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<1…3456789…34>
  • Inserting binary code into ZX Spin assemblerIs there any way to insert a saved binary file into ZX Spins assembler? i.e. So I have a string of DEFB commands containing data, the assembler just…

    Is there any way to insert a saved binary file into ZX Spins assembler?

    i.e. So I have a string of DEFB commands containing data, the assembler just interprets it as Z80 commands and wont assemble it...
    daveysludge daveysludge July 2013 Development
  • Wonder Boy III - The Dragon's TrapThis room should really be called old game ideas, but since it's only for fun... I think the Sega Master System version of Wonder Boy III would work …

    ... scrolling sprites and cell scrolling backgrounds with a fixed black ink ...
    chev chev August 2013 New game ideas
  • Routine for Currah speechI'm currently writing a routine for the Currah that will provide speech during a game. A timer is set to initiate the speech every 50 cycles of the …

    ... pointer
    ret
    dat1 defb 1,1,1,1,1 ... ;allophone set 1
    dat2 defb 1,1,1,1,1 ... ;allophone set 11
    dat12 defb 1,1,1,1,1 ... ;allophone set 12
    dat13 defb 1,1,1,1,1 ... ,1
    tim defb 0 ;timer1
    tim2 defb 0 ;timer2[/CODE]
    daveysludge daveysludge August 2013 Development
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ;print
    ret
    dat defb 23,10 ;tab 10
    daveysludge daveysludge September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... relevant addresses
    256 REM defb $20,$01 ;SPACE, Pause, ... 769 RETURN
    2304 REM defb $17,$09 ;x, Exit, ... for values):
    KEYU: defb $25 ;Q up
    ... $03*256=line 768
    defb $17,$09 ;x, Exit, ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... ,loop
    ...
    counter_addr:
    defb 0[/CODE]

    This ...
    Einar Saukas Einar Saukas October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... to interrupt routine.

    defb 200,200,200,200
    defb 200,200,200,200
    defb 200,200,200 ... ,200
    defb 200

    slenkar slenkar October 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... ret
    av1 defb 0 ;attr co-ord ...
    defb 0
    bv1 defb 0
    defb 0
    defb 17
    defb 15,144,145,22
    rx2 defb 18
    defb ... 15,16,7,146,147
    defb ...
    rktudg defb 1, 3, 7
    defb 7, 15, ...
    daveysludge daveysludge November 2013 Development
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... /> ret

    udg defb 0, 0, 0 ; 62 0 ... 56 46 3 ts
    defb 7, 0, 0, 0 ; ... 0 96 108 ts
    defb 12, 0, 6, 54 ; ... 6 6 0 ts
    defb 0, 192, 218, 26 ; ... 192 218 26 ts
    defb 192, 218, 24, 192 ; ...
    daveysludge daveysludge November 2013 Development
  • Convert AT co-ordinates to PLOT co-ordinatesHow do you convert the 2 from MC? I don't know how to convert the vertical value as they're differently ordered... Heres what I have so far: [CODE]…

    ... -2
    x defb 0
    y defb 0 ;calculated plot points ...
    daveysludge daveysludge January 2014 Development
  • Bomb Jack +The original Bombjack with the backgrounds and level layouts from Bombjack Twin. Of course, I'm using the BombJack editor. It shows some promise, th…

    The original Bombjack with the backgrounds and level layouts from Bombjack ...
    4throck 4throck February 2014 Brand new software
  • Venturespeak Helplooking at the code from ZX Computing, October, November & December 1986. How do I make the code do more then 3 letters say 5. and could it be made …

    ...

    60315 00 COUNT DEFB 0
    60316 00 CT2 ...
    60317 00 CHR DEFB 0
    60318 .. START DEFS ... 65
    60383 00 TIME DEFB 0

    60384 32DFEB ...
    ardentcrest ardentcrest February 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    Just putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +2A at the moment.

    [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player Games ...
    joefish joefish March 2014 Development
  • Does this addressing technique have a name?Hi All, Bit of a weird/unnecessary question, but can anyone help build on my knowledge of asm terminology by telling me what the *second* method of …

    ... ), A

    DEFB:
    PlyrY 0
    DEFB:
    PlyrX 0 ... ), HL

    DEFB:
    PlyrY 0
    DEFB:
    PlyrX 0 ...
    Jagd Tiger Jagd Tiger March 2014 Development
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... :
    DEFM message
    00 DEFB 00
    C9 RET[/QUOTE ...
    username username April 2014 Sinclair Miscellaneous
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... />
    Copy and paste the defb codes created into your source ...
    richdotward richdotward May 2014 Development
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... done

    allophones:
    defb 24, 28, 8, 21, 7 ... , 10, 42, 45, 16
    defb 11, 23, 9, 41, 39 ...
    chev chev June 2014 Development
  • Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…

    ... plenty of colour in the backgrounds, but flip screen, if anyone ...
    dmsmith dmsmith June 2014 New game ideas
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... ]org 50000-2
    counter defb 0,0

    ld ...
    daveysludge daveysludge September 2014 Development
  • Help needed with a bit of code...My minds gone blank again I'm afraid, I'm having trouble with this routine that loads variables into memory then calls the corresponding routine. Th…

    ... ,2,4
    defb 10,10,4
    defb 12,14,6 ...
    daveysludge daveysludge October 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... issue for lots of preshifted backgrounds.

    I can't ...
    R-Tape R-Tape December 2014 Development
  • ROM Calculator TrigHello, These Christmas holidays I finally have time to devote myself a little to the speccy . I have a question about how the ROM calculator implem…

    ... :
    DEFB FP_GET_ARGT ;V
    DEFB FP_DUPLICATE
    DEFB FP_DUPLICATE
    DEFB FP_MULTIPLY ;V ... A MEMORY
    DEFB FP_MULTIPLY
    DEFB FP_ADDITION
    DEFB FP_DEC_JR_NZ ;dec-jr ...
    rtunes rtunes December 2014 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... more about sprite animation over backgrounds and tilemaps...

    Thanks ...
    alienbanana alienbanana February 2015 Development
  • Scrolling in BASICI remember a few BASIC typeins for other machines that claimed to be scrolling the screen. Obviously vertically its not too difficult - once you dis…

    ... type game

    Solid backgrounds would be out, but I ...
    dmsmith dmsmith March 2015 Sinclair Miscellaneous
  • Renegade 2 and Renegade 3 modsAs promised...<br><br>People who used to read WOS temporary forum should know these ones perfectly but maybe somebody else missed it so I'm reuploadi…

    ... /> 1) Target Renegade mod - new backgrounds, more enemies in 1 player ...
    Ralf Ralf May 2015 Games
  • The PrisonerThere were a handful of text adventures based on The Prisoner, but how about a flip-screen graphical adventure game.<div>I think with backgrounds a b…

    ... adventure game.I think with backgrounds a bit like Heartland, but ...
    Luny Luny June 2015 New game ideas
  • oooh new speccy game but not at the same time!!<font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">https://www.youtube.com/watch?v=lrYNHJMxntc</span><br><…

    ... la r-type and the backgrounds are laid out in such ...
    BiNMaN BiNMaN June 2015 Chit chat
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... ...org 60000-1
    char defb "B" ld b,5
    daveysludge daveysludge June 2015 Development
  • RENEGADE "DOUBLE" TRILOGY LONGPLAYSHi Rene fans, being a massive fans of the Renegade series (well not the 3rd one), I wanted to share all 6 versions of these games being played on the…

    ... by Ralf which include new backgrounds and colours, they look fantastic ...
    ZEUS ZEUS July 2015 Games
  • maths help 'JSW'JET SET WILLY uses a lookup table to play the opening tune (Moonlight Sonata) this is the table [code] 34299 DEFB 81,60,51,81,60,51,81,60,51,81,…

    ...
    [code]
    34299 DEFB 81,60,51,81,60 ... ,51,81
    34315 DEFB 60,51,81,60,51 ... ,76,57
    34331 DEFB 45,76,57,45,81 ... ,64,54
    34347 DEFB 102,81,60,81,60 ... ,45,81
    34363 DEFB 54,45,81,54,45 ... ,64,54
    34395 DEFB 61,121,61,255[/code ...
    ASH-II ASH-II August 2015 Sinclair Basic
<1…3456789…34>

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