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Search Again :: Adv Search 431 results in 0.001s
<1234567…15>
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... to use directives like DEFB, DEFW etc. You can even INCLUDE ...
    jp jp June 2008 Emulators
  • Bouncing BallsPfrrt, I am back from lunch, playing the first raw version of BOUNCING BALLS It is very addictive! As stated here [URL]http://www.worldofspectru…

    ... /> sqrtab defw 0
    defw 1
    defw 4
    defw 9
    defw 16 ... /> ....
    defw 256
    defw 289
    defw 324
    defw 361
    defw 400 ...
    Dr BEEP Dr BEEP September 2008 Games
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... 4400, $4500, $4600, $4700
    DEFW $4020, $4120, $4220, $4320, ... 4420, $4520, $4620, $4720
    DEFW $4040, $4140, $4240, $4340, ... , $4540, $4640, $4740
    DEFW $4060, $4160, $4260, $4360, ... , $4560, $4660, $4760
    DEFW $4080, $4180, $4280, $4380, ...
    FrankT FrankT November 2008 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... /> MS16 DEFM "only 16K"
    DEFW 13,0
    MS48 DEFM ... "48K"
    DEFW 13,0
    MS80 DEFM ... "80K"
    DEFW 13,0
    MS1K DEFM ... /> MSBD DEFM "BAD memory! "
    DEFW 13,0
    END[/CODE]
    jp jp January 2009 Games
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ...
    ret

    spp defw 0000h[/CODE]

    The ...
    Winston Winston January 2009 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... address:

    [B]spp defw 0000h[/B]

    you ...
    Ralf Ralf January 2009 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... address:

    [B]spp defw 0000h[/B][/QUOTE]

    Winston Winston January 2009 Development
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... />
    [CODE]rst $28
    defw $0556[/CODE]

    Your ...
    glancaster glancaster February 2009 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ...
    filetab defb 0
    defw f0len,f0start,f0len
    defb ... /> defb 0
    defw f1len,f1start,f1len
    defw 1986
    defb ...
    jp jp April 2009 Emulators
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... :
    ; Destination (Display), Source
    defw $4000,$E500,%4100,$E600..... for ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... )
    ret

    spstore: defw 0000

    org 0e500h ...
    robpearmain robpearmain May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... stack pointer
    sp_cache
    defw 0

    ; im2 entry ...
    chev chev May 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... F_pistack RST calbas
    DEFW 11563 ;Stk-bc
    ... CALL jumpo
    DEFW 9776 ;Exit to PI ... RST calbas
    DEFW 9506 ;Expect 2 num ... RST calbas
    DEFW 7833 ;Int. to BC ...
    roko roko July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... ; 048e d7 $0bts
    defw $1c79 ; 048f 79 1c ts ... ; 0493 d7 $0bts
    defw $1e99 ; 0494 99 1e ts ... ; 0497 d7 $0bts
    defw $1e99 ; 0498 99 1e ts ... ; 04ac d7 $0bts
    defw $1c81 ; 04ad 81 1c ts ... ; 04b1 d7 $0bts
    defw $1e99 ; 04b2 99 1e ts ...
    jp jp July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    OK, I've coded this to add a @DEEK function to Spectrum with IF1.
    The caveat is that it only works within a LET statement, in this form:

    LET n=@DEEK v

    Where 'n' is any numeric variable, and 'v' any numeric expression BC (or ...
    RST#08 RST#08 July 2009 Development
  • FLASH EPROM programming on ZXExist any other software for rewriting FLASH EPROM or EEPROM chips on real ZX ? I know only: EEPROM flasher for original DivIDE [url]http://85.132.…

    ... /> ;=========================================================
    source DEFW 0001 ;in RAM 23302< ... br /> len DEFW 0002 ;always 128 blocks ... 23304
    destADR DEFW 0003 ;128 addr ...
    roko roko July 2009 Hardware
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ...
    HIATT DEFW 0
    VALSP DEFW 0
    DEFW 0

    AMW AMW August 2009 Development
  • DivIDE QuestionHi all, I've been trying to work out how the DivIDE works and after reading and re-reading the DivIDE programming model document by Zilog I think it…

    ... CALLBAS (actually, RST 16)
    defw ADDRESS_TO_CALL
    [/code]

    rst CALLBAS
    defw 0x0010
    inc hl
    Winston Winston August 2009 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... to use directives like DEFB, DEFW etc. You can even INCLUDE ...
    jp jp November 2009 Emulators
  • Spin Assembler DirectivesLeading on from [URL="http://www.worldofspectrum.org/forums/showpost.php?p=402514&postcount=65"]jp's recent post in Spin 0.7 Public Testing thread[/U…

    ... : 'DEFSW'; I: 173),
    (S: 'DEFW'; I: 23), (S: 'DI'; I ...
    Dunny Dunny November 2009 Emulators
  • Spin Assembler DirectivesLeading on from [URL="http://www.worldofspectrum.org/forums/showpost.php?p=402514&postcount=65"]jp's recent post in Spin 0.7 Public Testing thread[/U…

    ... : 'DEFSW'; I: 173),
    (S: 'DEFW'; I: 23), (S: 'DI'; I ...
    jp jp November 2009 Emulators
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... ),a
    rst $10
    defw $0d6b
    ;
    ld a ... /> ;
    ret
    ;
    filenam defw "0"
    ;
    romtabs
    jp jp December 2009 Development
  • Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…

    ... 195 ; z80 JP instruction
    defw code ; address of code for ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Development
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... , 32, 32
    DEFW 40000
    DEFW 25000
    DEFW 32768
    [/code ...
    FrankT FrankT March 2010 Games
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    Probably

    RST 8
    DEFW #11E

    Although the normal RST 8 uses DEFB with only 1 single byte

    RST can only be 0,8,16,24,32,40 or 48
    Dr BEEP Dr BEEP April 2010 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ...

    RST 8
    DEFW #11E

    Although the ...
    bverstee bverstee April 2010 Hardware
<1234567…15>

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