i.e. …
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset<br /> <br /> [code]<br /> #include <br /> <br /> char scr[768];<br /> <br /> int array…
  • Load ARRAY?Hello.<br /> <br /> With what command can I load BASIC "array" block in Sinclair BASIC?
  • Help with Assembly - DEFB, etc.Dear all,<br /> <br /> I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of…

Related Searches

  • input array
  • input an array
  • rotate dimensonal array
  • inputting to a string array
  • inputting to array basic
  • basic text array
  • writing text to an array
  • save array
  • text array
  • text array asm
  • array asm
  • array table
  • defb
  • defw defb defs
  • array
  • address array
  • address variable array
  • paintbrush asm defb
  • sorting an array
  • maps array basic

Copyright © 2024 World of Spectrum