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<1…28293031323334>
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    ... it has to be 'score Defb' in that order I believe ... , not 'Defb score'. ('Ld,' is wrong too ...
    Hikaru Hikaru October 2012 Development
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    Yes sorry

    score defb '000000'

    my iPhone puts capitals at the start of lines! So yes it does say

    ld b, 6 etc.

    I just can't work it out!
    Atari_Jetman Atari_Jetman October 2012 Development
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    [QUOTE=Atari_Jetman;658131]
    Defb score '000000'
    [/QUOTE]

    Aren't some assemblers pedantic when it comes to using double apostrophes for strings and single apostrophes for character literals? I think Zeus was one of them.
    Arjun Arjun October 2012 Development
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    ... within that.

    The defb statement is right at the ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • Binary to include[IMG]http://glair.narod.ru/prog/bin2inc.jpg[/IMG] [URL="http://glair.narod.ru/prog/bin2inc2.rar"]download[/URL] [URL="http://glair.narod.ru/prog/bi…

    Nice work! It can be used for ZXBC. Only thing I do not like, is the decimal format:
    DefB 1,2,3,255
    should be better:
    DefB 001,002,003,255
    LCD LCD October 2012 Brand new software
  • Binary to include[IMG]http://glair.narod.ru/prog/bin2inc.jpg[/IMG] [URL="http://glair.narod.ru/prog/bin2inc2.rar"]download[/URL] [URL="http://glair.narod.ru/prog/bi…

    ... , is the decimal format:
    DefB 1,2,3,255
    should be better:
    DefB 001,002,003,255[/QUOTE ...
    g0blinish g0blinish October 2012 Brand new software
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    Disentangling your code looked too much trouble, so I wrote a quicker BASIC version then an assembler version of that (although that's rather slow even so). It could be written to run more quickly by not using the FP calculator but I expect that it would ...
    Battle Bunny Battle Bunny November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    Here's a much quicker version; the BASIC now only takes 50 seconds, and the assembler is reduced from 318 secs to 17 secs. There's still scope for further improvements. The significant change is that it only executes the inner Y loop with valid plot points ...
    Battle Bunny Battle Bunny November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    Hallo Claus,

    Do you plan to add a feature to export selection as DEFB's as Text in Clipboard?
    LCD LCD November 2012 Emulators
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... as in:

    Label DEFB 0

    ...at the ...
    Atari_Jetman Atari_Jetman November 2012 Development
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ...
    ld hl, 1
    defb 210 ;3 bytes nop (JP ...
    antoniovillena antoniovillena November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... feature to export selection as DEFB's as Text in Clipboard ... ZX-Paintbrush could store the DEFB's with ongoing lines, while ...
    clausjahn clausjahn November 2012 Emulators
  • Optimisations in Exomizer Z80 decrunch codeThis is the 163 bytes old code (simple and optimized): [CODE] ld iy, exo_mapbasebits ld a, 128 ld b, 52 push de exo…

    ...
    ld hl, 1
    defb 210 ;3 bytes nop (JP ...
    antoniovillena antoniovillena November 2012 Development
  • ZX-Preview 2.1 publishedDear friends and ZX-Speccy fans! Today I've released a new version of ZX-Preview. I completed the to-do-list for the program and added the following…

    ... grabbed from Byte view to defb format suitable for inclusion in ... (..)\t(..)\t(.*)
    Replace
    defb $\2,$\3,$\4,$\5,$\6 ... ,-0123|6
    to
    defb $2C,$2D,$30,$31,$32 ...
    dbolli dbolli November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... ZX-Paintbrush could store the DEFB's with ongoing lines, while ...
    LCD LCD November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... />
    Thanks LCD for the DEFB suggestions, I will give my ...
    clausjahn clausjahn November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... />
    Thanks LCD for the DEFB suggestions, I will give my ...
    LCD LCD November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> @LCD: I'll implement the defb export functions the following days.
    clausjahn clausjahn November 2012 Emulators
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... 8 INK 8
    .msgctl defb $16,$13,$08,$11,$08 ...
    snigfarp snigfarp November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... 2 INK 6
    MSGWT defb $16,19,8,$11,2 ... 1 INK 7
    MSGFIR defb $16,19,8,$11,1 ...
    dbolli dbolli November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... 'm just now programming the DEFB-
    support. I created a ...
    clausjahn clausjahn November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... 'm just now programming the DEFB-
    support. I created a ...
    FrankT FrankT November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... immediately after completition of the Defb export.... :-)
    clausjahn clausjahn November 2012 Emulators
  • New game from Retrobytes Productions: The World War Simulator: PART 1The first game from this spanish retrogroup is now out :) There is an english version, and a spanish one, its a game mixing strategy and arcade The d…

    ... store graphics. I think, using DEFB would be much better.
    LCD LCD November 2012 Brand new software
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    [QUOTE=snigfarp;668496]Yes! I'm pleasantly surprised. I just pasted a loading screen from ZX Paintbrush to The GIMP.[/QUOTE]

    I'm thinking about DEFB - Datas, not about bitmap.
    LCD LCD December 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... ;668528]I'm thinking about DEFB - Datas, not about bitmap.[/QUOTE ...
    snigfarp snigfarp December 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... 'sed') afterwards. [/QUOTE]
    The defb (or let's say ASM ...
    clausjahn clausjahn December 2012 Emulators
  • MegaLZ unpacking problemEverytime I try to unpack something with MegaLZ's build in decompressor (using the -d option), the second half of the data is corrupted. The Z80-base…

    Sorry, I discovered the reason for the problem at my side. Wrong alert.
    I think, the death of my father had hit me too hard.
    Edit: I was using the buffer size of compressed data to convert them to DEFB, not the buffer size of decompressed data.
    LCD LCD December 2012 Development
  • MegaLZ unpacking problemEverytime I try to unpack something with MegaLZ's build in decompressor (using the -d option), the second half of the data is corrupted. The Z80-base…

    ... data to convert them to DEFB, not the buffer size of ...
    snigfarp snigfarp December 2012 Development
<1…28293031323334>

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