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  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... the delay and stick in wait cycles in the audio loop to ...
    obo obo November 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... don't think the extra delay beween player input, and board ... pieces on it, and the delay has increased).[/QUOTE]

    This version uses the same routine to show the updated board ... each move, and then this routine is called again (one last ...
    Einar Saukas Einar Saukas November 2007 Development
  • Changing the colour of the loading 'stripes'I was wondering if it were possible to alter the default colours of the standard ROM loading 'stripes' via BASIC, mabye a POKE command of some descri…

    ... write your own custom loading routine in machine code.[/quote]
    loop, and modifying it to use ...
    andrew_rollings andrew_rollings November 2007 Sinclair Basic
  • The direct bus or indirect one... that is the questionThe Ethernet project continues...and I'm in a quandry. So I've managed to implement enough socket library for the W5100 that socket, bind, listen, a…

    ... a 5 to 10 nanosecond delay which shouldn't hurt anything ... DivIDE traps the interrupt service routine and I'm just set ...
    Winston Winston November 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> [quote]
    [b]c[/b] loop counter to shuffle pack of ... value used in card shuffling routine
    [b]m[/b] player ... player.
    [b]u[/b] loop counter used to POKE UDGs ...
    Digital Prawn Digital Prawn November 2007 Development
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... floating point operations inside the loop. The printf takes a small ... code. And basic's interrupt routine consumes another 1.4% of ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Sinclair Basic
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... and pulling in a printf routine (even a very simple ... space than a custom routine that only handles up ... the least optimised custom routine to output up to ... than a hand-coded C routine. You may still prefer ... the serial port in a loop rather than fputs them ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Chit chat
  • Favourite Speccy MomentsOk, just for fun (and for my own curiosity), what are everyone's favourite (or most satisfying) Spectrum moments? For example, the swot in [I]Skool D…

    Memorizing a machine code routine that did fancy stripy borders in a loop, going to Boots or WH Smiths, poking it in and starting it, then watching another kid going mental trying to figure out how I did it :-)
    Winston Winston January 2008 Games
  • Favourite Speccy MomentsOk, just for fun (and for my own curiosity), what are everyone's favourite (or most satisfying) Spectrum moments? For example, the swot in [I]Skool D…

    ... machine code routine that did fancy stripy borders in a loop, going ...
    dm_boozefreek dm_boozefreek January 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... -row, derived from the FOR loop 'j'. 'd' can take ... 9

    f - loop counter to mark four-in ... br />
    j - FOR loop counter that is used to ... r - used in the printing routine - it holds the value of ... also used in the print routine, holds the value of the ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> Right now, the board drawing routine is called every turn, but ... board drawing routine for the initialization only, and later use loop f ... better to rewrite the verification routine using something like FOR x ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... your post #34 that the routine to draw the entire board ... out of the main game loop. This certainly should make the ... faster, and possibly simplify the routine itself.

    I haven ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... we could simplify the validation loop by storing position k twice ... statement into the falling token routine, unless there's any better ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... line with my previous PRINT routine. Still I somehow have buttons ... is also used for the delay between turns. I just realised ... delay. That is simple to fix.

    (3) My original routine ...
    Digital Prawn Digital Prawn February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... 32 bytes total

    .loop
    .source

    ld ... dec iyl
    jp nz, loop
    dec iyh
    jp ... nz, loop

    ld sp,( ... Interrupts are disabled while the routine runs (any interrupt will push ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... this is once your scroll routine takes less than 70000 cycles ... can't do your game loop (scroll + logic) in 1/50s ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New protection systemsAs a follow-up to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14311&page=2"]this[/URL] thread regarding relatively new protection sy…

    ... get to the final decoding loop. That was quite interesting part ... the bytes of the decoding routine itself, allowing modifying the decoder ...
    Patrik Rak Patrik Rak March 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... ears from the BEEP musicplayer routine for another month! :D[/QUOTE ... chance you can lower the loop used to plot the stars ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... chance you can lower the loop used to plot the stars ... will certainly somehow eliminate this delay in the next version!
    Digital Prawn Digital Prawn March 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... doors in the main game loop.

    There is an ... embedded in a new FOR loop will also be needed, to ... . The beauty of the current routine is that the graphics cursor ... also speed the room drawing routine up.

    The only ...
    Digital Prawn Digital Prawn March 2008 Development
  • Quick q. on MC vs. BASIC (boring question)No matter how long or tedious the programming/testing may be ... Is Machine Code [B]ALWAYS[/B] faster than BASIC?

    ... .org/wiki/Quicksort]quicksort[/url] routine, but I wrote a [url ... doesn't provide a sort routine at all so I can ... add as much NOPs, HALTs, delay loops or any other useless ...
    Metalbrain Metalbrain March 2008 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to make the room drawing routine really fast. Players can typically ... the time in the same loop that checks the keyboard.
    Einar Saukas Einar Saukas March 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... registers and waits in a loop doing nothing until it gets ... calls the ROM's LOAD routine, right after the point where ...
    Marcelo Marcelo March 2008 Sinclair Miscellaneous
  • What are good games for a Nintendo DS.thought i'd make the title clear on this one. (cheers -ed) ive bought a DS, i have advanced wars, and super mario bros (which i found too easy to co…

    ... it before. Ditto the intro routine - long, drawn out and not ... a bash at Loopop Cube Loop Salad, for it is brilliant ...
    Vertigo Vertigo March 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ;256278]I have joined the routine to draw a frontwall with ...
    Einar Saukas Einar Saukas March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... higher memory.

    This routine requires 1536 bytes for the ... drawback is the 14 second delay while the arrays are being ...
    Dunny Dunny March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... a pixel version of this routine?
    I guess:
    No ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... the "Play_Noise" loop are being trashed in the "RandomBit" routine. At the ...
    Woody Woody March 2008 Sinclair Basic
  • Beeper octave range...A dumb question, I know, but I've found two conflicting sources of information on the octave range of the Sinclair beeper. I suppose I'm being a lit…

    ... than calling the ROM beeper routine) to achieve each semitone?[/QUOTE ... timing constants for your OUTing loop, though.

    Of course ...
    Patrik Rak Patrik Rak April 2008 Sinclair Miscellaneous
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
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    mel the bell on April 20

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