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New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…
... of this, you must execute routine [b]BIFROST2install()[/b] before using ... -
Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…
... 's not important.
Routine size is 596 bytes total ... wasted 3692 bytes in this routine.
Next up I ... -
Faster Manic MinerHey, dudes. I've been fiddling around trying to wring more speed out of this game recently. I've replaced the LDIR buffer copying routines with s…
... . I used a POP-PUSH routine for the pixel buffer and ... -
Yerz ZX Spectrum gig in "Polikultura" festival, May 2016, KrakowHi, there was my tiny chiptune concert in Krakow, 20 May 2016, within the Festival of Culture and Media "Polikultura" organized by Jagiellonian Un…
Laser Squad trickHi all, Here's a small "trick" I discovered when porting Laser Squad's extra levels ("The stardrive" & "Laser platoon") to MSX: - Load level "The…
... is hacking the game "core" routine that handle player's move ...Unofficial AGD ToolsHello, wondered if this toolkit I've written in Sinclair BASIC is any use to AGD 4.6 users? There's a text COLOUR calculator, ASM calcs, and a…
... calculator, ASM calcs, and a routine that suggests entry and exit ...New Game (2016 revival): A Yankee in Iraq (1992)Hello everyone, Way back in 1992, I wrote a shoot-em-up called [i]A Yankee in Iraq[/i]. The entire game was written in Sinclair BASIC. Recently, I…
... replace the nice looking LPRINT routine with a plain PRINT statement ...
