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<1…9101112131415…34>
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... screen
    inc l ;next char cell to the right
    ;of char row, so we're done ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... 2x2 square that I'd defined for that key on screen ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • "Henry's Hoard" - completable at last![[i]Please scroll down if you just want the links where the bug-fixed files can be grabbed![/i]] "Henry's Hoard" is a game released by Martyn Brow…

    ... items to collect (as defined at #A3FF). However, ... Wing Roof" in "JSW"), defined in "Henry's Hoard" ... West Bedroom" in "JSW"), defined at #A4C5 - #A5C5 in ... ("The Beach" in "JSW"), defined at #A4C0 - #A5C0 and ... ("The Yacht" in "JSW"), defined at #A4BF - #A5BF in ...
    jetsetdanny jetsetdanny April 2017 Announcements
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... $
    IN now checks multi-char strings against ranges, ie "21 ...
    Dunny Dunny April 2017 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... the picture is drawn char by char with full colour ... br /> // Follows the screen char by char (attr+8pixelrows)
    // Can ... short int zxlayout(unsigned char *s,unsigned char **c);

    char *s,unsigned char **c) {
    ...
    TomD TomD April 2017 Development
  • How to separate a character from a number in a string?Hi I've been writing a kind of logo type program in BASIC that takes a string a$ from INPUT and then draws according to what you give it. Say you w…

    ... a$ is a number or char. Because currently I'm telling ...
    ivanb303 ivanb303 May 2017 Sinclair Basic
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... just say 'brew us some char' and that performs the same ...
    mik3d3nch mik3d3nch May 2017 Chit chat
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... ' line 52: symbol 'close' not defined
    1 errors occurred during ... ' line 52: symbol 'close' not defined

    close? Who asked ...
    thricenightly thricenightly June 2017 Development
  • Mojon Twins MK2 and lighting effectsDoes anyone have any experience in getting the overlay.h working in the MK2 engine. There were several games written in the churro that used the ove…

    ... />
    extern unsigned char ovl_x [];
    extern unsigned char ovl_y [];


    void draw_overlay (unsigned char x, unsigned char y) {
    ovl_x [0 ... />
    void del_overlay (unsigned char x, unsigned char y) {
    ovl_x [0 ...
    andydansby andydansby June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... returned by sp1_CreateSpr()
    char dx; // signed horizontal ... speed in pixels
    char dy; // signed vertical ...

    unsigned char joys;
    udk_t joykeys; ...
    slenkar slenkar June 2017 Development
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... been playing with SDR (software defined radio) recently. SDR only became ...
    tstih tstih June 2017 Hardware
  • z88dk array of structswhen trying to access an array of structs it says myrooms has already been declared: [code] struct room{ char* desc; unsigned char number; }myro…

    ... /> struct room{
    char* desc;
    unsigned char number;
    }myrooms[9 ...
    slenkar slenkar July 2017 Development
  • Successful ZX Spectrum hardware teams The first successful team that is known about . It is (I think) Sinclair , Altwasser , Vickers and Dickinsion. Since the Beatles we have known a…

    ... how is success to be defined? Well loads of companies have ...
    harriusherbartio harriusherbartio July 2017 Hardware
  • z88dk adventure problemI downloaded the example https://drive.google.com/file/d/0B6XhJJ33xpOWaHYxek15WXJyQVU/view?usp=sharing I changed NUM ROOMS to 13 here is the who…

    ... /> {
    unsigned char *desc;
    unsigned char leadsTo[NUM_CHOICES];
    };< ...
    extern const unsigned char room0_desc[];
    extern const unsigned ... br /> };

    const unsigned char room0_desc[] = "Bruce Hall, a slightly ...
    slenkar slenkar August 2017 Development
  • Calculating coordinates for a curveI need to write some code that will calculate the arc of a curve so that I can draw a sprite at each location to simulate a ball being thrown. The an…

    ... ball will travel will be defined by a velocity although I ...
    Mr Millside Mr Millside August 2017 Development
  • TV programs that jumped the shark (then fell off a cliff)[b]Can one of the mods move this to the chit-chat forum, please? Sorry, I posted it whilst fixing another PC and my tiny brain can't cope with two th…

    ... times satirical, full of well defined characters, with a very well ...
    ewgf ewgf August 2017 Chit chat
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whether and object hits another because this seems like an efficient way of doing it. I only have to check ...
    ivanb303 ivanb303 November 2017 Development
  • Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…

    ... per character square' rule that defined the look of Spectrum games ...
    The Mighty Dopethrone The Mighty Dopethrone January 2018 Sinclair Miscellaneous
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... , SpecBAS has some graphics pre-defined. The block graphics from the ...
    Dunny Dunny May 2018 Sinclair Basic
  • 21UDGS Graphics PlotterHello everyone, Enclosed is a dropbox link to the latest version of my 21UDGS program 1.03 which allows you to plot 21 User Defined Graphics on sc…

    ... you to plot 21 User Defined Graphics on screen.
    The ...
    Phil2 Phil2 November 2018 Software
  • Printing text, part MMXIIXI'm pretty sure there's been a zillion threads about this already, and I don't think it's the first one by myself either, but here goes. Proportiona…

    ... void drawstringz(unsigned char *aS, unsigned char aX, unsigned char aY)
    ...
    ; Loop while input char is not zero
    nextchar ... :
    ; Grab char and take data slice.

    ; next char, check if we're at ...
    Sol_HSA Sol_HSA December 2018 Development
  • Printing text using direct screen addressingHaving some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwell…

    Having some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwelling in my brain for this function. I'm trying to get the text working properly in 128k mode which uses ...
    andydansby andydansby December 2018 Development
  • Deathchase - Complete disassemblyWell, I only post here about once every five years, when I've got a few days off but my brain's still in "work mode" and wants to pull apart some cod…

    ... there are actually 12 sectors defined in the game, but only ...
    Ritchie333 Ritchie333 December 2018 Assembler
  • screen2sprite converter [python]written on python3 https://github.com/qboneteam/scr2spr coordinates and sizes sets in char usage: '-x', '--x', default=0, type=int '-y',…

    ... /> coordinates and sizes sets in char

    usage:

    71m05h1k 71m05h1k February 2019 Development
  • converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …

    ... IFF2 [Only bit 2 is defined: 1 for EI, 0 for ...
    nitrofurano nitrofurano April 2019 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... restoring all the registers as defined in the z80 snapshot. You ...
    TomD TomD May 2019 Development
  • Monochrome monitorsSilly question perhaps, but thinking back were there any games specifically written to be used with a monochrome monitor? Is it true that monochro…

    ... phosphor) actually give a more defined picture than a crt colour ...
    Renegade Renegade June 2019 Games
  • ZEsarUX 8.0 stableHi! I've uploaded a new FINAL stable ZEsarUX version, 8.0 :) You can download it, as always, from the url: https://github.com/chernandezba/z…

    ... , with realvideo disabled, and menu char width less than 8
    char width less than 8
    chernandezba chernandezba July 2019 Emulators
  • Speccy ABIMost compilers, and assemblers produces some sort of intermediate code. So I was just wondering, if -besides the binutils COFF- there is a standard …

    ... - there is a standard ABI defined for Speccy that would specify ...
    tstih tstih August 2019 Development
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Latest Posts

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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
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