World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 431 results in 0.001s
<1234567…15>
  • Rotronics Wafadrive v.1.80 ROM - Corrupt or purposely broken?I've been digging around the Wafadrive v1.80 ROM (from [URL="http://zxspectrum.it.omegahg.com/_RO.htm"]here[/URL]) and can't decide if the ROM is cor…

    ... /> defw $0fcc
    defw $0fbf
    defw $0f7a
    defw $1174
    defw $0bbb
    defw ... $10a7
    defw ...
    jp jp July 2013 Hardware
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... 23,10 ;tab 10
    defw " GAME OVER "

    cols ...
    daveysludge daveysludge September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... (d,a) selects **
    DISPN_8:defw 0000 ;table start + 8
    ACTINUM:defw 0000

    KEY: ;example ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Macros and PasmoHi guys. I'm starting out with Pasmo for writing some stuff for the +3, and i'd like to use Macros for the calls to the BASIC ROM, where' you'd othe…

    ... :
    [code]RST $28
    DEFW RoutineAddress[/code]

    Instead ... RoutineAddress
    RST $28
    DEFW RoutineAddress
    ENDM[/code]
    The_Bert The_Bert January 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    Just putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +2A at the moment.

    [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player Games ...
    joefish joefish March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... />
    jumptable
    DEFW gothere
    DEFW gosomewhereelse
    DEFW dosomething
    [/code ...
    MatGubbins MatGubbins March 2014 Development
  • SBC or ADDIs this dangerous/bad practice thing to do..... I want to subtract 64 from a number, but to save a few bytes can I just add (65536-64) 65472 to the…

    ...
    RET

    test DEFW 0


    ; instead ...
    RET

    test DEFW 0
    [/code]

    MatGubbins MatGubbins April 2014 Development
  • SkoolKit 4.0SkoolKit 4.0 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... the operands of CALL, JP, DEFW and LD instructions)
    [*]create ...
    SkoolKid SkoolKid May 2014 Announcements
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    ... laymans terms, what DEFB and DEFW actually do and how one ...
    Tobo Tobo September 2014 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... /> ret

    dat defw "ABCDEFGHIJKLMNOPQRSTUVWXYZ12345"
    defw "ABCDEFGHIJKLMNOPQRSTUVWXYZ12345"
    defw "ABCDEFGHIJKLMNOPQRSTUVWXYZ12345"[/CODE]
    daveysludge daveysludge September 2014 Development
  • Help needed with a bit of code...My minds gone blank again I'm afraid, I'm having trouble with this routine that loads variables into memory then calls the corresponding routine. Th…

    ... />
    adds
    defw 58239
    defw 56003
    defw 51173 ;start adress ...
    daveysludge daveysludge October 2014 Development
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... the operands of CALL, JP, DEFW and LD instructions)
    [*]create ...
    SkoolKid SkoolKid December 2014 Announcements
  • SkoolKit 4.4<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Hey, first SkoolKit release announcement since the…

    ... the operands of CALL, JP, DEFW and LD instructions)
    create ...
    SkoolKid SkoolKid May 2015 Announcements
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... calls inside a 'RST #28;DEFW addr:RET'?"
    Of course ... the 48-BASIC environment
    DEFW #2DA2 ; unstack BC from the ... #28 ; as above ^^
    addr DEFW #0000 ; loaded from BC above ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... ),hl
    ret
    seed defw 0
    plx defb 0 ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... ),hl
    ret
    seed defw 0
    plx defb 0 ...
    digital digital July 2020 Assembler
  • Cross compilersAre there any z80 cross compilers out there which will produce spectrum files ready for use? That is to say something which I could copy a load of te…

    ... front (in your assembler with defw) which holds the length +2 ... length and initial byte
    .......DEFW END-START+2
    .......DEFB ...
    Dr BEEP Dr BEEP December 2001 Sinclair Miscellaneous
  • New SPIN 0.3a releaseHi all, here's the next version - mainly a maintenance release, with new bugs :) Here's what's new: V0.3a - Bugs and more tapes -------------------…

    ... /> EF RST #28
    EF15 DEFW #15EF
    3E20 LD A ... a remaining component of the DEFW pair.

    Cristi
    secarica secarica November 2002 Emulators
  • A great ROMBack in the early 90s my ZX clone (called "Cobra" if anyone's interested) had a sort of a "SamRam" (actually an alternate ROM accessed via a NMI) tha…

    If anyone's interested, I've also discovered the following things about the ROM's assembler:

    - compresses codewords
    - supports ENTry point and DISPlacement
    - supports DEFB, DEFW, DEFS, DEFM.
    GOC GOC August 2003 Sinclair Miscellaneous
  • emuzwinyeah i ran my game and i can't get back to the programming screen bit! when i used to have a speccy i'd just bang the keyboard a few times and it'd …

    ... code or data block (DEFB, DEFW or DEFB with ASCII strings ...
    Vladimir Kladov Vladimir Kladov February 2004 Emulators
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... you use DEFB (for byte), DEFW (for word/16-bit) or ...
    ekoman ekoman July 2004 Development
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... you use DEFB (for byte), DEFW (for word/16-bit) or ...
    cyborg cyborg July 2004 Development
<1234567…15>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
defw 431 4K

Related Searches

  • defw defb defs
  • table defw 16bit

Copyright © 2024 World of Spectrum