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<1234567…34>
  • Data from spectrum to compilerWhat's the easiest way of getting data from a virtual spectrum to assembler? I've designed some nice shiny graphics using BASIN but I'm not sure how…

    ... data to a series of DEFB statements so my shiny compiler ... , I'd like squares as DEFB blocks of 8, but if ...
    Gedlion Gedlion February 2010 Development
  • +3 FaultsI have some Spectrum +3s for testing - looks like they all need drive belts. One will not start up and shows a screen of yellowy green, then one of …

    ... screen with 1987 in different backgrounds. Ah I thought - maybe the ...
    rwap rwap May 2010 Hardware
  • Jetpac to the futureHi all, just to inform people i am only a few weeks away from finishing a game i started around christmas time it runs on pc not speccy. A sort of re…

    ... film and so there are backgrounds based on the film but ...
    rustyredline rustyredline May 2010 New game ideas
  • Google gone fancy.Has anyone else noticed that the background to Google's home page now contains a fancy if a little gawdy background? What's all that about then? Is …

    ... the text clearly. These new backgrounds are an abomination. It seems ...
    Scottie_uk Scottie_uk June 2010 Chit chat
  • I may be heading for Xbox360 No 4I've got a feeling that my Xbox360 is on the way out. I loaded Crackdown 2 last night and everything was fine until the game actually started. When i…

    ... that playing up too. The backgrounds were fine, but the boxes ...
    Bermondsey Bob Bermondsey Bob July 2010 Chit chat
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... (ie black or dark blue backgrounds, 1 colour characters with the ...
    jesus 666 jesus 666 July 2010 Games
  • Granny's Garden[IMG]http://en.wikipedia.org/wiki/File:Granny%27sGardenWitch.gif[/IMG] As I'm sure everyone is aware, Granny's garden is not permitted for distribut…

    ... the C64 version chose white backgrounds for everything wheras the BBC ...
    takapa takapa August 2010 Games
  • Windows XP Service Pack 3 WTF??So yesterday I shut down my computers which was booted into Windows XP, and it installed its updates. Now what is was doing was instlalling Windows …

    ... .e. task bar shortcuts, desktop backgrounds, colours etc have been wiped ...
    Scottie_uk Scottie_uk September 2010 Chit chat
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... that follows sprites on black backgrounds due to phosphorous delay and ...
    Roger Jowett Roger Jowett September 2010 Emulators
  • Optimization for this codeHello, I have done and submitted a small program for the CSS Crap Game Compo which involves a machine code routine. The z80 with BASIC and MC is av…

    ...
    jr loop
    text defb 22,6,15,16,4 ... /> defm "You did it!"
    defb 255 ; end of text indicator ...
    Rickard Rickard October 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... , @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000
    defb @11111111, @00000000 ...
    defb @11111111, @00000000 ...
    Digital Prawn Digital Prawn December 2010 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... bits ;graphics data
    bits defb 0,60,24,126,60 ...
    R-Tape R-Tape January 2011 Development
  • Assembly help: EQUCan anyone explain in duffers language the purpose of the EQU term in assembly? I found this info in another thread: EQU: Equate a name to a specif…

    ... or especially different to say DEFB. Can anyone explain where it ...
    R-Tape R-Tape April 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... case of keeping a 'level defb' in memory and every time ...
    R-Tape R-Tape April 2011 Development
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... />
    ;data

    text1: defb 'Hello there World',17,'$'
    text2: defb 'Second Line of Text',19 ...
    Zetr0 Zetr0 May 2011 Development
  • CrusoePlease add the following "known errors" description for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002872"]Crusoe[/URL]: [QUOTE]Bu…

    ... head as prompt terminator
    DEFB $A2 ; 6A9C A2

    Einar Saukas Einar Saukas June 2011 Infoseek database
  • The complete Contact Sam Cruise RAM disassemblyFrom the creator of the [url="http://pyskool.ca/disassemblies/skool_daze/"]Skool Daze[/url] and [url="http://pyskool.ca/disassemblies/back_to_skool/"…

    ... the fascinating Z80 instructions and DEFB statements and their accompanying annotations ...
    SkoolKid SkoolKid July 2011 Development
  • Vixen - does it have an ending?First of all I don't mean the German word [B]wichsen[/B] as this activity usually have an ending :lol: I mean Spectrum game with a lady with a whip. …

    ... there be anything new - new backgrounds, new monsters, whatever. I played ...
    Ralf Ralf September 2011 Games
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ...
    key_fire_pattern: defb 1
    key_pause_port: defb $bf
    key_pause_pattern: defb 16
    key_quit_port: defb $df
    key_quit_pattern: defb 16
    polomint polomint September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... />
    ret

    position_var defb 1,64 ; points to 16385 ... />
    ret

    tile_base defb 33,34,35,36,37 ... load of junk :]
    defb 55,56,57,58,59 ... ,74,75,76
    defb 77,78,79,80,81 ... ,96,97,98
    defb 55,56,57,58,59 ...
    Zoltar Zoltar September 2011 Development
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... br />
    OPTIONS:defb "C","N","(",")","","{","}","]"
    defb "A","X","O","B ... R","S"

    OPCODES:defb $2F,$00, $ED,$44, $ ... $CB,$27, $CB,$3F
    defb $CB,$17, $CB,$1F, $CB ... ,$2F
    defb $A1,$00, $A9,$00, $B1 ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Name that game, if you please & thankyou in advanceI think it's Russian (though not definitely), relatively recent >2000 (I think), involves single screen action, movement char$ based, you are the onl…

    ... .

    I remember black backgrounds and lots of cyan bricks ...
    R-Tape R-Tape October 2011 Games
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    Here's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in variables (or expressions which evaluate to variables). Some of this can already be done with VAL or VAL$, ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • TR-DOS Gameplay Videos MegathreadA thread made mainly for your amusement for one evening. Yeah, it contains lots of videos of the games that have mainly been left without attention o…

    ... ] - Same thing, but with new backgrounds and ingame music. You have ...
    Crash Nicker Crash Nicker January 2012 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this time the source is ...
    Timmy Timmy January 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... fast at the moment. The backgrounds are largely static so only ...
    Morkin Morkin February 2012 Development
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... . Another advantage is that the backgrounds can be different sizes without ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Trying to remember name of an old animated movie making utilityMy nostalgic mind suddenly remembered hours of making terrible animated movies using a utility I believe I sent away for from an advert in a magazine…

    ... ! Which were very small , draw backgrounds, change colours, move the charcters ...
    retromad retromad February 2012 Games
  • I'm not saying that software houses are greedy, but......in the fighting game Street Fighter x Tekken it looks like Capcom might start selling combo moves! Quote: "[COLOR="Blue"]As you?ve probably fo…

    ... avatar or console themes (screen backgrounds and icons), especially since these ...
    ewgf ewgf March 2012 Chit chat
<1234567…34>

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