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  • How do I use colour control codes in 128 basic?Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print state…

    Just started using a toast rack in 128 basic and I am struggling to understand how to easily create coloured characters and graphics in a print statement when the extend mode does not work in 128 basic. Can anyone enlighten me please?
    Fieldy Fieldy April 2017 BASIC
  • Whi different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    [QUOTE=arfgh;446705]The followed code

    10 FOR n=23296 TO 23299
    [/QUOTE]

    You are trying to put your code in the printer buffer. In 128 BASIC and +3 BASIC this area is used for memory paging code and you can't use it.
    John Elliott John Elliott May 2010 Sinclair Basic
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... Spectrum 128 ROM 0 in late ... in the Spanish machine, and at the same time put a 48 BASIC ... option in ... differences between typing SPECTRUM in 128 BASIC and selecting 48 BASIC ... documentation kept in the ... different results in later ...
    Alessandro Grussu Alessandro Grussu May 2012 Sinclair Miscellaneous
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... /Investronica ZX Spectrum 128 ROM 0 in late 1985[/quote]< ... are any differences between typing SPECTRUM in 128 BASIC and selecting 48 BASIC from the ... Spectrums based on the +3 ROM revision?[/QUOTE]

    3.

    All the ...
    chev chev May 2012 Sinclair Miscellaneous
  • Are OpenSE BASIC and SE Basic IV incompatible with Plus D?Hello, I'm considering Andrew Owen's impressive [url=http://sourceforge.net/projects/sebasic/]OpenSE BASIC[/url] and [url=http://cheveron.github.io/…

    ... net/projects/sebasic/]OpenSE BASIC[/url] and [url=http://cheveron.github ... as there's no BASIC program in memory. But with these ... ' in SE Basic IV, or 'DIR' instead of 'CAT' in OpenSE BASIC, and so ... D incompatible with OpenSE BASIC and SE Basic IV, or is there ...
    programandala.net programandala.net August 2014 Sinclair Basic
  • A couple of random questions......because, why not? (1) USR0 mode on the +3/+2A/B I know of its existence, I know how it's used, and I have some games that require it to work o…

    ... LOAD "" in 128 BASIC? And was there some extra routine in the +3/+2A/+2B ... any references to USR0 in the +3 or +2A manuals? ... machine code - the ZX81 (and, presumably, ZX80) usually stored ... of characters, including unprintables and keywords that needed the K ...
    The Mighty Dopethrone The Mighty Dopethrone March 2020 Sinclair Miscellaneous
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... there are any differences between typing SPECTRUM in 128 BASIC and selecting 48 BASIC from the ... about searching for it yourself and posting the links?
    ...just ...
    Sokurah Sokurah May 2012 Sinclair Miscellaneous
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... there are any differences between typing SPECTRUM in 128 BASIC and selecting 48 BASIC from the ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Best 128k Speccy?Hi Which 128k Spectrum is the best from the point of view of the operating system, hardware design etc. Reason I'm asking is that I read on here th…

    ... /> B[/QUOTE]

    And it also has the buggy ... it implements the correct (+3/+2A/+2B) RAM contention. ... version of 128 BASIC, actual EDIT, DELTE, and RENUM commands ... embedded codes in 128 BASIC, permits use of reserved words in 128 BASIC, and has ...
    chev chev June 2014 Hardware
  • Camelot Warriors (Ariolasoft) Now FixedNot exactly sure where to post this, but, hey, it’s a game, right? ;) @Alessandro Grussu mentioned a few days ago that the Ariolasoft re-release o…

    ... +2A/+3, the game was stuck on an infinite loop in the ... (it was later removed in the +2A/+3). It seemed to corrupt ... offending game in 48 BASIC mode, or to type USR0 in 128 BASIC and the load ... the game. Not very user-friendly, in my ...
    Ast_A_Moore Ast_A_Moore May 2018 Games
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    Working in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of the screen ? (leaving the bottom half of the previous screen visible). Thanks in advance.
    Nonsense in BASIC Nonsense in BASIC October 2011 Sinclair Basic
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... beat desincronizes the loading and the game dont ... and Spanish).

    TZX version from WOS work on all 128 ... models in 128 basic and USR 0 mode.< ... work on all 128 models only in 128 basic.
    I ... from afress #FF and #100 and CPU jump to ...
    velesoft velesoft September 2009 Games
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... BATTLE COMMAND 128 (this TAP file use basic loader writed in 128 basic and game ... must be loaded from 128 menu or 128 basic ... . Esxdos work in ...
    velesoft velesoft April 2012 Announcements
  • The unreleased Saboteur 3: Q&A with Mike RichardsonI notice that the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026530"]Saboteur 3[/URL] page has been updated with an archive of graphics …

    ... :

    RUN

    in 128 basic and then Enter

    but ... :

    CAT1

    and got a list of the ... ;"[b]filename[/b]"

    and it loaded some stuff but ...
    Sadako Sadako March 2013 Games
  • What was the +2 and +3 keyboard like compared to the 128 and + one?I had a Spectrum 128, which had the infamous plastic-but-spongy keys. It was fine for games where you only had to press a handful of keys repeatedly,…

    I had a Spectrum 128, which had the infamous plastic- ... typing long bits of text in was a bit of a ... .

    Was the +2 and +3 keyboard any better? It certainly ...
    udgoverload udgoverload October 2006 Sinclair Miscellaneous
  • DivMMC and +3 BASIC questionHi everyone, sorry if I'm about to tread a well-worn path here but I looked and looked, and I found something in the DivMMC manual but I'm not sure i…

    ... back in the late 80s, some BASIC, some machine code, and I ... to get a working +3, and assuming the disks are readable ... copy files from the 3" drive to the storage ... the +3 internal drive to a PC and using a ... a floppy cable and get an external 3.5" DSDD connected ...
    Robsoft Robsoft July 2016 Hardware
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... 'm creating a text adventure in 128 BASIC (I don't like using ... the 'keywords' in 48 BASIC - It's slow and annoying!) called "The ... game is loading?

    3.) There'll be a lot ... typed in. I want to have multiple action descriptions, but BASIC will ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • 128 BASIC running in softwareIt is possible to run 128 BASIC in two paged RAM banks, but it's not very stable.

    It is possible to run 128 BASIC in two paged RAM banks, but it's not very stable.
    chev chev April 2006 Sinclair Basic
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    I have found a quote in Spectrum 3 manual (available at WOS)

    --------------------
    In the +3, we have crammed in more than
    paging - BASIC (and the processor) always 'sees' the ...
    Ralf Ralf March 2008 Development
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... insert these black and diagonal characters. Not in basic, and not in ASM. For example ... in asm with the follow ... " Games 48K "

    Also, in this url we can see ...
    arfgh arfgh June 2010 Sinclair Basic
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... one tries this from 128 BASIC, it all falls in a heap; symptoms ... not resuming from the line and statement placed into the system ... total crash. Loading BASIC as code from the 128 BASIC interpreter does work ... know if there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • Alien-B: a simple invaders in Beta BASICIn 2011 I wrote a simple invaders game in Beta BASIC 4.0+D (for Spectrum 128 with the Plus D interface), just for fun and to try some of the graphic …

    ... invaders game in Beta BASIC 4.0+D (for Spectrum 128 with the ... Plus D interface), just for fun and to ... win, because ammunition is limited, and there's nothing you can ... my site, with some screenshots and the source:

    http ...
    programandala.net programandala.net September 2015 Sinclair Basic
  • Case Moulding Differences - +2/+3 modelsI've been studying the differences between the various 'official' Spectrum case mouldings for the Computer club at our local primary and have example…

    I've been studying the differences between the various 'official ... at our local primary and have examples of all ... +3 the other week that had no FDD inside and ... in differences in ports and approximate positions, as well as differences in physical dimensions and ...
    MykeP MykeP December 2015 Sinclair Miscellaneous
  • The Story of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3 (AS NEW). (£44.99 UK ONLY)The Story of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3. Full set of volumes 1, 2, and 3, in excellent (essentially new) condition. …

    ... the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3.
    Full ... set of volumes 1, 2, and 3, in excellent (essentially new) condition.
    3 DAY DELIVERY TRACKED (approx £4 ... .co.uk/itm/225035189032 ) and fb but I will remove ...
    polomint polomint June 2022 Sales
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... " at the top of a BASIC program).
    [I]On ... timing differences. The Z80 in a 128 machine is slightly quicker than in a ... disk is different between the 128/+2 and +3/+2A machines. Annoyingly the ... " SCREEN$. This will only affect BASIC programs.

    13) ...
    Jimmy Jimmy June 2008 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... read that need to run in 128 basic (+3 basic in spanish)

    I must ... />
    Arkanoid only load in 48k basic, if you try to load ... />
    Wich are the differences between +2 basic +3 basic and loader ???

    Regards ...
    genocho genocho September 2009 Games
  • Some \"newbie\" questions about the Spectrum +2I bought a +2 last week. I had never owned any of the 128k Spectrums before, nor seen them in action. I have a couple of questions; 1) Do all 128k …

    ... have to be loaded in 128 basic mode, tape player mode ... or can some load in 48k basic mode

    and a Konami +2 compilation. The ... which said load in 48k mode, and all the games ... 2

    3) Any tips for prolonging the ...
    thx1138 thx1138 June 2002 Games
  • ANN: Spectaculator 5.1Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... 16K/48K/128K/+2/+2A/+3 Spectrums and plenty of
    additional ... (although donations are
    welcome) and can be obtained from [url ... -in RS-232 serial port of the Spectrum
    128/+2/+2A/+3 ... can LLIST or LPRINT from 128 BASIC straight
    to a ...
    Jon Needle Jon Needle July 2003 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... from $7874.

    3) In debugger, go to any address ... peripheral is ticked. Enter 128 basic and try typing in "CAT 1". It doesn ... />
    11) Enter 128K +3 hardware mode. Insert a disk ... crash message. Virtual Spectrum 3.x discovered this bug!
    Jimmy Jimmy April 2008 Emulators
  • How to claim back the border space in basic?Hey, I'm wondering if there is a way to reclaim the space the border usually occupies in BASIC? I am sure I have hit BREAK on some games and ended up…

    ... in BASIC? I am sure I have hit BREAK on some games and ... ended up back in +2 basic and noticing they had ... got rid of the border and ...
    KK128 KK128 June 2008 Sinclair Basic
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