World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.010s
<1…18192021222324…34>
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... +3

    setting the delay to 0 doesn't work ... -10 does[/QUOTE]

    Delay 0 is PAUSE 0 and ... to Alcoholic Anonymous for the routine). On a real +3 I ... 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    [CODE];Call Routine with HL pointing to the ... ret z ;return from routine if that Character is 0 ... br /> jr p_start ;loop back to do it all ... /> ld d,a ;routine to convert Line\Column values ... /> p_print: ld a,(hl) ;routine to transfer bytes of data ...
    Turkwel Turkwel April 2010 Development
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... continue to play in the loop, which is quite annoying.[/QUOTE ... the poor provisional audio streaming routine. We should not bother until ...
    Madonna Mk 2 Madonna Mk 2 April 2010 Emulators
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... TMB player routine at regular intervals from a main game loop (or ... from an IM2 routine) to get in ... />
    I think the SpecialFX routine generally sounds better and you ...
    ccowley ccowley April 2010 Announcements
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... contrived delay loops of different lengths in the main game loop. One ...
    Digital Prawn Digital Prawn April 2010 Games
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... take a look at play routine in honey honey now ... yeah the Honey Honey playback routine is nothing special. It's ... (49149),A
    timing loop
    LD A,(HL)
    timing loop
    INC HL and jump ... the second edit that routine is playing a sample ...
    nuggetreggae nuggetreggae April 2010 Development
  • Some TR-DOS technical questionsHi forum, I sincerelly hope this was the right section of yours to ask this kind of stuff in. (else return facepalm;) Anyway, here's a couple of que…

    ... can be read through this routine" and the results of your ... does not show this), the routine just continues and a byte ... routine you presented is part of a dedicated Data-Read/Write loop ... think that you entered the routine without commanding the FDC beforehand ...
    roko roko April 2010 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... can then save the player routine to that partition later without ... never pressed then it'll loop.

    Other things to ...
    nuggetreggae nuggetreggae April 2010 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... /> ld bc,len

    loop:

    ; if sample is ...
    exx
    ld a,delay
    deloop:
    dec a ...
    cpi
    jp pe,loop
    ret
    [/code]Table ...
    omega omega April 2010 Development
  • Mistake in the 128K technical FAQ?[url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url] [quote]Memory banks 1,3,5 and 7 are contended.[/quote] Really? I thought i…

    ... code fragment:
    [CODE]loop ld (hl), a ; 7 ... bc ; 6 T
    jr loop ; 12 T

    ... /> A fairly minimal interrupt routine in IM2, that discards the ... the timing loop, then (20ms later) the post-processing routine.
    ...
    ajmoss ajmoss April 2010 Hardware
  • Jet Set Willy with 2 channel in-game musicI've hacked a copy of JSW to play a 2 channel beeper tune during the game -- Tequila by The Champs (it seemed appropriate to the JSW storyline). [U…

    ... spare cycles per loop.

    Ideally, an IM2 routine could be ...
    ccowley ccowley May 2010 Games
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... involves rewriting the main player loop, sorry - I spent enough time ... match up with that specific routine, and I really don't ...
    gasman gasman May 2010 Announcements
  • Noise channels on AY-3-8912?I'm trying to reproduce a tune that's a jazzed-up version of classical music - i.e. there are drum beats all over the place, to try and mask the low …

    ... />
    Unlike with an infinite loop of BEEP statements, the AY ... telling an interrupt-driven AY routine to rewrite unaltered data to ...
    ajmoss ajmoss June 2010 Hardware
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... all.

    Fill memory routine I've provided is very ... corrupts A:

    [code]loop
    ld a,(hl) ;get ... /> or c
    jp nz,loop ;continue if BC!=0[/code ...
    Shiru Shiru June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... />
    Printing through a ROM-routine is done with RST 16 ... ,text point to textstring
    loop ld a,(hl) fetch next ... it empty
    jr nz,loop if not print next
    Dr BEEP Dr BEEP June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... written a small (56 byte) routine that will print the 'ZX ... ;end of data, so exit loop
    rst $10 ;print current ... character pointer
    jr nxt_xer ;loop

    restore_udg
    ld ...
    GReW GReW June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... later.)

    [CODE]; A routine to print a text string ... more register to hold this loop's control variable,
    ; and ...
    ajmoss ajmoss June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... ;first line into A
    loop
    ld (hl),a ;put ... hl ;next address
    djnz loop
    ret
    [/QUOTE]
    routine in the ROM uses bit ...
    arfgh arfgh June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... point to textstring
    loop ld a,(hl) fetch ...
    jr nz,loop if not print next< ... ld hl, text
    .loop
    ld a, (hl ... br /> inc hl
    jr .loop
    [/code]

    routine :)
    Winston Winston June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... br />
    Easiest routine will be with these features ... />
    middle ;this loop draws all the lines in ... ret

    ;DOWN_HL+ routine by Spencer Winsent
    ;this ... routine returns address of the ...
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... are the reason why the routine is character-aligned.
    ... br />
    middle ;this loop draws all the lines in ... /> ret

    ;DOWN_HL+ routine by Spencer Winsent
    ;this ... choose to design the routine. Of course if I ...
    Shiru Shiru June 2010 Sinclair Basic
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... like the standard screen dumping routine:
    [CODE]ld hl, source ... a FOR/READ/POKE/NEXT loop, along with the UDGs.
    ajmoss ajmoss June 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... , my first shot with the routine failed spectacularly. It drew data ... right in a 100 times loop.

    Not quite sure ... as fast as the other routine I have, though that one ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... , my first shot with the routine failed spectacularly. It drew data ... the moment) and added a loop to the front and it ... - restore AF and exit Print routine
    ;[this can be removed ... /> ;
    ;P_AT is a subroutine routine to convert pixel values into ...
    Turkwel Turkwel June 2010 Development
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... and modify the next-pattern routine manually to select a random ... bug being the very slight delay between patterns when playing a ...
    ccowley ccowley June 2010 Announcements
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... you to post your whole routine either, just the core Shift ... unmirrored
    xor a
    loop
    ld (de), a
    xor a
    loop
    ld e, (hl)

    3) almost classic sprite routine which takes data from shift ...
    Fikee Fikee June 2010 Development
  • A question about M1 cyclesI'm writing an interrupt routine that, after the usual register pushes, will jump to a location of my choice with a [b]JP (IY)[/b] instruction. If I…

    ... you had an interrupt service routine that couldn't tolerate being ... and again in an infinite loop. By running 1 instruction later ...
    MrCheese MrCheese July 2010 Development
  • A question about M1 cyclesI'm writing an interrupt routine that, after the usual register pushes, will jump to a location of my choice with a [b]JP (IY)[/b] instruction. If I…

    ... you can keep the interrupt routine in a memory area that ... ,[/QUOTE]

    The interrupt routine and IM2 table will reside ... and again in an infinite loop.[/QUOTE]

    The interrupt ...
    ajmoss ajmoss July 2010 Development
  • Ziggy 0.4The latest version of Ziggy is now available from the same link as before i.e [URL="http://ramtop.wordpress.com/"]here[/URL]. I've made changes to t…

    ... is, in the main emu loop might be all that's ... argument for threading the rendering routine separately from the emulation core ...
    Arjun Arjun July 2010 Emulators
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ...
    [code]
    main
    loop
    IF while=set THEN ... code by trapping the error routine. If you just want to ...
    chev chev August 2010 Sinclair Basic
<1…18192021222324…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
delay 1.7K 2.7K
routine 9.5K 14.8K
loop 4.8K 8.5K

Related Threads

  • Delay routine requiredI'm putting together a short routine to play some Beep style music. I need to be able to pause between notes when required. These pauses are defined …
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before!<br /> <br /> It's all a…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • OT:[sorry - windows xp delay write event 51 - help ! ]sorry about this guys, But can any one help with this error - event 51<br /> {An error was detected on device \Device\Harddisk0\D during a paging op…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • DEC BC/LD A,B/OR C/JP NZ,loopyesterday i saw nice trick:[code]<br /> <br /> dec bc<br /> ld a, b<br /> or c<br /> jp nz, loop<br /> <br /> can be replaced (bc starts &gt;255, sho…

Related Searches

  • fastest screen routine
  • screen routine
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • turbo load routine
  • simply turbo load routine
  • keyboard delay
  • keystrokes delay
  • joe gunn sprite routine
  • play drum loop
  • play 128 drum loop
  • scroll rom routine
  • delay routine
  • delay routine halt
  • delay loop
  • loop delay
  • replacing this routine with a fixed loop

Copyright © 2024 World of Spectrum