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Search Again :: Adv Search 1000 results in 0.182s
<1…13141516171819…34>
  • Learning Machine Code the +2a wayHello again all, I thought I'd ask in this forum as the other categories seem less relevant. I keep re-reading the thread below with the advice given…

    ... wants to re-learn BASIC and some advising him to ... refers throughout to the 128/+2, which I understand ... . But there are config differences for the +2a (which ... routines for music making in the Pritchard book (I ... read that 'The +2A/+3 share the same timing ...
    sliderules sliderules April 2014 Sinclair Basic
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... files on a toastrack, and they worked fine.
    and ESXDOS, and the results are ... also negative.
    And the files did also ... work with the +2 ROMs in the emulator.

    128 ROM routines are called that are different on +2, +2B and +3 ...
    bverstee bverstee April 2014 Hardware
  • For connoisseurs collection: ZX Spectrum 128, 520 discs, FDD3000, joystics and moreHI, I am getting ready to sell above set. If I get competitive offer I will decide to sell it. Send me prive msg if there is interest. This is my …

    ... ZX Spectrum 128 with original box, instruction, cables and stock AC power ... of games for 48k, 48/128 and exclusively 128k titles + demos + utilities ... has 3 drives: 2 x 5,25 and one 3“ can work in 2 ... modes:
    2 x 5,25 and mixed 5.25 and 3 ...
    szewi szewi July 2014 Sales
  • What's going on with the 128 music in Madballs?I always remembered my copy of the (terrible) Madballs having a neat 128k tune, but for a long time now all the TZXs I've been able to find have only…

    ...
    I surmised that the 128 version was on the flip ... on which model of 128 you load it into.< ... tune, but +2, +2A and +3 get the 128k music. I ... bug in the game, but I distinctly remember getting the 128 ... out of my regular toastrack 128 - I never had a ...
    Lee Tonks Lee Tonks July 2014 Games
  • Differences between 128k+ and +3 RGB video circuitsHello, Have a bit of a dilema with some strange video results on my +3. Here's my setup: I have a RGB Scart to Component converter that is hooked up…

    ... strange video results on my +3.

    Here's ... Speccy 128k+ heatsink model Picture and colors are perfect.
    When ... differences are there between the 128k+(heatsink) video RGB and the Spectrum +3 ... (for sync), R, G, B and Ground.

    I also ...
    thomas3120 thomas3120 July 2014 Hardware
  • Fairlight 128 and Tau Ceti SECan anybody explain (in few sentences) what are the differences between: - Fairlight 48 and Fairlight 128, - Tau Ceti 48 and Tau Ceti Special Edition…

    Can anybody explain (in few sentences) what are the differences between:
    - Fairlight 48 and Fairlight 128,
    - Tau Ceti 48 and Tau Ceti Special Edition (128 )?
    PopoCop PopoCop December 2014 Games
  • ZX Evolution -- contended memory and raster emulationFresh bleeding update for [url=http://www.nedopc.com/zxevo/zxevo_eng.php]ZX Evolution[/url] [url=https://code.google.com/p/pentevo/source/list]Baseco…

    ... (provided you have basic knowledge of ZX Evolution and ERS):

    in upper right corner just below time and date) AND 3.5MHz CPU ... supporting me with different 48/128 games and demos that use multicolor ...
    lvd lvd January 2015 Hardware
  • The history of ESXDOS, the DivMMC and the DivMMC EnJOY![img]http://benophetinternet.nl/hobby/divmmc_history/1%20esxdos.jpg[/img] These are the stories behind esxDOS, the most popular operating system e…

    ... player, key shortcuts for basic
    and system progs/im 1 ... I lost interest in speccy/esxDOS for 2 or 3 years, then ... machine emulation board], and Alessandro made "perfect" 48/128 Speccy cores for ... like a working 128K menu and basic (like plus-d), from the ...
    bverstee bverstee October 2015 Hardware
  • ZX Basic interpreter in the Forum Postings. It would be so nice to do this in our forums [basic line=1] 10: BORDER 1: PAPER 6 20 FOR N = 0 to 7 20 PRINT "Happy Birthday Dear Joe Bloggs…

    ... to do this in our forums

    [basic line=1]
    50 BEEP 1,3.9 : BEEP 0.5,9 ... /> [/basic]

    and have a simple Emulator run the code in the ...
    Scottie_uk Scottie_uk March 2016 Feature Requests
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    If I want sound in my BASIC game I have to use ... small mc code routine and use it from BASIC but is this ... would make something two player in BASIC since I use INPUT INKEY ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • Detecting +3 / +2AWhat's a simple but reliable way to detect if code is running on a +2A/+3? My first though was to try switching to ROM2 and then checking for the …

    ... I thought about testing for differences in the partial decoding of port ... this differs between the 128/+2 and the +2A/+3. Something like this ... /> ld hl,$c100 ; address in upper page to test
    128/+2 but not +2A/+3
    out ( ...
    FishFinger FishFinger December 2017 Development
  • "Monty Hall" problem in Spectrum BasicFollowing a rather odd conversation with my wife regarding the probability puzzle "[url="https://en.wikipedia.org/wiki/Monty_Hall_problem"]The Monty …

    ... compared to 1/3 if they do not. Obviously, BASIC was the ... =1
    320 IF m=3 AND d=1 THEN LET d ... =2
    330 IF m=3 AND d=2 THEN LET d ... 2/3 or 66%).

    Can anyone see the flaw in ... my logic or BASIC?
    mroshaw mroshaw April 2018 Sinclair Basic
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... versions for the 128 & +2, and the +2A & +3?
    ... timing differences, but I'm doubting a compiled basic program would ... BASIC commands to access the RAM disk use different syntax. In the 128 ... or something like that, and in +2A/+3 you use the new ...
    na_th_an na_th_an December 2007 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... differences are between the 128K+, the +2, the +2A and ... end of the 48K BASIC ROM which were ... In fact only the two bytes at $38FF (14591) and $39FF, $3AFF and ...
    On the 128+ Sinclair Research did this but ... the +2A, +2B and +3 Amstrad replaced the 255s with ...
    Geoff Geoff June 2008 Games
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... any differences between the 128's serial port and the +3 one ... the 48K rom while in +3 DOS. Is it ... could use SAVE under +3 BASIC, but it doesn't ... your experiments?
    -In future versions of your ... possible?

    Thanks in advance.[/QUOTE]

    zxbruno zxbruno June 2009 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... is something like 128-9 values, and Im also allowing for ...
    3) The Mid2Asm tool already spits out assembly listing and compiles ... trying to emphasis the differences between the two, rather ... in common. When I focus on BASIC over MC, one of its differences ...
    kgmcneil kgmcneil August 2010 Sinclair Basic
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... it from 128 BASIC. Select 48K BASIC first, or do a USR0, and it ... 48k assembly and the 128k and saw only a few minor differences overall ... ) The exiting ReturnToBASIC routine
    3) And the fact that each 128k ... runs for a bit longer in the 128K code.
    < ...
    ccowley ccowley April 2012 Announcements
  • Strange behavior of program compiled with HiSoft BASICA while ago I experimented with HiSoft BASIC 128 (1.2) and compiled [URL="http://www.worldofspectrum.org/forums/showpost.php?p=683349&postcount=140"]…

    ... place for there to be differences between the two versions, ... the Spectrum 128 or Spectrum +2 was made and so programs ... that directly access the ROM, e.g. Hisoft 128 BASIC ... was mainly fitted in Spectrum +3 machines (the ROM in Spectrum +2A ...
    Battle Bunny Battle Bunny March 2013 Development
  • ZX Spin 0.3 ReleasedStandard Cut'n'Paste from CSS post again! I can't get to my webpage, so I've uploaded SPIN0.3 to WOS, Alt.Binaries.Comp.Sinclair, and also Daren Pea…

    ... SPIN0.3 to WOS, Alt.Binaries.Comp.Sinclair, and also ... new Stuff in this release:

    V0.3 - Rewrite< ... when
    programming BASIC in 48k Mode, and has a command finder ... correct keypresses for keywords and functions, and a Quick BASIC helper
    ...
    Dunny Dunny September 2002 Emulators
  • What are the differences between the +2 and the +2A ?I only acquired a +2 for the first time in my life a few months ago. It works fine. :) I even managed to tracke down nearly all the wargames by the s…

    ... +2 for the first time in my life a few months ... thought I did) for 39pence in a chrity shop.
    < ... about the +2a and how it compares to the +3.

    in, and what the main differnces are ... had a rubber key 48k in my youth).
    thx1138 thx1138 September 2002 Games
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... emulated for the Multiface 128 and
    Multiface 3.

    o ZX ... from projects such as SE Basic and the Spectrum +3e.


    o Multiface 128 in addition to Multiface 1.
    Jon Needle Jon Needle January 2003 Emulators
  • Things wrong with gaming today: No. 437One thing that irritates me about games in the modren era: I played "Midtown Madness 3" on the Xbox recently and also had a quick go on "The Italian…

    ... played "Midtown Madness 3" on the Xbox recently and also had a ... . Today, the differences in gameplay within gnres is minimal. And why is this ... improved technology of 128-bit hardware has in fact created more limitations ...
    Spector Spector September 2003 Games
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... load (where applicable) games in 48k and 128k BASIC and get the different music ... specialist hardware and software knowledge (I just used the Multiface 128, Genie ... disassembler, the Spectrum +2 manual and some technical ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • Spectrum 128+ and a shedload of gamesI've decided to make some space in the loft and want to sell up all my beloved spectrum stuff. Basically, it's the 128k+ working fine with at least …

    ... to make some space in the loft and want to sell up ... ) What else, hmm Interface 2 and Multiface 128.

    This is ...
    GeeKay GeeKay June 2004 Sales
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... all my clutter in the attic and my dads garage ... 64
    3*commodore 64c
    2*commodore 128
    ... attached)
    3*A1200 (2 with hd and 68040`s)< ... 3 roms 1.3,2.0,3.1 with picasso board and ... br />
    Consoles

    3*Atari Vcs woodys (1 boxed ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Space key
    in a,(07Eh)
    and 1
    jr ... in ROM
    jp 56 ;for smooth return to Basic< ... 0, 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0, ... 32, 32, 64,128, 0

    ; 3
    DEFB 0, ...
    robpearmain robpearmain August 2004 Development
  • which games in +3 disk version have more data than equivalent tape version ?I know only two differences: - Shadow of the Beast +3 disk version has a few static graphics on main menu and between levels - Thunder Blade +3 disk …

    ... only two differences:
    - Shadow of the Beast +3 disk version has ... a few static graphics on main menu and ... between levels
    - Thunder Blade +3 disk version ...
    secarica secarica August 2004 Sinclair Miscellaneous
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... used for 48K lock, in fact to lock the port ... not to mention the Basic command SPECTRUM on +128/+2, that also ... that uses bits 1, 2 and 3 / port DFFD for extra memory ... port for this purpose (bits 3, 4 and 5 / port DF7E), ... : I am using bis 3-5 and not 0-2, because ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Sinclair basic creation/editing programHi guys I'm just starting to write a game in +3 Sinclair basic and was wondering if there was a program out there that would alow me to write the pro…

    ... starting to write a game in +3 Sinclair basic and was wondering if there ... me to write the program in note pad or some thing ... to write the whole thing in an emulator or on my ... speccy +3 at home as i want ...
    uzzzi uzzzi May 2005 Sinclair Basic
<1…13141516171819…34>

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