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<1234567…34>
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... /> I'm drawing some side backgrounds with ZX Paintbrush and SevenUp ...
    oblo oblo December 2018 Assembler
  • DEFB on ZX SpinIs there any way I can define a 2 bit value i.e. 50000 using defb on ZX Spin? I'm sick of having to work the 2 separate values out i.e. defb 80,195

    Is there any way I can define a 2 bit value i.e. 50000 using defb on ZX Spin?

    I'm sick of having to work the 2 separate values out i.e. defb 80,195
    daveysludge daveysludge April 2013 Development
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    ...
    ret

    string defb 22,21,31,'!'
    eostr ... put into laymans terms, what DEFB and DEFW actually do and ...
    Tobo Tobo September 2014 Development
  • RENEGADE+ (NEW BACKGROUNDS - ZX SPECTRUM))Hi all speccy fans, i've just uploaded a rare version of Renegade which includes 5 new backgrounds!!! No footage of this has yet been seen on youtube…

    ... Renegade which includes 5 new backgrounds!!!
    No footage of this ... original classic just with fresh backgrounds,
    I hope you enjoy ...
    ZEUS ZEUS December 2014 Games
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... /> Sometimes I come up with backgrounds/tile sheets and sprite sheets ... available as sheets or ASM DEFB strings or BIN with previews ...
    LCD LCD October 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... 's how I drew the backgrounds.

    I ...

    [i]DEFB 0x00,0x00,0x00,0x00,0x00 ...

    [code]defb 14,3 ; repeat 3 times ...
    defb 203 ; tile 203 ( you ... *12+x[/b])
    defb 15 ; end repeating tile ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... (y=0):

    defb 0, 0, 0, 0, 0 ... (y=8):

    defb 0, 0, 0, 0, 0 ...
    o-puzz-lefts:
    DEFB 0, 0, 0, 0, 0 ...

    ... until last DEFB (I suppose it's y ... works! :-) Because width of the backgrounds are 9 sprites, I had ...
    oblo oblo December 2018 Assembler
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ...
    DEFB #81,#83,#82
    DEFB #81,#83,#82
    DEFB #81 ... ,#83,#82
    DEFB #81,#83,#82 ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • An old favourite returns...(again)Whilst in the games section of my local HMV store earlier today, I had a look at the "new releases" poster, and was stopped dead in my tracks. On Aug…

    ... as before, but with jazzier backgrounds and 10 new screens. Jet ...
    Ed Ed August 2002 Games
  • Edge magazine and Spectrum originalityI was reading a letter in the new issue of Edge magazine that said there were very, very few games of any originality on the Spectrum, because the on…

    ... all from upper/middle class backgrounds, and these gits all had ...
    Spector Spector August 2003 Games
  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... and just keeps alternating between backgrounds. after 6 minutes of this ...
    gohan1239 gohan1239 June 2004 Games
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... .g. R-Type where the backgrounds are done similar to Zynaps ...
    Gwyn Gwyn July 2004 Games
  • Two colour nice Spectrum screen$Im wanting some 2 colour Spec or SAM screens to use as backgrounds in my OS... i.e. black and white, blue and back etc etc... not using attributes an…

    ... SAM screens to use as backgrounds in my OS... i.e ...
    CKay CKay August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... /> ret

    pixelmsk:
    defb 0x80, 0x40, 0x20, 0x10, 0x08 ...
    Lambchop Lambchop August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ...

    ORG 64000
    DEFB 0,0,0,0,0 ... ,2,2
    ...
    DEFB 31,31,31,31,31 ... />
    ORG 64256
    DEFB 0,0,0,0,0 ... ,32,32
    ....
    DEFB 224,224,224,224,224 ... />
    ORG 64512
    DEFB 64,65,66,67,68 ... 70,71 (8X)
    DEFB 72,73,74,75,76 ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... br /> ; ********************************************

    #define DEFB .BYTE
    #define DEFW .WORD ... 0FA00h

    DEFB 00h,20h,40h,60h,80h ... /> ORG 0FB00h

    DEFB 40h,40h,40h,40h,40h ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br /> ; ********************************************

    #define DEFB .BYTE
    #define DEFW .WORD ... 0FA00h

    DEFB 00h,20h,40h,60h,80h ... /> ORG 0FB00h

    DEFB 40h,40h,40h,40h,40h ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... 00000000
    DEFB %11000011,%00000000
    DEFB %10000001,%00011000
    DEFB %10000001,%00110100 ...
    DEFB %10000001,%00111100 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... : DEFB 0
    YPOS: DEFB 0
    YOFFSET: DEFB 0

    YPOS1: DEFB ... /> DEFB 255, 0
    DEFB 255, 0
    DEFB 255, 0

    DEFB ... 255, 0
    DEFB ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... 1st tile)

    B1 DEFB 0,0,1,2,4 ... ,128,128,128
    DEFB 15,112,128,0,96 ... 0,0,0
    DEFB 0,0,128,64,32 ... 2nd tile)

    B2 DEFB 128,128,128,128,64 ... ,128,112,15
    DEFB 0,0,0,0,0 ... /> SCRPOS DEFW 0
    BLFLAG DEFB 0


    ...
    dmsmith dmsmith September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... byte from screen
    table defb 13,27,"J",32 ; The ... printer control table
    defb 27,"K",192,0
    Dr BEEP Dr BEEP September 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... be much variation in the backgrounds.

    I guess there ...
    dmsmith dmsmith October 2004 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... />
    ORG 55040
    COLOUR DEFB 20,30,40,50
    MAP DEFB 0,1,2,0,0 ... ,0,1,2,3
    DEFB 2,0,0,1,2 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ... ,2,3,1,1
    DEFB 2,1,1,2,3 ...
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ; Down

    TILEIMAGE0 DEFB 0,0,0,0,0 ... 82,170,170
    DEFB 149,82,170,170,149 ... 0,0
    TILEIMAGE2 DEFB 255,254,128,2, ... 18,171,170
    DEFB 147,146,171,170, ... 146,171,170
    DEFB 144,18,167,202, ...
    Mr Millside Mr Millside February 2005 Development
  • The SPIN AssemblerI am using the assembler in Spin but I am having a problem with "DEFS". I was hoping that it would allocate a section of memory but it doesn't seem t…

    ... correctly. When my code uses DEFB 0,0,0,0,0 ...
    Mr Millside Mr Millside February 2005 Emulators
  • !Warning Vapourcompo! A BASIC competition with a twistI have an Idea for a Games compo with a twist, 1. BASIC because I don't Know Machine Code (selfis reason I know :) ) 2. The actual game is supplied …

    ... in their own graphics, and backgrounds.

    The game would ... :: (ducks from flames)
    and backgrounds, and map. the Instructions would ...
    guesser guesser March 2005 Sinclair Miscellaneous
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... , nested conditional assembly/repeats, full DEFB/DEFS support. Imported from the ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... , nested conditional assembly/repeats, full DEFB/DEFS support. Imported from the ...
    Dunny Dunny June 2005 Sinclair Basic
  • TRDOS ReCracksHi All ! Lately I have been doing some TRDOS re-cracks. What is that ? Well, the good people from Russia (and other east-european countries) have do…

    ... :
    ---------
    BarbarianRemix_128.z80 (new backgrounds)
    Elite2.z80 (changed gameplay ...
    Tom-Cat Tom-Cat August 2005 Games
<1234567…34>

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  • Reading DEFB for backgroundsHi all<br /> <br /> I suppose the question is kind of silly but I'm a completely newbie with assembler :-S<br /> I'm drawing some side backgrounds…
  • Does anyone know any games with good backgrounds?I'm looking for a game or many games with good backdrops or background art. Basically I want them to maybe save me some time in having to draw my own…
  • DEFB on ZX SpinIs there any way I can define a 2 bit value i.e. 50000 using defb on ZX Spin?<br /> <br /> I'm sick of having to work the 2 separate values out i.e. …
  • Help with Assembly - DEFB, etc.Dear all,<br /> <br /> I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of…
  • RENEGADE+ (NEW BACKGROUNDS - ZX SPECTRUM))Hi all speccy fans, i've just uploaded a rare version of Renegade which includes 5 new backgrounds!!!<br /> No footage of this has yet been seen on y…

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