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<1234567…34>
  • Green BeretThis conversion surprised me a little. I hadn't played it in 15 years at least, and I was familiar only with the arcade version via MAME. In playing …

    ... their attempt to replicate the backgrounds - a little more thought would ...
    Spector Spector October 2005 Games
  • Writers needed for retro sectionGamestyle.net is currently on the lookout for talented writers for its retro section which we plan to give a major overhaul over the next few months.…

    ... . We want people from all backgrounds of retro gaming! Only ever ...
    Swainy Swainy November 2005 Announcements
  • Bomb Jack EditorKnocked this up a bit back for psj. Works in conjunction with Multiface. Full instructions are in the [url="ftp://82.30.151.43/"]download[/url]. […

    ... snapper with five new botched backgrounds. Botched being the operative word ... crack at doing some new backgrounds I can send full details ...
    Mr. Anonymous Mr. Anonymous November 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ...


    gfx:
    defb 255,255,255,255

    defb 128,0,0,1

    defb 128,0,0,1

    defb 128,0,0,1
    robpearmain robpearmain November 2005 Development
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…

    ... the playing area and good backgrounds. Spindizzy is much more basic ...
    Spector Spector December 2005 Games
  • Bomb Jack - FINISHED !!If it could be said after completing 60 levels :) As you probably know, game has 12 'screen constelations' and 5 backgrounds which means 61th level …

    ... 12 'screen constelations' and 5 backgrounds which means 61th level looks ...
    Alex_Lux Alex_Lux December 2005 Games
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... which one) followed by a DEFB with the address of the ...
    chev chev January 2006 Development
  • Face TransformerEver wanted to see what your face would look like as the result of some horrific genetic mutation? (Or in some people's cases, without the horrific m…

    ... of your life, different ethnic backgrounds, and more!

    Finally ...
    monty.mole monty.mole March 2006 Chit chat
  • Does anyone know any games with good backgrounds?I'm looking for a game or many games with good backdrops or background art. Basically I want them to maybe save me some time in having to draw my own…

    I'm looking for a game or many games with good backdrops or background art. Basically I want them to maybe save me some time in having to draw my own for a future project, I've came across a few candidates but I really want the cream of the crop and I'm ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... draw and animate sprites and backgrounds. It is *not* a game ... and smoothly animated sprites and backgrounds on screen.

    It ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Forum Rules[B]*RULES OF THIS FORUM*[/B] You must agree with all the following Rules to participate on these Forums. If you don't agree with them, please d…

    ... all nationalities, races, ages and backgrounds. These rules (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Chit chat
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Emulators
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Games
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Sinclair Miscellaneous
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Sinclair Basic
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Development
  • Forum Guidelines[B]*GUIDELINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Hardware
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Sales
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Wanted
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Announcements
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Chit chat
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 MIA/STP/SDP
  • Forum Guidelines[B]*GUIDLINES OF THIS FORUM*[/B] The following guidelines are designed to make your WoS experience more enjoyable. [B]*MOST IMPORTANT: POLITENESS*…

    ... all nationalities, races, ages and backgrounds. These guidelines (and especially the ...
    Lee Fogarty Lee Fogarty May 2006 Support files
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... blue and the enemies and backgrounds are far more detailed than ...
    zster zster June 2006 Games
  • Yet another wacky, outlandish idea with no hope of implementation whatsoever...Wouldn't it be cool if a modern update of Level 9's Silicon Dreams Trilogy was made, where you could control Kim Kimberly on her (his?) exploits in g…

    ... ) or 3rd person with static backgrounds (Resident Evil)?

    It ...
    Ian Hamilton Ian Hamilton July 2006 Games
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... 0

    numbers:
    defb 2,2,40,7,255 ...
    robpearmain robpearmain August 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... /> defb %10000000
    defb %01000000
    defb %00100000
    defb %00010000
    defb %00001000
    defb ...
    robpearmain robpearmain September 2006 Development
  • MugenHas anybody ever used this thing? You are supposed to be able to build you own fighting games using the base engine. It's just been driving my nuts f…

    ... can't get any new backgrounds to work at all. Most ...
    Bermondsey Bob Bermondsey Bob September 2006 Chit chat
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... the rainbow

    linea defb 0 ; char row to be ...
    na_th_an na_th_an November 2006 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... 48896

    mirror_tbl:
    defb $00,$80,$40,$C0,$20 ... ,$30,$B0,$70,$F0
    defb $08,$88,$48,$C8,$28 ... ,$38,$B8,$78,$F8
    defb $04,$84,$44,$C4,$24 ... ,$34,$B4,$74,$F4
    defb $0C,$8C,$4C,$CC,$2C ... ,$3C,$BC,$7C,$FC
    defb $02,$82,$42,$C2,$22 ...
    chev chev January 2007 Development
<1234567…34>

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