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<1…28293031323334>
  • traversing a multi-vertices graph structureWell, I'm on redesigning the route evaluation routine in my Fighting Fantasy utility, as the current method has some intractable bugs in it. The part…

    ... on redesigning the route evaluation routine in my Fighting Fantasy utility ...
    Battle Bunny Battle Bunny August 2011 Development
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... />
    Anyhoo, here's the routine; "LET bc=USR adjust" will ... will actually be located. The routine works for negative displacements as ... be in any order; the routine only needs to be called ...
    Battle Bunny Battle Bunny August 2011 Development
  • Kiwi OS for z80 computerHi everyone, Nearly made my z80 computer with 2K ROM 32K RAM. It has an OS im still writing called Kiwi (apple, blackberry, you get the idea ;D) he…

    ...
    CALL DELAY ;CALL THE DELAY SUBROUTINE
    ...
    CALL DELAY ;CALL THE DELAY SUBROUTINE
    ... />

    ;*********************************
    ;(DELAY)
    ;> B IS LENGTH ... FFh
    CALL DELAY ;DELAY (TO ALLOW DEBOUNCE ON ...
    Robin Robin August 2011 Announcements
  • Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…

    ... work agonizing over why my routine didn't work. It's ...
    R-Tape R-Tape August 2011 Development
  • Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…

    ... use the ROM save/load routine, in the end I decided ...
    R-Tape R-Tape September 2011 Development
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... this [thread=35728]Keys redefine routine and key check[/thread] thread ... bit manipulation, but the conversion routine does support that as well ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Justin Beeper - new demo for the unexpanded 16K Speccy[img]http://pouet.net/screenshots/57726.png[/img] This was my entry for this weekend's [url=http://www.sunrisedemoparty.co.uk/]Sunrise[/url] demo pa…

    ... ), relying entirely on the BEEP routine in the ROM. And doing ...
    gasman gasman September 2011 Announcements
  • WHAM Music box help.As you've probably read Mark is also doing the tunes for Dingo. However, I have a problem and I can 't seem to find a solution to it. "[i]I can't ma…

    ... one of Mark's jingles. Routine is at 60000.
    [url ...
    Sokurah Sokurah September 2011 Development
  • Sys64 - bug foundI've found experimentally on real ZX Spectrum and on emulator that [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0008823"]Ron Seniscal's SYS…

    ... the code of the interrupt routine I noticed that the addresses ...
    mattsteel mattsteel September 2011 Sinclair Miscellaneous
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... tile based rendering and scrolling routine.

    It draws in ... as a test of the routine it serves it's purpose ... result in DE for draw routine

    draw_tile ld hl ...
    Zoltar Zoltar September 2011 Development
<1…28293031323334>

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  • Delay routine requiredI'm putting together a short routine to play some Beep style music. I need to be able to pause between notes when required. These pauses are defined …
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…
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